Official Site: Dauntless
Studio: Phoenix Labs
Genre: Multiplayer Online
Business Model: F2P (Cash Shop)
Platform: PC

Dauntless counts 2M players since open beta, announces city-reshaping ‘Coming Storm’ expansion

Well now, here comes Dauntless with some nice big numbers to boast about from its open beta: Phoenix Labs has apparently counted 2 million players since the start of its free-to-play open testing. Not too shabby at all. And all those players are about to be diving into some brand-new content, an expansion called The Coming Storm that launches on August 9th.

“The Coming Storm begins when an Ostian Dreadnaught, bristling with industrial might and an indignant crew, crashes into Ramsgate, the central hub in Dauntless, reshaping the sprawling city and introducing players to a variety of new NPCs, stories, and quests. A new Behemoth, Koshai, the Sovereign of Thorns, stirs beyond the horizon. Members of the Ostian faction also bring with them new technology. Players will be able to craft and wield new gear and weaponry to take on the Behemoth threat – including a explosive new grenades and the first truly ranged weapon: the Ostian Repeaters.”

Yes, the existing hub – shown in the image up above – is getting a bit of an unplanned makeover thanks to the baddies. “Players will notice a distinct (and deadly) change to the Behemoth ecosystem in The Coming Storm as the introduction of Koshai causes the other beasts to evolve and change beyond their usual behavior and form,” Phoenix Labs says. “Expect a new spin of classic encounters and keep Slayers’ skills honed.”

Source: Press release


Dauntless explains the mechanics of its rotating islands

The landscape of Dauntless is not static. Islands rotate in and out of the game’s play area constantly. If you’re unfamiliar with the game’s way of running this, it can be a little… well, daunting. Fortunately, the official site explains the whole process with its latest entry explaining the island rotation.

In brief, players will always have access to the Dyadic Drift. That island is always sitting there, and if players don’t like their other options they can always hunt the monsters on that island. (Just don’t call in monster hunting.) However, the other two islands available are each on a staggered two-week rotation. So you will have access to a new pair of islands (with new enemies) every week, and each island has a two-week lifespan once it drifts into range. Or, to put it more simply, you should get to your favorite island and get hunting sooner rather than later.


E3 2018: Dauntless promises The Coming Storm arrives in August 2018

The Coming Storm is arriving. No, the storm itself is not arriving. You see, Dauntless has announced its first big content pack, which is itself called The Coming Storm. That’s going to be here in August. When will the actual storm no longer be “coming” but be “here?” Unclear. Probably after that.

Ambiguous naming about storms and the arrival thereof, we don’t know much about the content just yet; the tweet announcing The Coming Storm promises a new weapon, new challenges, and the arrival of Ostia. The fan speculation engine, of course, is already working overtime at deciphering what is likely to arrive. It also promises that you’ll be able to play it for free in August. In all likelihood we’ll learn more about the content later on this week, but be now just be sure that The Coming Storm is itself coming.

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Dauntless has already seen over a million characters rolled in its open beta

If you were worried that Dauntless might be crushed under the weight of the Monster Hunter Online release, fear not. If anything, Monster Hunter’s popularity, coupled with its distant PC release, seems to be driving players straight into the open arms of Dauntless’ free-to-play open beta.

“The Dauntless Open Beta has exceeded all of our expectations,” Phoenix Labs wrote this week. “From the number of Slayers that have arrived to forge their legends, to their determination to stand against the Behemoth onslaught, to the unique creations that Dauntless players are creating — we’re blown away.” Notably, the company’s infographic counts over a million characters rolled, almost 4000 guilds created, and 6.3M hours played. Also, you guys still really like black dye.

The game’s latest tester patch fix a bunch of bugs, including issues with controllers, store load times, reputation tracks, volume, and hotkeys. Plus: “Slayers in the lobby will now probably have their hair and titles properly displayed. I’m not just the president of Hair Club for Men, I’m also a client!” The infographic is below!

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The MOP Up: Fractured Lands has fun in the apocalypse (June 3, 2018)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from RendArmored WarfareWakfuElswordH1Z1Conan ExilesDauntlessSea of ThievesFractured LandsMagic: The Gathering ArenaEVE OnlineOrbus VRRuneScapeFoxholeShot OnlineDark Age of CamelotPixARKTERA, and Final Fantasy XI, all waiting for you after the break!

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Betawatch: Bless Online arrives with a hearty dose of troubles (June 1, 2018)

The day we all thought would never come finally arrived, Bless Online is here! First it was in the head start, then it was fully into its… open beta? Early access? Whatever it’s calling itself these days. And it is having some pretty serious issues. So what we’re learning here is that the beautiful dream you have might not hold up to the cold light of reality.

Other beta news, huh?

Wow, there’s more bad news in there than any of us thought. Let’s try to assuage any of that bad taste with the list of games in testing just below, although some of that might have put another bad taste in your mouth by swapping test phases without us noticing. If that’s the case, do let us know in the comments? That’s helpful.

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Massively OP Podcast Episode 172: Delays and do-overs

On this week’s show, Bree and Justin tear open a fresh pack of Launch-Os, dine on the sour grapes of server closures, and imagine just what they would do if an MMORPG studio was ever foolish enough to hire them.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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The Stream Team: Dauntless has opened its doors

If you have wanted to jump in and check out Dauntless for yourself, you can. The open beta started at the end of last week. Massively OP’s Andrew is joining MJ to  jump in and see what has changed. There is a whole story intro! Tune in live at 2:00 p.m. to join in the adventures (and to see if Andrew gets MJ killed!).

What: Dauntless
Who: Andrew Ross & MJ Guthrie
When: 2:00 p.m. EDT on Monday, May 28th, 2018

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Dauntless beta testers face staggering queue numbers

This just in: Dauntless is hot stuff right now!

Hopeful testers, crowding in to try Dauntless’ new open beta, quickly racked up massive queues over the weekend. While large queues is nothing new for popular online games, these numbers — sometimes rising above 150,000 — left players waiting for hours and laughing about the ridiculousness of it all.

Phoenix Labs scrambled to shore up its servers and matchmaking process so as to get players in faster without crashing the game itself. The goal was finally reached on Sunday as the game achieved “zero queue.”

“As we move forward into Monday and beyond, we will continue to improve our services and fix bugs,” the studio posted. “As we’ve said many times before: We want Dauntless to be a live service for years to come. Already the team is hard at work on a large-scale matchmaking overhaul that will help Dauntless accommodate even more players.”

Source: Reddit, Twitter. Thanks Sander and PorkTater!


Betawatch: Dauntless strides into open beta (May 25, 2018)

It’s certainly a daunting task to launch a game into its open beta, but the developers of Dauntless are undaunted as the title does just that this week. Now everyone can daunt gigantic monsters, daunting the local townsfolk into upgrading gear while forging names like “Daunter of Behemoths.” Without paying a dime!

In other news, I’ve now been forbidden from using the word “daunt” any further in this particular post. Also, there’s other beta news worth covering.

That’s some beta news, huh? Don’t fret, there’s also a list below if you want to look for other titles in testing. As always, if you see something there that shouldn’t be there or should have a different test state listed, please let us know. If you appreciate overuse of the word “daunt,” also let us know there. Just for funsies.

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Dauntless clocks 1M registered players as it launches its F2P open beta

Dauntless has officially launched into open beta as of today. The co-op ARPG is free-to-play and out on PC, so everyone can basically jump right on in and download the 0.4.0 build.

“In Dauntless, players take up the mantle of Slayers. These brave warriors fight for humanity’s survival against ferocious beasts known as Behemoths, whose savage hunger to drain the very essence, or aether, from the world puts every life at risk. Equipped with powerful armor and weapons, Slayers will join up with others and adventure across the Shattered Isles to battle Behemoths together. After each battle, Slayers bring their hard-earned spoils to the frontier city of Ramsgate to craft, enhance and customize their arsenal to take on the next challenging encounter.”

Phoenix Labs says that it’s already counting 1M registered players – that is, slayers. The studio has promised “new expansions, adventures, deadly Behemoths and more […] on a regular basis.”

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Dauntless’ intro cinematic takes you on a trip to the Shattered Isles

Wake up, slackers! Time to hit the gym, work out, and then get ready for your trip to floating islands full of massive monsters that haven’t had a full meal in weeks! It may not sound like the most restful of schedules, but Dauntless nevertheless dares you to get on board with its open beta test that starts on Thursday, May 24th.

Phoenix Labs released the opening cinematic for the game today that shows the approach to the Shattered Isles. Turns out that there’s a reason Delta hasn’t created a hub in that region, let’s just say.

It’s a good way to get introduced to the game world and become hyped for the open beta on Thursday. Will you be playing? Have you played already? Let us know what you think of this multiplayer monster slayer in the comments!

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Dauntless improves server performance and celebrates its crazy new islands

With the Seeking the Horizon update out and open beta coming in a couple weeks, the Dauntless dev team is moving quickly to evaluate testing feedback and make improvements. The good news is that it sounds like the co-op slayer is shoring up its server performance, streamlining its weaponmaster track, and keeping players from getting stuck on, er, tree stumps.

“A huge part of any beta is tuning up progression and balancing difficulty,” Phoenix Labs said. “We’re analyzing the data created from the hordes of Slayers who have been fighting toward the Maelstrom and will be making adjustments to Behemoths, quests, and other elements that impact progression.”

The studio also gushed about the patch’s new islands: “It’s awesome to see our crazy-talented level artists really be able to dig into something new and bake veritcality in to make something so great. And, from what we’ve seen, y’all agree.”

Source: Reddit


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