If you are a fan (or fanatic) of game-related plushies, AdventureQuest 3D has something you might want to check out. It’s a Kickstarter for 12 cute and cuddly Moglin mascots. Wait, the Hero Mart already exists to sell AQ3D and AdventureQuest Wolds items, so why a Kickstarter? Artix Entertainment’s Adam “Artix” Bohn shared that with a Kickstarter, not only does the team gauge interest in the plushies, but it also can ensure that it has the exact number of which plushies customers wants instead of having a large surplus of some and a shortage of others. That said, the Moglin plushies will head to the Hero Mart for sale at a later date (if the Kickstarter is successful), though without the special exclusives and deals available on the Kickstarter.
So what are the special deals? Pledges for the Moglins start at $14.00 and go up to $99.00, and you can choose between getting one, two, a pack of the three, a pack of six, or all 12 at once. All plushies come with digital codes for the matching in-game pets in AQ3D and AQW. Read more
Fans of PvP combat in Final Fantasy XIV
will be able to find out who is the best among them when the Feast finals take place, but if you were hoping to qualify for that competition… well, your time is up
. The preliminaries have ended, and with that contest season 8 of the Feast has come to a close. The next round for would-be champions is the semifinals, with the North American finals taking place at this year’s Fan Festival.
Those who didn’t qualify or didn’t wish to in the first place can still find something new to fight over, though, with season 9 starting now and running until the game’s next major patch. There’s also new armor available to players who rank highly, so if you’d avoided striving before because you disliked the old armor or already had it, you can get new rewards now! Assuming you amass sufficient victories to climb to the top of the rankings, of course.
NCsoft’s second quarter financials for the year hit this morning, and it’s not exactly bad news. Sales are down slightly, but everything looks wimpy next to Lineage M’s record-breaking debut last year. That’s now “stabilized” according to the company, and it also means core Lineage players are flooding back into the original Lineage, which saw its best quarter – by a lot – in over a year.
As for the other live games under NCsoft’s banner that our readers likely care about? They’re all down: Aion, Blade Soul, and Guild Wars 2 across the board, though Guild Wars 2 is still up year-over-year.
Perhaps the most interesting bits coming out of NCsoft this round are still on the horizon. As MMO Culture pointed out, the live conference call dished on The Lineage aka Project TL aka what’s left of Lineage Eternal (it’s hitting beta later this year), admitted PC sales have slowed down, and noted it’ll tailor new games based on the Aion and Blade & Soul IPs to the “global market.”
And yes, multiple new “major” games are in the works for next year, one apparently being Lineage 2 Mobile.
Hi-Rez Studios is making bold moves today: It’s just announced that it’s splitting up the band, unbundling its games teams into separate but joined substudios. Titan Forge Games will run SMITE, Evil Mojo Games will operate Paladins, and Heroic Leap Games will steer Realm Royale, all under the First Party Studios banner. And they’ll all run alongside Skillshot Media (focused on e-sports) and Alacrity Arthouse (technical art services) and presumably anything else Hi-Rez ultimately brings into the fold.
Confused yet? The good news is that the people actually working on all the games aren’t actually changing.
“Our new Hi-Rez Publishing Group is designed as a service organization, whose sole mission is to enable each of our partner studios to reach their full potential and best serve their respective gamer communities,” Hi-Rez President Stewart Chisam says in today’s press release. “By structuring ourselves in this manner, we allow the organization to scale to multiple games more easily, while ensuring our existing game communities receive a better, more focused service than ever before.”
All things considered, yesterday saw a fairly smooth global rollout for World of Warcraft: Battle for Azeroth.
But while many realms were up and players enjoying the seventh expansion for the MMO, some servers saw chronic issues that kept them offline for most of the night. As of this morning, seven game realms are down as Blizzard attempts to fix whatever ails them. There were also some smaller issues that players have reported, such as not being able to see the Heart of Azeroth in their inventory, although it is hard to tell how widespread this problem is.
One thing we do know for sure: The race to level 120 is already over. In fact, it was over four hours and 17 minutes after the expansion launch. Method’s Gingi accomplished the task with his Boomkin and a meticulously planned leveling strategy.
Did they getcha? Did they suck you in again for another go-round?
I have a flurry of guildies in World of Warcraft right now thanks to Battle for Azeroth, and yet I haven’t been enticed to go back. In fact, Legion was the first expansion I didn’t buy or go back during, and now we’re at the next one and I’m still in exactly the same shruggy place. I’m not saying I’m over it forever. I’m not saying I’ll never go back. The game just isn’t doing it for me personally right now. There are things they could do that would make me whip out my wallet: new classes (bards!), real housing, a meaningful economy – maybe something that replicates the exploration amusement of vanilla, the dungeon joy of Wrath, or the questing and farm fun of Pandaria. Probably plenty of cool things I haven’t even thought of could get me in there; the truth is, I am a sucker for the idea of playing The Big One, secure in the knowledge that it’s a sure bet for longevity.
But this expansion isn’t grabbing me, and that’s OK. Not everything has to be for me. And I’m glad it’s grabbing some of you – who doesn’t love all the buzz and hoopla? So did you go back to World of Warcraft for Battle for Azeroth?
Will did not necessarily keep Massively OP’s MJ alive in Will to Live Online. Apparently the wild dogs’ will to tear her to shreds was stronger! But that won’t stop her from going back in and experiencing death in many new ways. Oh wait, we mean experience this new game under development. Maybe she will find some helpful equipment this time while doing tasks for the bar patrons. Tune in live at 9:00 p.m. as MJ returns to this post apocalyptic world.
What: Will to Live Online
Who: MJ Guthrie
When: 9:00 p.m. EDT on Monday, August 13th, 2018
Enjoy the show!
Cloud Imperium’s Sandi Gardiner and Chris Roberts are both back in the latest instalment of Star Citizen’s Around the Verse. You’ve probably noticed the shift this summer that ATV is taking; the team is now spending the first chunk of the video showing off just what the community is up, thereby demonstrating what’s actually doable in the game right now and causing would-be players to visualize themselves inside it. This episode does the same, highlighting three player events: the “cyclone challenge” in which people drive rovers over starships, the “rover fun” race, and even a rover cruise. Lotta driving of cars in Star Citizen, in other words.
On the development front, CIG says it’s working on the group system, specifically the chat channel system and the entire suite of notifications and permissions that will govern how players control their communication and friends. The devs further show off ongoing efforts to improve aiming and turret input as well as breathable world environments.
At the tail end of July, we covered the Kickstarter of EverFeud, a PvP-focused MOBA/MMO hybrid that sought $105,000 to fund development. Unfortunately, the Kickstarter lasted only a week, as developers canceled the effort with just four backers and $81 pledged.
“We have decided to cancel the Kickstarter due to lack of interest,” the PSB Entertainment developers wrote on Twitter. “We are pursuing other option[s] including partnering with other developers.”
It shouldn’t surprise anyone that development will continue, as the Kickstarter originally noted that the game’s founder had already invested $100,000 in the project and that he wouldn’t “stop until EverFeud is a reality.” PSB had described the sub-hopeful title as a hyper-competitive “arena and battleground-styled multiplayer PVP game set in a fantasy world where might and magic hold sway,” a game “built by PvPers for PvPers,” with no levels and no grinds; instead, it is set in an MMO-like world with battleground factions rather than FPS-style lobbies with gobs of customization, classes, and races.
If you were hoping to hop into EVE Online
with its August release tomorrow, then I’m sorry to tell you that the patch has been delayed a solid week, and you’ll have to go on participating in the ongoing player war instead.
“Due to the need for additional testing, the deployment of the August release has been pushed back by one week from August 14th, to August 21st,” CCP says. “This means that both the August release and the “Secrets of the Abyss” event will now launch on the same day, next Tuesday.”
The studio promises more info on Friday alongside revamped patch notes (the old updates notes have been temporarily deleted). This particular update was slated to redesign half a dozen iconic shop models and revamp the newbie experience with the new Agency UI.
Just one hour to go before you too can play World of Warcraft Battle for Azeroth! Just kidding, the only thing you’re going to be playing tonight is Queue Wars. And it’s almost here!
Blizzard’s posted a handy chart for the global simultaneous release so you don’t miss it. Although seasoned MMORPG veterans will probably be playing something else tonight and letting the rush subside, right? Nobody took off work this week believing play will happen, right? Right guys? Guys?
While you wait: VG247 has an interview today with Blizzard’s Gary Platner and Terran Gregory loaded with fun quotes. Here’s one that’s gripping and somehow chilling at the same time:
“Afrasiabi designed this expansion like it would be the last – don’t hold back, go for the mega, seize the day on design. Everyone on this team is absolutely committed to seeing that this thing is as powerful and relevant as long as we can. […] We’ll ride this thing until we’re old and grey – if time permits, of course.”
This is why we can
have nice things: Digital Extremes is currently running a super adorable contest for Warframe
players, and it involves the players’ own pets.
“Would you like to see your favorite fluffball in Warframe? Introducing the Tenno’s Best Friend Contest! Share a picture of your cat or dog that incorporates Warframe, and we’ll bring one pretty kitty and one good boy to life in-game with a Kavat and Kubrow Skin inspired by your pet! These Skins will be available for sale in the Market. so everyone can use your immortalized best friend!”
All you’ve got to do is share your very good boy or girl on social media or in the official thread (and follow all the rules!). Six players will be walking away with varying stacks of platinum, but only the top two – one for a doggie and one for a kitty – will see their critters immortalized inside the game.
Camelot Unchained’s beta one is rolling on, and we’re assuming City State’s Mark Jacobs is napping on a beach somewhere enjoying his long-delayed vacay because CSE co-founder and technical director Andrew Meggs is helming the latest studio update and Q&A. Oh, and he’s accompanied by Ian the Intern, whom Meggs tries (unsuccessfully?) to embarrass at every turn.
This weekend, the RvR game’s build was put through its paces on the Wyrmling server, with UI bug fixes, shadow darkness tweaks, placeholders removed, and CPU bugsquashing – and that’s all apart from the madness going on on the Hatchery server where the real messes dwell. In short, the current test build is even better than what launched two weeks ago. My favorite bit is the fix to superpowered stones and their concomitant exploits. This is a real thing.
“Stones, like from Stonehealers, would affect other stones,” Meggs says, almost incredulously. “So you could put two invulnerability stones right down next to each other and they would make each other invulnerable. Or stones that were healing each other… it allowed creation of super-exploitable combinations by players working together to defeat the other realm. Which is good! But we want you to do it without exploits.”