Crucible shelves two of its three game modes as part of planned refinements

    
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The devs of Crucible are looking to refine the team-based shooter, which has been roughly outlined in a dev post on Steam as well as the most recent dev update video. Their idea of refinement: Axe two of the three game modes and make the remaining mode better.

Amazon has decided to put full development focus on the player favorite Heart of the Hives mode, which means that Harvester Command will be retired for the foreseeable future, while Alpha Hunters will remain in place until a better new user experience is developed, in which case that mode will also be shelved.

Improving Heart of the Hives is explained as a two phase process: Phase one will involve adding core features like voice chat, a surrender option, a system to deal with AFK players ruining matches, an expanded ping system, and a possible mini-map. Phase two will mostly be iterating on player feedback and polish, though other improvements are planned like customizing the map for Heart of the Hives, improving the creatures in the world, adding support for custom games, and enhanced social systems.

This is all part of what Amazon is calling “pre-season” in their update video, which acknowledges that the team “could have done a better job setting [features] up in advance.” With that in mind, the devs promise to polish things up to both the team’s and players’ satisfaction before launching season one. Crucible has created a development roadmap for players to follow, and you can take in the video below for more.

sources: Steam, YouTube

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Jeremy Barnes

I was shocked to find out that Amazon has actually managed to get a game to launch. They launched, The Grand Tour Game…so uhh..kudos, AGS.

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Anstalt

I’m confused, didn’t this game only get released recently? And they’re cutting 2/3rds of the content?

I really don’t get Amazon’s approach to making games.

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Arktouros

In 2 weeks they’ve lost 91% of their players and have dropped to 3 digit concurrency.

They’re lopping off limbs trying to stabilize a corpse.

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Doctor Sweers

The game was about as bland as I have seen recently. I would say it was disappointing but I’m not sure my expectations were all that high to begin with.

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Crowe

It wasn’t great. It wasn’t bad either. But I don’t really enjoy the “hero shooters” too much anyway so other than checking it out at launch, I really haven’t felt compelled to go back in.

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EmberStar

I’ve watched two video reviews from people I more or less trust. (I don’t always agree with their reviews but they both put the time into explaining *why* they like/dislike a thing.) Both said that the game had pacing issues because of the size of the maps and that were made worse by the respawn system. Something on the lines that you’d spend most of your time running around never seeing anyone, then a super short fight, then running back from the respawn point clear at the far corner of the map.

Both also felt that the hero balance was all over the place, especially with three different modes. The racoon looking hero got brought up as especially overpowered, since she apparently has excellent mobility and a ton of Damage Over Time potential. Something about how she can warp in, hose you down with acid slime, then run away and wait for your arms to fall off from the damage.

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Arktouros

Oh wow. Oh the game is just in super early access pre seasonal beta alpha phase? Well that just excuses everything. Just a couple of indie developers working through those problems that no one ever could have foreseen being problems despite years of other working games as examples and models. It was only natural.

Oh and a development roadmap too. Wow I sure am reassured on your unwavering commitment towards the game because here you got this whole roadmap planned out that you couldn’t possibly deviate, change or abandon any time. I mean we’re basically married now forever.

As Armsbend would say this is what you get when you hire inept developers who either don’t understand what made their games good or were never good in the first place. Just fuck off already.

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Bruno Brito

As Armsbend would say this is what you get when you hire inept developers who either don’t understand what made their games good or were never good in the first place. Just fuck off already.

Why do you play with my heart like this, touros.

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Bruno Brito

Hey Colin. Man, leaving GW2 for this wasn’t your best decision.

Thanks for cleaning the table, tho.

Godnaz
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Godnaz

It was both an ArenaNet/GW2 direction change and a financial decision. Colin’s vision for GW2 was not what GW2 is today. It was better. Now Mike O’, the man who made these decisions, is gone and NCSoft is clearly in charge. I don’t blame Colin for leaving. Much of what he wanted is gone, softening the game’s outlook and much of the original playerbase is gone because of that lost vision. The game remains at a slowly declining stability because it caters to the very casual of RPG crowds.

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Bruno Brito

It was both an ArenaNet/GW2 direction change and a financial decision.

Sure.

Colin’s vision for GW2 was not what GW2 is today. It was better.

I completely disagree.

Now Mike O’, the man who made these decisions, is gone and NCSoft is clearly in charge.

I still completely disagree.

I don’t blame Colin for leaving. Much of what he wanted is gone, softening the game’s outlook and much of the original playerbase is gone because of that lost vision.

Colin was the idiot that brought us the “no trinity” idea that made the game a dps shitfest. Colin was the idiot that didn’t realize how awful that would be for Dungeoneering. Colin was the idiot that allowed GW2 dungeons to be released in that sorry state and that their meta for TWO YEARS was to be exploit-speedran.

Colin was the person that forced us to swallow Conquest as a main PvP mode, and kept the e-sports “dream” alive, without any further plans.

The original playerbase can suck it. I still have several issues with GW2, but it’s better than ever, outside minor hiccups.

The game remains at a slowly declining stability because it caters to the very casual of RPG crowds.

The only issue that GW2 has is being a known raidlog/livingstorylog game. Which comes to my criticism that the game needs more sandboxy systems to keep players logged in. But catering to casual crowds is NOT bad, it’s how MMOs make money. GW2 has no P2W cashshop, it has a extremely forgiving curve and gearing process.

But sure, let’s go towards the path that killed Wildstar. I’m sure that’s a great idea for a game that was marketed as casual from the beginning.

Lol, “Colin’s vision”. Yeah, the betrayed manifesto and “i swing a sword again”.

Strykerx88
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Strykerx88

Instead of planned refinements, they should just plan retirement.

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rk70534

They really should have found this out while testing the game before launch…

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wratts

Been having fun with Crucible and the HotH mode. Game definitely feels like Early Access, but there’s the makings of something worthwhile there. Couple of the characters are gimpy (looking at you Mr. SuperSlowExceptWhenIBounce) but there’s some character there waiting to be developed

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Bruno Brito

F2P?

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wratts

I registered for it at announce, so got the $50 founders pack comped. I’m sure if I had to earn every hero to find the ones I liked I’d be pretty annoyed

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Bruno Brito

Are you having fun with it?