dev blog

Cower in fear before Worlds Adrift’s manta rays

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Creatures that might look benign and even pettable in nature are almost invariably turned into player-eating monsters in MMOs. It just comes with the...

Darkfall: New Dawn explains its decision to reboot

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Are you confused over why a small PvP MMO like Darkfall would ever warrant a reboot, nevermind two? Or why these competing reboots wouldn't...

Darkfall: Rise of Agon lays the foundation for player testing

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Darkfall's Rise of Agon reboot spent the last week prepping the servers for the game's eventual player test, according to a new developer diary....

Flameseeker Chronicles: Guild Wars 2 Gorseval raid boss guide

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More than one reader has asked for further Guild Wars 2 raid guides, and who am I to disappoint? I've been keeping back this Gorseval...

Diablo III polishes legendary gems in next update

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Blizzard's all-seeing eye has turned its attention to legendary gems as one of the foci of the upcoming Diablo III Patch 2.4.1. Basically, the...

Allods Online elaborates on new class aspects, weapon mechanics

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You might recall that Allods Online has big changes in the works for its classes with the coming Update 7.0. If you don't remember...

Saga of Lucimia emerges from ‘the dark ages’ of development

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Wondering why you haven't heard much about Saga of Lucimia over the past several months? That's been intentional, as the team had gone silent...
It's a jumping-off point!

Final Fantasy XIV’s Hatching-Tide brings new barding, new hats, and new music sheets

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Most reliable scholars of Eorzea agree that the second Calamity was ushered in on March 15th, when Hatching-Tide started in Final Fantasy XIV once...

Exclusive: Shards Online’s skill system dev diary

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Indie sandbox Shards Online is barreling toward its 2016 launch, promising a creator's paradise for those willing to steer their very own servers. Today, Citadel...

A look at the loot due in Neverwinter’s Maze Engine expansion

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Neverwinter's latest dev blog zeroes in on the most important thing in any MMORPG: the players. Just kidding! It's loot. The Maze Engine expansion will...

Guild Wars 2 previews final Spirit Vale raid boss

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"Sometimes when people who don’t play video games ask me what I do for a living, I just tell them I come up with...

Elder Scrolls Online’s Maw of Lorkhaj trial will have a puggable normal mode

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The latest Elder Scrolls Online Thieves Guild DLC dev diary is aimed at dungeoneers seeking to take on Maw of Lorkjah, the upcoming 12-man...

Escape from Tarkov looks at the creation of a realistic game world

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When players take on the role of a mercenary in Escape from Tarkov, they won't be sprinting around a stylistically exaggerated world. On the...
Oh, so gross.

Allods devs detail New Order’s new reforging system

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Allods Online's upcoming New Order update is pretty hefty, and the latest dev blog sets out to explain the new reforging system. First, there's...

How player healers will cure disease and set bones in Revival

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In my very first MMORPG, I was obsessed with the idea of becoming a healer -- not someone who cast healing spells but someone...
So... you guys wanna party?

Neverwinter talks Never Castle’s big baddy

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Who's afraid of the big bad demon? In Neverwinter's latest dev blog, Senior Content Designer John Hopler described the big baddy of Never Castle...

Neverwinter enhances its mount system with stables and insignias

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You can always tell when a Neverwinter content release is nigh, as Cryptic will unleash a flurry of dev blogs. The latest? A look...

WildStar devs on the Arcterra map, dynamic events, and stew

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So what do you think about WildStar's new upcoming zone, Arcterra, after yesterday's big dev blog about it? Carbine figured that players would have...
Please learn to brighten these screenshots. And not to brown-wash them.

Revival discusses the size and the history of estates

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A huge portion of Revival's funding and development centers around the real estate market, so it's not shock that the game's estates are kind...

Final Fantasy XIV’s patch 3.2 is out today

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Fans of Final Fantasy XIV, start your engines! And also start your downloads because Final Fantasy XIV's patch 3.2 is live today after a...

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