alpha testing
Perfect Ten: The 10 phases of MMORPG pre-launch hysteria
One of my private theories about MMO players -- one I'm now making public -- is that we all have the collective memories of...
Pantheon Rise of the Fallen answers player questions about its new seasonal update cadence
With Pantheon: Rise of the Fallen shifting its development method yet again to a six week-long seasonal cadence, players have once more come to...
Progress Bar: Inside the latest 24-hour pre-alpha test of Pantheon Rise of the Fallen
This past Saturday was when Pantheon: Rise of the Fallen elected to open up its floodgates and let a whole bunch of people into...
MMO Week in Review: Skull & Bones departs drydock
Skull & Bones finally drifted into its soft launch open beta after eleventy billion delays and do-overs, and... it's actually not terrible? And it's...
Betawatch: Skull & Bones lands washes ashore in open beta at long last
If you didn't believe that Skull and Bones would ever hit open beta, or really any beta, you aren't alone. I have been making...
Star Citizen begins its Valentine’s Day, Lunar New Year, and free fly events for February this weekend
The month of February is loaded to the gills with events (and shop sales) for the alpha spaceship sandbox of Star Citizen, as CIG...
Into the Super-Verse: What’s wrong with City of Heroes’ Incarnate system?
It hasn't been all that long since I said that what City of Heroes needs to focus on right now is not endgame content,...
Star Citizen firms up April’s alpha 3.23 features and recounts development progress for January
It's roundup day for Star Citizen fans, as CIG has put out its latest roadmap update outline and January development report for fans to...
Animal Crossing-inspired cozy MMO Galactic Getaway launches $50,000 Kickstarter
Twice last spring, we covered a new-to-us MMO called Galactic Getaway, a game that had been in production already since 2021. We originally binned...
Star Citizen’s Cloud Imperium teases upcoming alpha 3.23’s possible features
The return of Star Citizen's weekly video digests already highlighted a couple of features for alpha 3.23, but there's now the usual weekly Star...
The Stream Team: Starting again in AQ3D with a revamped experience
What would convince Massively OP's MJ to start over in AQ3D? A new starting experience! But this isn't about forfeiting all her achievements and...
Betawatch: Nightingale’s Friday stress test is still underway
It's time for Nightingale to enter the beautiful, sometimes dangerous world of stress testing as it kicked off a stress test this afternoon, which...
Star Citizen discusses alpha 3.23 EVA updates, lines up multiple events and a new free trial for February
Star Citizen is a game that's mostly about internet spaceships, but sometimes players need to engage in some extra-vehicular activity, or EVA for short....
Chronicles of Elyria begins alpha testing… a feedback form
Despite vows to bring about an alpha for one of the Chronicles of Elyria titles by the end of 2023, it should shock precisely...
Betawatch: Survival sandboxes aplenty with Enshrouded, Palworld, and Fractured Veil
Today, we celebrate Enshrouded entering into early access this week. Not because this is a game I am deeply invested in or anything like...
MMO sandbox BitCraft emphasizes player ownership and terraforming while avoiding a griefing ‘hellscape’
Clockwork Labs' Gamer Director Carter "Minch" Minshull and CTO Alessandro Asoni sat for a lengthy podcast-esque video this week focused on upcoming sandbox BitCraft...
Anvil Empires introduces new settlement structures, including windmills, in latest pre-alpha
Siege Camp's upcoming sandbox MMORPG Anvil Empires continues flying unobtrusively under the radar as it soars through development, and its latest developer blog is...
Pantheon Rise of the Fallen confirms January 27 pre-alpha test will include alpha pledges once again
The January producer's letter for Pantheon: Rise of the Fallen is now online and it has good news for pre-alpha and alpha backers: The...
Star Citizen player-run Daymar Rally sees hundreds of players and teams compete over the weekend
It's not a huge stretch to claim that much of Star Citizen's current in-game racing content would be possible without the effort of the...
Embers Adrift and Monsters & Memories devs come together to talk indie MMORPG devlopment
This week saw the developers of two classically styled MMORPGs come together to talk shop, as Monsters & Memories creative director and producer Shawn...