The Daily Grind: Do you crave night-and-day cycles in MMOs?

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Earlier this week, Daybreak's John Smedley told H1Z1 fans about a metric that startled me: An awful lot of post-apoc gamers are annoyed with night cycles. We had a very interesting report run just now. It shows a much higher percentage of people log out when it gets to night. We play the game too, and we've tuned it as best...

The Stream Team: Breaking into The Secret World’s Orochi Tower

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If you enjoyed reading about The Secret World's Reaping the Whirlwind goodness, you might just love watching it! Massively OP's MJ and Justin area teaming up again to start the Issue #11 adventures. Now is your chance to experience the beginning of the end of the Tokyo story. Tune in live at 9:00 p.m. to watch the duo storm the...

Massively Overthinking: What would persuade you to play a classic MMO?

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For this edition of Massively Overthinking, Kickstarter donor Sargon wants us think back to 1997, when Ultima Online launched and parted MMOs from graphical MUDs forever. Now think forward to 2015 again. UO's still here! And Sargon wants to know why it's not getting more play. What would persuade you to return to Ultima Online? If you are a former player, what...
Space Engineers

Space Engineers opens its code base to modders

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Hey space engineers, how would you like access to the source code of, um, Space Engineers? You can have it, since developer Keen Software House is publicly releasing "100 percent complete access" to its code base in order to further the space sandbox's modding community. Since its October 2013 Steam early access release, Space Engineers users have created more than...
Oh, look, it's this fun debate again.

The Elder Scrolls Online will not require a one-time code for play on consoles

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Good news for those of you looking to play The Elder Scrolls Online on consoles - if you want to sell your copy or trade it to a friend, you won't have to fret over it. Initial reports had indicated that the game would have a one-time code for activating your account, but subsequent information from ZeniMax Online has...

Dofus overhauls creaky crafting system

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There are revamps and then there are revamps, if you know what we mean. Dofus is clearly not messing around when it announced that it will be overhauling its vital but aging crafting system with the next big update. Crafting is quite important to Dofus, as most of the game's items are made by players. The new system coming in...

Survarium reverses its disastrous server merge

Even though they may be feared, server merges are a fact of life in many MMOs. One such merge came this past April in Survarium, in which the North American and European servers were smooshed together to better consolidate the population and provide faster matchmaking. However good the intentions, the end result has cheesed off many North American players. As...

Nexon revenues rise in early 2015

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After reading through Nexon's financial report for Q1 2015, one can imagine the company skipping along while whistling a merry tune. Yes, it's generally good news for the MMO publisher, as Nexon's revenues are up 9% year-over-year and looking strong almost across the entire board. While revenue was down in Japan, it rose higher in North America during this...

EverQuesting: Life after Landmark’s big wipe

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It was just over a week ago that Landmark's servers went offline in preparation for a major upheaval that affected nearly every system in the game, from a total reworking of topography to a complete character wipe. Indeed, big changes were ready to burst forth! And fans sat in eager anticipation of the servers' return so they could jump...
Dungeons? Check. Dragons? Check. What else could need changing?

Neverwinter outlines new and upcoming changes

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When lead designer Scott Shicoff took point on Neverwinter, his first dispatch to the community was a statement that he and the rest of the team would be looking into the game's balance issues and bugs to improve the game experience right away. A new development diary on the official site outlines exactly what's been done so far and...