evergreen

A journey into complexity.

Perfect Ten: Questions to ask before backing an MMO Kickstarter

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I am not a big fan of Kickstarter in general, but I like to think that I'm not a big fan for actual reasons...

Guild Chat: Solving more officer conflicts in MMO guilds

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Welcome along to another loaded edition of Guild Chat, the place where guildies in need of some solid advice can pose a query and...

Massively OP’s guide to the best upcoming indie MMORPGs, part one

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When you write for an MMORPG website that covers literally hundreds of games and could probably add in hundreds more that are extinct, are...

Perfect Ten: My favorite memories from City of Heroes

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I've noticed that some people get irritated when others repeatedly bring up long-dead MMORPGs. I think there's the mentality of, "What's done is done,...
Always with Draenei.

What to do in World of Warcraft when you’re level 110

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Let's start with something simple and straightforward: When you hit level 110 in World of Warcraft: Legion, you aren't done. At all. Even if...
Actually developing a title to not be a boring slog is a skill some developers have yet to master.

Perfect Ten: The worst-squandered IPs in online gaming

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There are always going to be differences in opinion about what should be done with an IP based upon a franchise. That's just natural....

Massively Overthinking: Please complain about MMOs, loudly and insistently

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Last weekend, the blogosphere exploded over an article that essentially told the MMORPG community to shut up, sit down, and stop complaining about things...

Perfect Ten: My favorite features in RIFT

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RIFT receives too little of the MMORPG community's attention, partially due to its age (six years now), contentious feelings toward Trion Worlds, or a perception...
This is not h

Massively Overthinking: The best combat systems in MMORPGs

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One of the big problems in the MMORPG genre as I see it is game studios' inclination to prioritize combat above all else, turning...

The Game Archaeologist: Six videos from MMOs that never launched

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Whenever I compile lists or run articles on MMOs that never made it out of the gate, it seems as though talking about it...

Massively Overthinking: Our favorite MMORPG soundtracks

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MOP's Justin Olivetti created the music-centered Jukebox Heroes column back on Massively-that-was and brought it along to us here, and to this day it's...

Massively Overthinking: The golden age of MMORPGs

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This week's Massively Overthinking is a serious one from our dear Patreon patron Duane. Here's the jumping off point for his topic: "There has lately...

Perfect Ten: Older PC games that would make for great MMOs

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Video games had a huge impact on my childhood and teenage years, imprinting themselves onto my psyche for all of the struggles and elation...
Just admit it's launch day.

The Soapbox: Calling an MMO launch a launch

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It's launch. Can we collectively accept that? Marketing, developers, and players alike? Launch is launch. When your game launches, it has launched. If I can...

MMO Mechanics: Creating engaging crafting mechanics

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I'm currently bogged down in an over-the-shoulder crafting blur, vicariously depleting gold and recommending several YouTube-approved crazy material gathering runs as I get my...
SWTOR

Massively Overthinking: The best MMORPG trailers of all time

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This week's Massively Overthinking should be a fun one -- and hopefully it'll contrast nicely with the Game Archaeologist column we ran last week, which...

Perfect Ten: The most exciting MMO developments yet to come in 2016

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In the annals of MMORPG history, 2016 might well go down as a very odd duck of a year. While on the surface it...
Even-handed.

Perfect Ten: The 10 components of a ‘fair’ MMO PvP fight

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I spend a lot of my time thinking about MMO PvP. You might not realize it, but I'm actually a really big fan of...

MMO Mechanics: Zonation and scaling mechanics in MMORPGs

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The recent E3 hubub about The Elder Scrolls Online new level syncing mechanics being extended has got me thinking all about the mechanics behind zones in MMOs,...

Perfect Ten: MMORPGs for mature audiences only

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As with mainstream movies, it seems that the MMORPG industry has settled comfortably into the PG-13 zone for its approach and themes. Sure, there's...

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