evergreen
Perfect Ten: Questions to ask before backing an MMO Kickstarter
I am not a big fan of Kickstarter in general, but I like to think that I'm not a big fan for actual reasons...
Guild Chat: Solving more officer conflicts in MMO guilds
Welcome along to another loaded edition of Guild Chat, the place where guildies in need of some solid advice can pose a query and...
Massively OP’s guide to the best upcoming indie MMORPGs, part one
When you write for an MMORPG website that covers literally hundreds of games and could probably add in hundreds more that are extinct, are...
Perfect Ten: My favorite memories from City of Heroes
I've noticed that some people get irritated when others repeatedly bring up long-dead MMORPGs. I think there's the mentality of, "What's done is done,...
What to do in World of Warcraft when you’re level 110
Let's start with something simple and straightforward: When you hit level 110 in World of Warcraft: Legion, you aren't done. At all. Even if...
Perfect Ten: The worst-squandered IPs in online gaming
There are always going to be differences in opinion about what should be done with an IP based upon a franchise. That's just natural....
Massively Overthinking: Please complain about MMOs, loudly and insistently
Last weekend, the blogosphere exploded over an article that essentially told the MMORPG community to shut up, sit down, and stop complaining about things...
Perfect Ten: My favorite features in RIFT
RIFTÂ receives too little of the MMORPG community's attention, partially due to its age (six years now), contentious feelings toward Trion Worlds, or a perception...
Massively Overthinking: The best combat systems in MMORPGs
One of the big problems in the MMORPG genre as I see it is game studios' inclination to prioritize combat above all else, turning...
The Game Archaeologist: Six videos from MMOs that never launched
Whenever I compile lists or run articles on MMOs that never made it out of the gate, it seems as though talking about it...
Massively Overthinking: Our favorite MMORPG soundtracks
MOP's Justin Olivetti created the music-centered Jukebox Heroes column back on Massively-that-was and brought it along to us here, and to this day it's...
Massively Overthinking: The golden age of MMORPGs
This week's Massively Overthinking is a serious one from our dear Patreon patron Duane. Here's the jumping off point for his topic:
"There has lately...
Perfect Ten: Older PC games that would make for great MMOs
Video games had a huge impact on my childhood and teenage years, imprinting themselves onto my psyche for all of the struggles and elation...
The Soapbox: Calling an MMO launch a launch
It's launch.
Can we collectively accept that? Marketing, developers, and players alike? Launch is launch. When your game launches, it has launched. If I can...
MMO Mechanics: Creating engaging crafting mechanics
I'm currently bogged down in an over-the-shoulder crafting blur, vicariously depleting gold and recommending several YouTube-approved crazy material gathering runs as I get my...
Massively Overthinking: The best MMORPG trailers of all time
This week's Massively Overthinking should be a fun one -- and hopefully it'll contrast nicely with the Game Archaeologist column we ran last week, which...
Perfect Ten: The most exciting MMO developments yet to come in 2016
In the annals of MMORPG history, 2016 might well go down as a very odd duck of a year. While on the surface it...
Perfect Ten: The 10 components of a ‘fair’ MMO PvP fight
I spend a lot of my time thinking about MMO PvP. You might not realize it, but I'm actually a really big fan of...
MMO Mechanics: Zonation and scaling mechanics in MMORPGs
The recent E3 hubub about The Elder Scrolls Online new level syncing mechanics being extended has got me thinking all about the mechanics behind zones in MMOs,...
Perfect Ten: MMORPGs for mature audiences only
As with mainstream movies, it seems that the MMORPG industry has settled comfortably into the PG-13 zone for its approach and themes. Sure, there's...