Seattle-based studio responsible for Guild Wars and Guild Wars 2.
arenanet
SWTOR climbs, FFXIV falls in Raptr’s October rankings
Raptr recently released its most played games list for October 2015. MMOish titles featured heavily in the list, with Star Wars: The Old Republic...
Massively OP’s Best of 2015 Awards: Most Underrated MMO
Welcome to Massively Overpowered's end-of-the-year 2015 awards series.
Every year, we poll our writers about the best and worst MMOs, stories, studios, and trends and...
Choose My Adventure: Wrapping up my Guild Wars 2 adventure
Hello again, friends, and welcome to the fourth and final installment of the Guild Wars 2: Heart of Thorns edition of Choose My Adventure....
One Shots: The pity violin
Screenshots often tell a story -- or a part of one, at least. They invite us into a moment of a gamer's journey, leaving...
Guild Wars 2 talks legendary crafting bugs and legendary weapons
ArenaNet's Matt Pennebaker has posted an introduction on Reddit that details his work on Guild Wars 2's legendary weapons and crafting bugs. Pennebaker writes...
Perfect Ten: Where to get your MMO podcast fix
We'll assume since you're a savvy gamer reading Massively OP that you're already well aware of the world's best MMO podcast. But what do...
Flameseeker Chronicles: Guild Wars 2 Vale Guardian raid boss guide
I've been having a grand auld time smashing my toon against Guild Wars 2's first raiding tier recently, and since I've now (finally!) started...
Guild Wars 2 promises quarterly balance updates, says e-sports are crucial to the game’s growth
ArenaNet Lead Developer Colin Johanson has strong words in defense of Guild Wars 2's emphasis on e-sports, saying that these programs are "extremely successful" and...
Global Chat: Sifting the good raiders from the bad
Game designer and blogger Psychochild posited an interesting question recently: How can you tell the difference between a good raider and a bad one?
He...
Massively OP Podcast Episode 40: Gnome Huntarz
Justin and Bree discuss WildStar, GW2, WoW, The Repopulation, Devilian, Marvel Heroes, and Dogma: Eternal Night, plus mailbag questions on finding time to play and whether EverQuest Next is vaporware.
Guild Wars 2 kicks off PvP league season
The official start to Guild Wars 2's PvP league season begins today! This advancement track is available for both individuals and guild teams as...
Guild Wars 2’s PvP League starts tomorrow
Guild Wars 2's first PvP League season starts December 1st, which, not coincidentally, is tomorrow. ArenaNet has published a how-to post for those of...
One Shots: The rowsdower abides
One of my most prized physical MMO possessions is my WildStar rowsdower plushie. It always sits there, looking at me as though it's accusing...
Guild Wars 2 sees a bright future in e-sports
Why did Guild Wars 2 go free-to-play? According to Fortune, ArenaNet's decision to switch business models was centered around its desire to grow the fan...
Guild Wars 2 hints at WvW overhaul as WvW dev departs studio
A big revamp of Guild Wars 2's world vs. world mode is in the works according to a Reddit post by Lead Developer Colin...
Choose My Adventure: Rising through the ranks in Guild Wars 2
Hello, friends, and welcome yet again to another installment of Choose My Adventure. Over the course of last weekend, I've continued my journeys in...
Massively OP’s holiday gift guide for Guild Wars 2 players
It's been a glorious, if very long and busy, year for Guild Wars 2, so I'm sure ArenaNet is eager to see Wintersday approaching at...
Massively OP’s holiday gift guide for total MMO newbies
If you're anything like me, you probably have a tough time deciding what kinds of gifts to buy all of your totally real, not-at-all...
The Daily Grind: What are the basic rules of conduct for an MMO community?
If there's one thing I've learned from 18 years of playing MMOs, it's that games train us to abide by some pretty weird codes...
MMO Mechanics: Three game-changing movement mechanics
In order to create the most truly challenging MMOs that connect players with the specific virtual environments they're traversing, developers have always worked on...