cloud imperium

Studio known primarily for Star Citizen.

Star Citizen intermission patch shores up cracks in the alpha

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You know how the song goes: 99 bugs in the code, take one down, squash it into oblivion, 117 bugs in the code! Well,...
We know we said that was the last time, but this is the super-really-last-time now!

Star Citizen puts two ships from concept sales back up for sale

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Did you not have the money to drop on internet spaceships when Star Citizen opened up concept sales for the Aegis Sabre or the...

Star Citizen’s Chris Roberts on hobbies, patch sizes, and bacon farming

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Don't lie: You know you want to know what Chris Roberts likes to do in his spare time when he isn't manning the Star...

Star Citizen pushes Alpha 2.2 to live

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It's time to strap yourself in and put on your big captain boots, for Star Citizen's Alpha 2.2 is here, and it's bringing a...

Star Citizen promises larger server capacity, talks about procedural tech

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Seventy-seven episodes in, you'd think that Chris Roberts and the Star Citizen community would run out of questions about the game. But it looks...

Hostility and bounty systems arrive in Star Citizen

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Are you a law-abiding space citizen who's not above partaking in some mob vigilante justice? Or are you a sneaky ne'er-do-well who wants to...
It's like three games for the price of... well, actually, it's two games now.

Massively Overthinking: The Star Citizen money machine

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Massively OP reader Ichi has posed us an interesting question. At the end of 2015, a lot of gamers, including some of our own...

BBC investigates ‘mind-boggling’ Star Citizen project

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Star Citizen's $108M (and growing) crowdfunded budget is large enough that it is attracting the attention of many outside the sphere of games journalism. In...

Massively OP’s guide to MMO podcasts

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Podcasts are certainly splendid means of feeding one's MMO interests and keeping in touch with the news and community. It's always great to hear...
Right in half.

Star Citizen clarifies the persistent universe and Squadron 42 split

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Are you wondering about how the split between Star Citizen and Squadron 42 will affect your purchase of the game? The short answer is...
Star Citizen

Star Citizen’s 10 for the Devs on the shooters that influence its combat

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Star Citizen Animation Director Steve Bender and Technical Director Sean Tracy helm the game's latest Ten for the Developers video, in which they spend...
Star Citizen

Star Citizen’s Around the Verse on feedback, griefing, and the Starfarer

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This week's Star Citizen Around the Verse video is up! Cloud Imperium's Sandi Gardiner and Ben Lesnick discuss PAX South and the ongoing free-fly...
It's like three games for the price of... well, actually, it's two games now.

Chris Roberts answers another ten questions for Star Citizen fans

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Ready for another round of answers for Star Citizen fans from the project's brain trust? Chris Roberts has sat down for the 76th installment...

The MOP Up: Dungeons & Drama Online (January 31, 2016)

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The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some...

PSA: Star Citizen’s free-fly weekend and Squadron 42 split

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We've got a double Star Citizen PSA for you this weekend. First, Star Citizen is open this weekend for yet another "free-fly" event; anyone can...

Leaderboard: Massive servers vs. custom communities

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One of the trends cropping up in the MMO industry in recent years is the Neverwinter Nights custom shard phenomenon. Games like Star Citizen,...

Massively Overthinking: The cynicism of modern MMO Kickstarters

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This week we've been abuzz about Smed's Hero's Song Kickstarter cancellation - the KS more than the game, mostly because the game is happening...

Chris Roberts talks Star Citizen two-step verification, griefing, and Star Marine’s status

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Star Citizen's Chris Roberts is taking a break from signing swag for PAX South to answer another batch of 10 questions from the community....

EVE Evolved: Should CCP start developing Walking in Stations again?

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In all the time that I've been writing about EVE Online, one of the most common recurring comments is that the game badly needs...

Star Citizen’s Around the Verse on ‘Star Engine,’ new hires, and Port Olisar design

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The latest of installment of Star Citizen's Around the Verse has arrived and sees the return of Ben Lesnick to the show. Lesnick and...

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