H1Z1’s senior designer maps out the next 12 months

    
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Test pattern.

H1Z1 senior game designer Adam Clegg hosts Daybreak’s latest dev spotlight video. Clegg, who works mainly on world design, fields a number of community-generated questions that touch on everything from map expansions to airdrop mechanics to the team’s 12-month vision for H1Z1.

“Twelve months from now I would hope that we have more game modes, more server rule sets, hopefully things like a life mod or a karma system,” Clegg says. He also mentions squad and team functionality for battle royale. Click past the cut for the full clip.

[Source: YouTube]
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Sc00t
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Sc00t

I think the main problem with the game at the minute is the map size, I for one am looking forward to an increased play area.  Sites like http://www.h1z1db.net are great for showing the world as it is now but I want more :D

CazCore
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CazCore

Sorenthaz Galatea CazCore 
its already hugely successful. 
already.
done. 
they got plenty of time to drop it and invest no more of those profits back into it. 
if tomorrow,  all the sudden, nobody loves these kinds of games anymore.

sounds like from the way you word your message that you have some personal issues with not liking certain aspects of the game and/or the simple fact that they have the gall to jump on a profitable bandwagon.

and that’s just what businesses do.

CazCore
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CazCore

Galatea Sorenthaz CazCore thats all true.  but i never said or suggested h1z1 was anything new or original.

in fact i mentioned how it belonged to a GROUP of pre-existing games.  so i said the exact opposite.

so his reply to me just sounds like “you praised the game, but i want to diss the game, therefore we are at odds with each other, and i have to let you know that i disagree with you!”.  and i didn’t even praise the game.  just pointed out that its stupid to be preaching doom and gloom about a game that just barely released an unfinished alpha test, with very little work invested into it so far, which is a top 10 game ALREADY.

these guys will have plenty of time to stop working on the game while they are WAY IN THE BLACK (have already made great profit), …..IF it should ever go south….which seems highly unlikely.

and yet all these people here acting like we’re in bizarro world where successful games are in fact unsuccessful games, simply because they don’t like that kind of game.

pudgybunnybry
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pudgybunnybry

Sorenthaz pudgybunnybry I would absolutely love to see most or all of these ideas implemented. Especially player settlements on PvP servers. Player established economies would be amazing, along with appropriate economic effects based on the actions of players and the settlements founder. Add in a dose of zombie horde and the usual player threat, I couldn’t see the need for a PvE server. However I might be a bit more tempted to visit a PvE server with such settlements and events with hordes of zombies with special zombies.

I hope as more content is added and the maps expanded we will see some of this sort of stuff. We already know that the H1Z1 virus will be introduced, but there haven’t been any details about what that will entail. Hopefully it will introduce players as those special zombies that hit harder and move faster. I’m not sure we know much right now about how the virus was introduced, aside from that live cast the team did sometime after early access was delayed, but that could certainly effect how the virus is contracted in certain regions.

One thing we need is more lore, instead of being told that the setting is up to player discretion.

DPandaren
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DPandaren

Mmm, I don’t know. Planetside 2 is still missing features from it’s roadmap from it’s launch 2ish years ago.

Sorenthaz
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Sorenthaz

Galatea Sorenthaz CazCore  Yeah I could’ve used that analogy and thought of it at first.  But comparing it to WoW would immediately imply that H1Z1 could be a massive long-running hit success.  I mean it very well could be that way, but I don’t really see it getting to be that successful.
But yeah WoW was basically the first to really take what worked and make it better for a wider audience.   H1Z1 is doing similar with ARMA’s stuff, and claim that they want to do more stuff down the road.  So it’ll be interesting I guess to see how well H1Z1 does, especially given Daybreak basically hitting the ground tripping over themselves repeatedly.

syberghost
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syberghost

Galatea syberghost Sorenthaz CazCore or the light bulb.

Galatea
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Galatea

syberghost Galatea Sorenthaz CazCore Hmm, the same idea extends beyond gaming, too.  Consider: Newton, Palm Pilot, iPad.

syberghost
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syberghost

Galatea Sorenthaz CazCore I’ve avoided that analogy not because I disagree with it, but because I expected convo to descend into “WoW sucks” and “H1Z1 will never be as successful as WoW”. :)

This theory (yours, not my prediction of trollery) is very much in line with Dave Georgeson’s recent article about MMO success, in which he states that it’s not usually the first team that tries an innovation that succeeds, but the third. He even threw in “gogo Blizzard!” :)

Galatea
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Galatea

Sorenthaz CazCore One might argue that a better analogy is that H1Z1 is to ARMA’s mods as WoW was to EverQuest and other pre-WoW MMOs in general.  Just taking all those things and putting them all into one package with better gameplay/graphics.  Sometimes “rehashing” old stuff, but with a lot more polish, is precisely what people want and a road to great success.