Official Site:Â EverQuest II
Studio:Â SOE, now Daybreak Game Company
Launch Date:Â November 9, 2004
Genre:Â Fantasy Hybrid Themepark
Business Model:Â Hybrid F2P (Optional Sub, Cash Shop)
Platform: PC
everquest II
The Stream Team: Hunting shiny swords and special earrings in EverQuest II’s Heritage Quests
Although MassivelyOP's MJ has been spending some time on EQII's progression server, she'll never abandon her home on Antonia Bayle. There's just so much...
EverQuest II plans server ‘consolidation’ in August
It's all well and good to prefer lower-population servers, but you can also reach a point when the population is so low that you can...
Leaderboard: What’s your favorite EverQuest II class?
I'm back in EverQuest II and having a pretty good time with it. As per usual, though, I can't decide on a primary class...
EverQuest II’s prog server isn’t as fun as the real thing
I've been playing the crap out of EverQuest II for the past week. Funnily enough, the vast majority of said playtime hasn't been on...
Massively Overthinking: Whither went the classic PvE MMORPG?
Today's Massively Overthinking question was sent via e-pigeon from Kickstarter donor Apollymi. No e-pigeons were hurt in the writing of this article.
"Have you heard...
Here’s how to tell what features are on your EverQuest II account
I recently returned to EverQuest II, and since it's been over a year since I played it seriously, I figured I had better pony...
The Daily Grind: How much money have you spent on MMOs this month?
I bought EverQuest II's latest expansion yesterday, and along with my SOE Statio... er, my Daybreak All-Access pass and my Star Wars: The Old...
The Stream Team: Finishing EverQuest II’s Isle of refuge
After waiting so long to see the Isle of Refuge again, MassivelyOP's MJ is having a hard time leaving it. But leave it she...
Leaderboard: How many MMOs have you played this week?
I guess my MMO habit is back in full swing, because after a few weeks of vacationing in the realm of single-player titles (and...
EverQuesting: First impressions of EQII’s progression server
When it comes to a launch, rough winds are pretty much expected. But surprisingly, EverQuest II's progression server launch on Tuesday was pretty much...
Perfect Ten: MMO fan fashion scenes
For some of us, having the best gear -- stat-wise -- isn't a driving force for playing MMOs. Now, the best-looking gear? That's a...
The Stream Team: Starting over on EverQuest II’s progression server
The EverQuest II progression server doors have opened! As crazy as it may sound, MassivelyOP's MJ is excited to leave all her riches and...
A surprise awaits EverQuest II progression server players
Back at E3 2015, Producer Holly Longdale revealed an exciting tidbit of information that may very well put a smile on EverQuest II players' faces....
One Shots: Holding a torch for City of Heroes
No, you're not seeing yet another ancient screenshot from the late, great City of Heroes. No, this is something far more recent and special....
The Soapbox: An ode to MMO positivity
I had a strange thought the other day, at least as regards the MMO genre. I'm kinda having fun here. I know, it surprised...
The Stream Team: High-speed Heritage Questing in EverQuest II
Have you been missing EverQuest Two-sday? Well, it's back! And there are so many different adventures MassivelyOP's MJ wants to get to before the...
EverQuest II’s progression servers launch on July 21st
Norrathians eager to start life from the beginning again on EverQuest II's upcoming time-locked servers have only one more week to wait. Producer Holly...
Earn new EverQuest and Landmark rewards with the EQ Worlds app
It might be time to dig out that mostly-forgotten EverQuest Worlds mobile app, especially if you've been playing one of Daybreak's fantasy titles. The...
EverQuest II begins testing its new progression servers
Will EverQuest II's new progression servers prove to be the popular gathering spot that EverQuest's was earlier this summer? We will soon find out,...
One Shots: Impossible architecture
When you construct your buildings out of pixels and polygons, you don't necessarily have to worry about what's physically possible and what isn't, just...