Trials of Ascension attempts another Kickstarter campaign

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Permadeath, corpse looting, and no mini-map: Will this be tempting enough to get the community on board with donations? Trials of Ascension hopes so, as the fantasy sandbox has launched a new Kickstarter campaign aimed at raising $600,000 for further development. The team says that it already has a product worth backing: "We have a playable prototype on very...
Biba

Ex-Bioware doc Zeschuk building virtual playground apps

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When last we heard from Greg Zeschuk, it was 2012 and the games industry was swiftly receding in his rearview mirror. Now, though, one half of BioWare's founding doctor duo is back for more with a company called Biba. The Vancouver-based outfit is making augmented reality apps that work with playground equipment, according to GamesIndustry.Biz. The firm is "creating a...
Shroud of the Avatar

Shroud of the Avatar’s Starr Long on gameplay vs. graphics

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Shroud of the Avatar executive producer -- and original Ultima Online director -- Starr Long was interviewed by The Escapist this week. Long discusses his early Origin days, where he worked on everything from the Wing Commander series to a long list of Ultima products. He also talks about Tabula Rasa, Kickstarter, and of course his newest project as well...
Going for the one.

Elite is getting wings but not wing commanders

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Elite: Dangerous lead designer Sandro Sammarco spoke with PC Gamer this week about the sci-fi title's upcoming 1.2 patch. The major feature is of course wings, which will allow four players to patrol Elite's vastness in a group. In addition to receiving telemetry data on their wingmates (targets, hull status, etc.), grouped pilots will encounter "larger, more dangerous signal sources...

Otherland beta test focuses on server stability

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Otherland continues its trek back to public consciousness and notability after being dropped by Real-U and picked back up by Drago. Currently, the multi-world MMO is heading into its second closed beta test. This time around the team says that the main focus is on server stability. "Based on this data, we have made changes to the server in an...

Working As Intended: ‘Multiplex monotony’ and the death of the mid-budget MMORPG

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Back in December, film editor and author Jason Bailey wrote a piece on Flavorwire called How the Death of Mid-Budget Cinema Left a Generation of Iconic Filmmakers MIA. He spins a tale of the booming movie industry of the '80s and '90s, when mid-budget films were commercially feasible and commonplace. By the turn of the century, however, the movie industry had...

Kickstarter Overpowered: Week two’s new video

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The Massively Overpowered Kickstarter campaign is now half over: two weeks in, two weeks left to go. We're tickled to now have over 1400 backers who've busted through our goal, Kool-Aid Man style. Oh yeah! In honor of the occasion, we have a new video! I present to you the Massively Overpowered Kickstarter Mid-Point video, once again crafted by our very own Jef...

Defiance switches up leads while ArcheAge and RIFT elaborate on game worlds

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Trick Dempsey is out as Defiance's creative lead, but he's pleased to pass the project on to his successor: Carble Cheung. Cheung has been with the team since 2013 and has grand plans for Defiance going forward. "Speaking of the future: 'YES!' we are planning for Season 3 and beyond," he said. "This includes updates to arkfalls, sieges, expeditions,...

Star Citizen developers respond to feedback on Rental Equipment Credits

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When Star Citizen recently announced its plans to sell temporary rental equipment this week, the online response was pretty mixed. While most backers seemed happy with the idea of adding some much-needed progression to the Arena Commander dogfighting module, questions were raised as to how much grinding would be involved, why equipment needs to be temporary, and how the...
Camelot Unchained

Camelot Unchained teases alpha start, ‘major feature’

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Yesterday's Camelot Unchained update delivered quite a bit of good news to fans of the fantasy RvR sandbox. City State boss Mark Jacobs revealed the fourth iteration of the pre-alpha test checklist, several items of which have already been addressed, leaving the dev team in a good spot relative to its end-of-the-month alpha goal. Jacobs says that potential snags may...