game design

MMO Mechanics: Enhancing MMORPGs with experiential learning mechanics

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Ever since I considered the responses to a Massively Overthinking article in which a developer asked if a prestige system to encourage replaying an...

Albion Online extends its beta deep into 2017

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To the chagrin of its playerbase, Albion Online has announced that it's significantly extending the duration of its current beta phase deep into next year. "Compared...

EVE Evolved: What else is coming to EVE Online in November?

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Recently I've been looking at how EVE Online will be affected by the introduction of free-to-play "alpha clone" accounts in its upcoming November expansion, but there's a...
Day, night, whatever.

Analyst: China should port MMOs westward (carefully!) as mobile competition stiffens

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China is the biggest game market in the world. So why the heck do so many games exported from there to here seem to flop? That's the...

Guild Wars 2 resumes development of legendary weapons

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Guild Wars 2 players might recall that back in March, ArenaNet President and Game Director Mike O'Brien announced that he was instructing the team...

EVE Evolved: Free-to-play PvP cruiser fitting guide

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EVE Online's new free-to-play account option will be going live as part of an upcoming expansion this November, allowing new players to delve into the game and its...
The constant high-heels-and-scanty-clothing issue is something else.

Black Desert’s Pearl Abyss on consoles, swimsuits, and global reception

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Dualshockers has a new interview out with Black Desert's Pearl Abyss, the Korean-based studio that develops the original game (Kakao is the western publisher,...

EVE Evolved: The consequences of a free-to-play EVE

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This week we heard the unexpected news that EVE Online will be going partially free-to-play when the next expansion lands in November. Like many games...

EVE Evolved: No Man’s Sky vs EVE Online

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Like many EVE Online fans, I've spent the past week fully immersed in the procedurally generated universe of No Man's Sky and wondering what its mechanics and...

MMO Mechanics: No Man’s Sky is mechanically genius (an ode to procedural generation)

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No Man's Sky has been on my hotly anticipated list for so long, and you might remember that it has had particular mention in a...

EVE Evolved: The single-shard sandbox economy

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The debate about what makes a good sandbox game is as old as the term itself, and everyone seems to have a different view...

Darkfall: Rise of Agon closed beta opens up on Friday

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If you're still sad about Darkfall: Unholy Wars' abrupt maintenance mode or Darkfall: New Dawn's public indev soft-launch didn't do it for you, Darkfall: Rise of...

EVE Evolved: When was EVE Online’s golden age?

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In the latest Massively Overthinking article, our Patreon patron Duane got us thinking about whether the golden age of the MMO industry has passed or MMOs are actually in...

MMO Mechanics: Creating engaging crafting mechanics

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I'm currently bogged down in an over-the-shoulder crafting blur, vicariously depleting gold and recommending several YouTube-approved crazy material gathering runs as I get my...

Massively Overthinking: The MMORPG wishes that go unfulfilled

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This week's Massively Overthinking question is a short and sweet one posed by Das Tal developer Alexander Zacherl. "What's the greatest unfulfilled dream of MMO players...

EVE Evolved: Can EVE be played casually?

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We've heard a lot recently about huge territorial wars raging in EVE Online with thousands of pilots taking part, which some consider to be the ultimate endgame...

MMO Mechanics: Zonation and scaling mechanics in MMORPGs

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The recent E3 hubub about The Elder Scrolls Online new level syncing mechanics being extended has got me thinking all about the mechanics behind zones in MMOs,...

EVE Evolved: Four PvE improvements EVE needs

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EVE Online is typically thought of as being a heavily PvP-oriented game, and for good reason. Players can attack each other anywhere in the...

EVE Evolved: How are citadels actually being used?

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In the build-up to EVE Online's Citadel expansion, there was a great deal of speculation from both players and the EVE developers about how the...

Elder Scrolls Online’s Matt Firor on game population, not going F2P, and defining MMOs

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ZeniMax Online’s Matt Firor told players back in April that the console versions of The Elder Scrolls Online had "opened the game up to...

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