dev diary

World of Warcraft raiding guild wipes 472 times before beating mythic Hellfire raid

How many times do you usually tolerate a full group wipe before calling it a night? Three? Four? Now imagine if your guild has...

Want to win at Crowfall? Become a mind-reader.

Hey, you know what would make you an incredible MMO PvP gamer? If you would just start reading the mind of your opponent already! This...

Trove’s uber adventure worlds are challenging to the max

Looking for the toughest content in the newly released Trove? Then you're going to want to climb the ladder of the game's adventure...

Revival recaps its June dev blogs, talks physical coin storage

Fantasy sandbox virtual world Revival has released its latest newsletter, which takes a look back at the various dev blogs penned by the...

SWTOR: Knights of the Fallen Empire makes large-scale operations and flashpoint changes

This autumn's Knights of the Fallen Empire won't be shaking up just the narrative foundation of Star Wars: The Old Republic...

BioWare creative director on getting back to SWTOR’s story

EA has released a new dev blog by Knights of the Fallen Empire creative director Jesse Sky. Sky likens Star Wars:...

DUST 514’s Warlords 1.2 patch debuts tomorrow

CCP hasn't given up on DUST 514 yet, as evidenced by the fact that the PS3-exclusive shooter is getting a new patch...

EVE Online deploys Aegis part 1 tomorrow

EVE Online's newest content update is apparently so big that developer CCP has decided to split it up into two chunks. The

Neverwinter’s guild keeps will require blood, sweat, and gears

Cryptic is incredibly excited about Neverwinter's upcoming guild housing if the studio's barrage of strongholds dev diaries is any indication. Strongholds won't just...

Pathfinder adds mules, cautions against attacking them

Goblinworks has added mules to Pathfinder Online, according to a new dev blog by designer Lee Hammock. Mules are intended to...

Star Trek Online details its upcoming fleet armadas

The latest Star Trek Online dev blog talks up the sci-fi MMO's forthcoming fleet armada system. Lead programmer Daniel Razza says that...

CCP taps Zendesk for EVE customer support

CCP's latest dev blog address changes to EVE Online's customer support. More specifically, New Eden has a new customer support help center...

City of Titans demos its costume-making process

Every superhero worth her or his salt knows that it's the costume that makes the hero. Well, that and a heapload of mutant powers,...

Guild Wars 2 reveals Stronghold PvP Mist Champions, admits SAB is on hold

ArenaNet has just announced Mist Champions for Guild Wars 2's incoming Heart of Thorns Stronghold PvP mode. In a new...

Trove’s got more travel options than you can shake a stick at

You might not have realized it, but over time Trove has been steadily adding in more and more travel options to the point...

Flameseeker Chronicles: Exploring Guild Wars 2’s new Lion’s Arch

Good morn-noon-ning (hell, I don't know what timezone you're in!) readers, and welcome along to another instalment of Flameseeker Chronicles! Be warned: This edition...

Crowfall explains why combat physics are ‘hella complicated’

The Crowfall community has a heapload of questions about the upcoming PvP title's combat systems, and the devs apparently have (some of) the...

Trove discusses player housing, Steam release

Trion released a dev blog introducing sandvox Trove's cornerstone system to new players last night. Cornerstones are houses akin to a personal home base,...

Fleet veteran heavy destroyers coming to Star Trek Online

Star Trek Online lead systems designer Phil Zeleski has penned a new dev blog concerning fleet veteran heavy destroyers. These tier six...

Crowfall devs answer questions about stamina, DoTs, and more

Crowfall has published another installment of its combat chat video dev blog. Featured are designers Thomas Blair and Tully Ackland, who spend nearly six...

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