Yesterday’s New World dev blog was all about character development and progression, and it was a bit of a let down for folks who were hoping for something revolutionary. Today’s piece focuses on crafting, and it too describes a system that will look familiar to longtime MMORPG veterans. In fact, we’re sensing some Elder Scrolls Online vibes along with the level-by-crafting mechanics: As you level up your crafting skills, you produce better stuff with a scaling score span for each material and tier you learn to work. It’s pretty basic.
The dev vlog also explains the perk system (random bonuses while crafting), sockets (for gems), and Azoth (a resource for improving perks). And there’s a promise from Amazon Games about high-end crafting items being just as good as the drops in the world, allowing crafters a true role in the game. But probably the most interesting chunk is on New World’s housing system and how the crafting and homes interface.
“In New World, we want your house to feel like a home. This means being able to decorate and furnish your house. Furnishing works a little bit differently than the other crafting skills. It is important to us to maximize the variety of furniture items that can be crafted, but we don’t want there to be a huge barrier for players who just want to decorate their house. As a result, decoratives can be crafted from a low Furnishing level. In addition, Furnishers can also craft a selection of trophies and storage for houses. House trophies grant passive bonuses for things like combat and crafting, and are explained in depth in our article about Housing. Each house can have a number of storage chests. Adding a Storage Chest to your house increases you storage volume for that house’s Settlement. Recipes for trophies and storage unlock as your progress your furnishing skill. We’re excited to see all the ways you will decorate your home.”