Shroud of the Avatar

Shroud of the Avatar tops $6 million in crowdfunding

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Shroud of the Avatar has amassed over $6 million in crowdfunding along with over 150,000 backers according to the tracker widget on the fantasy title's website. In other SotA news, Update of the Avatar #116 features a recap of the dev team's SXSW appearances, an extensive look at changes to player-owned towns, and a Release 15 postmortem video roundtable featuring...
Scaaaaaaaary.

Wisdom of Nym: The end of Final Fantasy XIV’s 2.X cycle

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The last part of Final Fantasy XIV's pre-expansion storyline is going live on March 31st. That's about two weeks away. And while you'll be able to do such things as "no longer worry about the weekly lockout on World of Darkness" and presumably "buy those Ironworks weapons from the CT weekly," you'll also be facing the last dose of...
Oh, there's going to be so much chopping.

Investment firm sees a dark future for WildStar, bright hopes for Guild Wars 2

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Korean investment firm KDB Daewoo Securities is not predicting a rosy future for WildStar, although it still is recommending NCsoft as a "buy" prospect. The firm sees WildStar dropping to $585,000 in revenue per month, with a year-over-year drop of 91.1% from its launch last year. The good news is that the firm forecasts NCsoft's revenue increasing in the first...

Sex and horror will mix in Revival

Revival is definitely aiming for a mature rating, as the horror MMO is also hinting that sex will be a part of the game. The team said that it will do a blog post on this topic soon, but on a livestream a dev said that there will be risque armor that will be worn not for combat but...

EverQuest kicks off 16th anniversary with player-designed missions today

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It was 16 years ago today that EverQuest welcomed players into its 3-D world and in so doing helped to propel MMOs to greater popularity. A good anniversary shouldn't pass by unobserved, and the team has seven new player-designed missions that are going live today. These player missions will run for six weeks and mark the start of a string...
Ascent the Space Game

The Daily Grind: Which MMO was better than you expected?

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I've been dabbling in Ascent: The Space Game here lately, even though I keep telling myself that I'm done with early access titles. It's definitely indie in terms of visuals, but the gameplay is strangely compelling, and I love the fact that it already lets you land on planets and fly through seamless atmospheric transitions unlike its high-budget genre...

MMO Week in Review: March 15, 2015

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Were you too busy gaming this week to pay attention to MMO news? Get caught up every Sunday evening with Massively Overpowered's Week in Review! In spite of losing its director of design and delaying the release of its first-person camera view patch, Guild Wars 2 elicited cheers this week when it announced that map completion will no longer require WvW map...
Utherous

Utherous is a new sandbox MMO made with Atavism

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If you're wondering what sort of games can be made with Unity-based Atavism MMO Creator, look no further than Utherous. It's an open world sandbox title with "unparalleled land size," according to its website. Unparalleled in this case means 4000 square kilometers, and while there's little detail regarding combat, PvP, or the like, creator Thomas Timothy told MMORPG.com that...

See Dark Age of Camelot’s new group finder in action

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Wondering how that new casual group finder for Dark Age of Camelot is working out? Well, why not see for yourself? One of the RvR game's enterprising guilds put together a demonstration video showing a group getting put together through the new tech. It was good enough to get the official thumbs-up from the devs, and who are we to...
Test pattern.

H1Z1’s senior designer maps out the next 12 months

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H1Z1 senior game designer Adam Clegg hosts Daybreak's latest dev spotlight video. Clegg, who works mainly on world design, fields a number of community-generated questions that touch on everything from map expansions to airdrop mechanics to the team's 12-month vision for H1Z1. "Twelve months from now I would hope that we have more game modes, more server rule sets, hopefully...