Guild Wars 2 talks legendary crafting bugs and legendary weapons

    
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ArenaNet’s Matt Pennebaker has posted an introduction on Reddit that details his work on Guild Wars 2’s legendary weapons and crafting bugs. Pennebaker writes that he and his small team will be fixing legendary crafting bugs including various blockers as well as issues that “encourage toxic play or interactions.” No collectible should be gated behind failed events, Pennebaker says, and he also implores Guild Wars 2 players to report issues since the team actively reads Reddit and the game’s forums.

In terms of legendary weapons, Pennebaker teases that yes, ArenaNet is working on them but no, the firm will not discuss them at the moment.

New legendary weapons! The good news: yes, we are working on them. The bad news: no, I cannot tell you any more about them. Sorry, some things just need to be a secret.

[Source: Reddit; thanks Xephyr!]
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cursedseishi
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cursedseishi

@Xephyr
That is definitely true, which is why I added the bit about being the rather… hardcore completionist. Having the two tokens is generally enough to get whatever legendaries someone may want for their class, but it’s still a ridiculous system that punishes people who don’t want a lot of Alts and still want more than those few legendaries. It should of been something more like “hit 100%, get two free and buy more with skill points” or the like.
And knowing myself, I am the type of person who honestly would of wanted to collect all the legendaries. It’s why, the few times I have revisited WoW, I always at least started the legendary chain, or in Final Fantasy why I’m doing the 2.X Zodiac weapon quests for my other classes, since the dungeons and activities required with it are a decent way of getting XP rather than grind one dungeon to the next.

Esoteric Coyote
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Esoteric Coyote

Quincha I saw the precursor and thought “Yes I want this”, when I saw the finished legendary I was very “da faq is that, do not want.”  Why is it blue shiny crap on it?  Seriously?  You just make people poop ravens… black ones!  And people would love it.  Why is ghostly and blue?  ARGH!  If I ever worked on it, I’d run around with the precursor not the legendary.  Imagine the rage?  “Wait you have the precusor why not sell it or make the legendary?”!  And I can just reply “Lawl it’s ugly!”  But it’s the only precursor legendary nutter stuff that I actually like, other than maybe quip.  And having a long term putter goal might not be a bad thing, since I haven’t been using a staff on my necro any more though?  Most likely won’t bother.

Xephyr
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Xephyr

cursedseishi You get 5 character slots though, that’s 10 gifts. Not many people have 10+ legendaries, heck, I have 5 legendaries, but 16 characters. I bought character slots because I wanted more characters, simple as that.

Grimmtooth
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Grimmtooth

This announcement and the one earlier about fractal rewards are a very good thing. It means that folks at ANet realize there are problems with HoT & they are going to try and address them. Some are relatively easy fixes like having to convince a map of people to let an event fail so the one you need can spawn.(Put them in another part of the event chain that always spawns) 
Some are more structural like the new WvW maps being non conducive to players actually fighting each other. 
map meta event on 2 hour fixed timers but the one hour map closing warning hoping up 30 min into said map event (where leaving a map sets your reward to zero).

one month in & I figure they are going to spend the next 3-5 months doing nothing but bug fixing & tweaking.

I foresee one long term problem that hasn’t quite occurred yet but is starting to happen. You can earn more gold, materials and equipment MORE CONSISTENTLY on the older maps than in the 4 new zones. One zone in the new area will be deemed the “best map” and will be used for things you can only get in new areas. The other 3 maps will fall into a negative feedback loop of less progress leading to fewer rewards leading to fewer players doing meta events in those zones. This should happen once the content locust types have acquired all of the achievements/vender unlocks they want or need. Then the only reason to go back and farm in the less popular map will be the same reason to go into a dungeon, map specific tokens.

cursedseishi
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cursedseishi

@Siphaed
Wow, over reactive much? When I mentioned the world completion token, I never said you could but it or even imply that you could. I said you either needed to delete and relevel a character each time, or pay to unlock more slots. Nor did I say there supposed to be rushed through like nothing.
Again, I said I FEEL, as if a part of it was designed to encourage the use of gems to gold conversion, specifically to skip the boring slog of 250 of X, as well as the horribly random Precursor–which was also handled rather horribly by Arena.Net. Which is precisely why they even replaced the original Precursors with the mastery styled variations, because there is grinding, there is grinding against RNG, then there is shooting yourself in the foot point blank and hoping you miss, then there was wasting time and gold to grind exotics, which you tossed into an RNGenie’s pot for a specific exotic, or end up getting more fodder for the next time.
I’m neither paranoid or impulsive. But I’m willing to say a spade is a spade, and I think this particular spade is crooked and bent as heck.

shapes
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shapes

meh.. the only thing “legendary” about gw2 weapons is the size of the grocery list of items needed to craft them. None of it follows a grand battle or a challenging fight or twisting tale of cool leading toward the epic journey of awesome. No, just endure a mind numbingly boring currency and item grrrrrriiinnnd until it poops out onto your cursor. Or you just pay $ to get gold to buy one. ZZZzzz

Siphaed
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Siphaed

cursedseishi 
What a loaded theory full of something that sure stinks.    
The reason that Legendaries were set up  as large gold/time sinks is because of just that:  Large time sink meant to be crafted over a long period of time.   They were never meant to be rushed.   Look at one of the items required for it:  Dungeon gift costing 500 tokens (a minimum of 1-2 weeks to obtain on the old system).   Then there is the WvW badges Gift, which also required 500 tokens from Lord and player kills.  And looking at the world completion Gift, that wasn’t made in a day either.     These are all things that are account bound and cannot be “purchased” as you seem to press that the Legendaries were made for the sake of convincing players to purchase gold from gems.    

Casually loading up my material bank and everything else, I was finally able to create a Legendary weapon roughly 2.5 years in.   A bit of a long while, but as a should be.  Didn’t have to do any gems to gold.   Only people that see that as the only option are either paranoids or impulsive people who have no self control or planning.

cursedseishi
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cursedseishi

@Karl_Hungus
If I’m to be completely honest. I feel like the entire design behind legendaries wasn’t lazy, it was to encourage people to buy gems and use that as a quick shot through the materials, as well as character slots. Former because of the massive gold/time sink precursors were as well as the materials. And the latter because they limited you to 2 tokens per character, and if you’re the type to want all the legendaries, you’re either constantly leveling and deleting 80s, or buying slots for each new character.
They definitely are a waste, and sadly they aren’t really learning their lessons with it. People love attachments to their weapons, and making them a massive grind is a cheap shortcut for that, while World of Warcraft has integrated their Legendaries into an overarching story of sorts with every expansion pretty after Pandaria (though Wrath had Shadowmourne at the end raid). That’s how this should be done. I’m all for working towards a goal, but it needs more than a fancy sound effect for me to want them, much less work towards them.

Siphaed
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Siphaed

caiomun

caiomun
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caiomun

“Guild Wars 2 talks legendary crafting bugs and legendary weapons” 
Am i the only one who thought the crafting bugs were legendary?