crowdfunding

Uh, no.

The Daily Grind: Are you hopeful about crowdfunded MMOs?

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A few years back, we were all discussing the frankly dizzying amounts of money going into crowdfunding MMOs. Speculation ran rampant that this was...
Make My MMO

Make My MMO: September 26, 2015

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This week in MMO crowdfunding news, Divergence Online continued to raise eyebrows. First, head honcho Ethan "Lord of Edge" Casner spoke with MOP regarding...

Massively Opinionated: Which MMO would be the most innovative if launched today?

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In this episode, Larry, Troy, and Jason debate underrated games, MMO development cycles, and the most innovative MMOs.

Divergence Online adds consensual PvP server stretch goal

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Yesterday, we published a detailed interview with Ethan Casner, one of the devs behind Star Wars Galaxies-inspired Divergence Online. The response was more or...

Divergence Online’s Ethan Casner on SWG 2.0, open PvP, and edgelords

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Star Wars Galaxies-inspired indie sandbox Divergence Online busted out its third alpha and third crowdfunding campaign last week, prompting many of Massively OP's readers...

Not So Massively: For the King’s Kickstarter, Hearthstone’s match controversy

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Online gaming and e-sports are getting bigger by the day, and there are literally hundreds of popular online games out there that don't really...

The MOP Up: All news must go!

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The MMO industry moves along at the speed of information, and sometimes we're deluged with so much news here at Massively Overpowered that some...
Make My MMO

Make My MMO: September 19, 2015

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This week in MMO crowdfunding news, MUD canceled its Kickstarter, ostensibly so that its developers could pursue other job opportunities that will help fund...

The Daily Grind: Would you play an MMO with antagonistic GMs?

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Whenever we're reminiscing about the glory days of MMOs, we invariably bring up the prevalence of events and GMs in those classic games. What...

‘SWG 2.0’ Divergence Online hits alpha 3, launches Indiegogo campaign

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If Divergence Online sounds familiar, that's because it's been in pre-launch testing for a few years already. This week, it's entered its third alpha and launched...

Kickstarter campaign ordered by attorney general to pay fines, make restitution

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One of the very real risks of donating to a Kickstarter campaign is the danger that a company could take your money and never...

MUD devs cancel Kickstarter project to make other games

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Open world crafting sandbox MUD made a splash on Steam's Greenlight earlier this year, but its Kickstarter drive wasn't quite as successful. Developer Ben...

Make My MMO: September 12, 2015

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This week in MMO crowdfunding news, we caught up with Camelot Unchained, Crowfall, and Elite: Dangerous, each of which released a dev blog or...

The Daily Grind: How might VR reshape the MMOscape?

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Oculus Connect 2, a VR conference hosted by the folks behind Oculus, is set for just a few weeks from now. You probably didn't know...

Massively Overthinking: NCsoft’s western autumn

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This week's Massively Overthinking is brought to you by a guildie of mine named Onyx, who donated to our Kickstarter campaign in this tier...

Kingdom of Loathing mulls mobile version and spin-off, prepares for annual convention

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There's a lot going on for the punny browser game Kingdom of Loathing, so let's bring you up to date on all of the...

Eco finishes its Kickstarter with over $200,000 raised

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Survival sandbox and learning environment Eco finished out its successful Kickstarter run overnight, raising $202,760 and just reaching its epic justice system stretch goal. Strange Loop Games' John...
Miniatures? Color me interested.

Crowfall raises another million, previews collector’s edition

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While the central narrative of Crowfall focuses around an all-consuming Hunger that demolishes everything, Crowfall's development studio seems to be on the upswing rather...

Eco offers doomsday device Kickstarter tier, then pulls back from the brink

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In the final hours of its successful Kickstarter campaign, the global survival sandbox Eco pulled out the big guns: a new tier that would allow...
For the record, again, this costs a lot of money on a monthly basis.

Ron Gilbert explains how video game budgets work

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If you've never designed a game for money, you probably do not have a very clear picture of what video game budgets look like....

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