See: Crowfall
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Crowfall says it’s retooling its ‘test cadence’
ArtCraft says it's "shifting gears" and recalibrating Crowfall's "test cadence."
"Over the next few months, we are going to adjust our test cadence and gauge...
Crowfall shows off the making of the visuals for Gaea’s Wail
Gaea's Wail is a Druid spell in Crowfall in which the Druid summons a spectral bear to attack people. This is, quite obviously, the...
The Daily Grind: Is MMO ‘open’ development really good for the genre?
Massively OP's Andrew Ross and I were recently discussing how to approach an opinion piece on Chronicles of Elyria when he reminded me that...
Massively OP Podcast Episode 65: Make yourself at home
Justin and Bree discuss Gigantic, NCsoft, WildStar, KingsIsle, Star Trek Online, Legion, and Crowfall, plus a mailbag question on media embargoes.
Crowfall delays features for more polish, looks at a ‘soft launch’
ArtCraft came out yesterday and admitted that it will not be able to make its projected dates on certain Crowfall features without sacrificing quality,...
Crowfall devs on stats, emotes, and chat bubbles
Have a spare few minutes in your day to exchange for a little Crowfall enlightenment? Creative Director J. Todd Coleman and Lead Designer Thomas Blair...
Crowfall previews the first batch of powers for the Druid
The Druid of Crowfall is not a firehose healer. What does that mean? Well, for one thing, firehouses that die around her stay dead. In...
Crowfall’s ‘universe’ plan could mean regionalized servers
"PvP is the universal language of gaming," says Crowfall studio ArtCraft in a new blog post last night. "Killing other players is a transcendent...
Crowfall’s castle siege video is appropriately brutal
Crowfall's latest Siege Perilous footage is brief, but it digs into the flashier parts of castle sieges, with catapults loosing their missiles, explosions knocking...
Crowfall previews vehicle crafting and the war machines of Siege Perilous
ArtCraft Design Lead Thomas Blair is back on the Crowfall blog this afternoon with a fresh update on the Siege Perilous testing, including word...
Crowfall reveals the tragic backstory of its trees of life
"In every world and age, storytellers argue the mystery of Gaea’s death. Who is the villain? What was the cause? Every bard sings a...
Crowfall adjusts the performance of armor to improve diversity
Armor in Crowfall is about more than just stacking the biggest armor values and praying for rain; it's meant as a tactical choice for...
The Daily Grind: Are we ever going to see a WoW-killer-killer?
On this week's Massively OP Podcast, Justin and I tried to answer a question from a listener named Kenny, who proposed that we consider...
Crowfall interview covers the campaign system at length
Wrapping your head around Crowfall's PvP campaigns can take some doing, especially as ArtCraft is angling at a different approach than what most MMOs take. Italian...
Crowfall shares details on the upcoming Throne War test version
The current test module of Crowfall, Siege Perilous, is all about taking on a keep's defenses and taking control. In theory, anyhow; in practice...
Crowfall has kicked off external pre-alpha Siege Perilous testing
You don't know if you like Crowfall yet. Sure, you may have taken part in the Hunger Dome testing, but we're going to let...
Crowfall Q&A talks about Eternal Kingdoms and next playable archetypes
The Crowfall community has no end of questions for the ArtCraft team, and ArtCraft has no end of time to answer them. Actually, today...
Lessons learned from Crowfall’s Siege Perilous test
Crowfall's pre-alpha population is currently battling it out in Siege Perilous, a limited-scope test designed to try out the game's new castle siege system....
Crowfall’s healer/nuker Druid archetype isn’t a ‘firehose healer’
Crowfall devs confirmed today that they are indeed working on the Druid archetype. In fact, ArtCraft's goal is to integrate the Druid into the...
Crowfall demos catapult gameplay from Siege Perilous test round
Crowfall Design Lead Thomas Blair has just revealed a brief new video walkthrough of the catapult, the first combat vehicle in the game and...