broadsword online

Spun out of EA as one of the last remnants of Mythic Entertainment, Broadsword now runs Ultima Online and Dark Age of Camelot.

No screenshots yet, obviously.

Raph Koster will give more insight on Playable Worlds’ in-development MMO next year

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We've been wondering just what Playable Worlds, the dev studio headed by Raph Koster, has cooking for the MMORPG world. During a an "MMO...

The Game Archaeologist: Were sequels ever a good idea for MMOs?

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From movies to books to video games, sequels (and all related spin-offs) are a common sight when a property is sufficiently successful enough. Even...

Massively Overthinking: Deleting pieces of MMOs to save them

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Two ideas floated across my virtual desk in recent weeks, neither directly relating to MMORPGs, but they put the nugget of an idea in...

Ultima Online revamps event gamemaster tools ahead of its big secret announcement later this year

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It sounds as if even 23-year-old Ultima Online is benefiting from the continuing stay-at-home state of many players, as the game's latest newsletter declares...
This isn't how it had to be.

Perfect Ten: An entirely accurate and unassailable history of pet classes in MMORPGs

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Pet classes! They're a very important part of MMORPGs, the opportunity to not just go into combat alone but to march in alongside a...

The MOP Up: Second Life’s super expensive brothel

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It's not every week that my editor marches up to me and demands that I cover virtual brothels as headlining stories, but this did...

Arcfall fleshes out its sandbox world, hopes for a 2020 launch

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It has been two years since the old school-flavored Arcfall entered early access on Steam... and two years later, it still sits in early...

Massively Overthinking: Are MMO developers stuck in the past?

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Earlier this month - so what feels like at least a few years ago - the MMO community amused itself jousting over comments from...
No screenshots yet, obviously.

Raph Koster’s dev studio Playable Worlds opens a new website and begins the search for game devs

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While the world waits to learn more about what Raph Koster has in store for the MMORPG world with his game, we can at...

Massively Overthinking: The more things change in MMOs, the more they stay the same

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A while back, in the wake of our Desert Oasis column on Black Desert's guild system, Carlo and I were discussing guild wars -...

The MOP Up: Bossa Studios releases World War AI

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Bossa Studios, the team behind the late Worlds Adrift, just rolled out a new prototype game for you to check out for free: World...

The Daily Grind: If you had your way, what one MMO patch in history would you roll back?

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Rollbacks are in the news lately, and not for great reasons - some Guild Wars 2 players did indeed lose hours of time played...
I am not supporting this lizard-shooting quest.

Massively Overthinking: The oldest MMORPGs we still play

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When I was still a teenager in my earliest MMOs, the trend in the communities I ran in was to play MMOs sequentially, due...
Bye.

Vague Patch Notes: What causes the preponderance of disconnected MMO endgames?

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Yesterday, I wrote a whole column about how WildStar had some really great stuff in it. I did not mention its endgame at all....

The MOP Up: Twin Saga blossoms into spring

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Spring has blossomed in Twin Saga, with the huge Update 25 bringing a new Senshi quest, the Trade Fjord and Fairy Valley zones, the...
EN FUEGO!

Ultima Online teases July update, including new tools for storyteller event GMs

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Ultima Online's latest newsletter has a bit of a tease for the summer update. "We are currently working hard on Publish 109 which we are...

Massively Overthinking: Canaries in the MMO coal mine

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A few weeks back on the MOP Podcast, reader Danny posed us such a provocative question that we said right then we were going...
It tracks.

Amazon says New World’s territorial sieges represent a ‘social dynamism that no other game has’

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Amazon Game Studios may have delayed New World and changed its PvP up dramatically, but it's apparently going to keep on pumping out preview...

The Game Archaeologist: The history of play-by-email games

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For most all of human history, people who wanted to play a game together usually had to be in physical proximity with each other....
Sorry, can't be helped.

COVID-19: Gamescom goes digital, Star Trek Online honors medics, Raph Koster tackles pandemic denialism

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Welcome back to another roundup of how MMOs and the gaming industry are handling the COVID-19 pandemic. Yesterday we reported on the news that Germany...

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