game design
EVE Evolved: Fixing EVE’s New Player Experience (again)
It's become almost a running joke in the comments of articles that EVE Online is a great game to read about but not nearly...
How MMORPG character gear is made in APB: Reloaded
APB: Reloaded has posted a new dev blog this week all about how character wearables are designed and inserted into the game.
"The character and...
MMO Mechanics: Innovating mechanics to refresh Guild Wars 2
I usually keep MMO Mechanics quite general by looking at several games as examples to highlight my point regarding the mechanics of choice in each article,...
EVE Evolved: What to expect from EVE Fanfest 2016
Ask the average gamer what he knows about EVE Online and after the word "boring" and a spreadsheet joke or two, he'll probably talk about stories...
Crowfall interview covers the campaign system at length
Wrapping your head around Crowfall's PvP campaigns can take some doing, especially as ArtCraft is angling at a different approach than what most MMOs take. Italian...
Massively Overthinking: Reconsidering the MMORPG daily quest
Dailies.
The word evokes pure hatred from some corners of the MMORPG world. And yet games without dailies are dinged for not having enough content...
Trove previews the Gem system coming with the Mantle of Power expansion
The upcoming expansion for Trove offers you a chance to really alter your character fundamentally with the new Gem system. A new preview outlines...
This is why Star Citizen has toilets everywhere
Last week, Star Citizen Lead Level Designer Michael Barclay ran a piece on Gamasutra discussing the conflict between sandboxes and cinematics. He argued that...
EVE Evolved: How did World War Bee start and where is it going?
Throughout the almost nine years I've been covering EVE Online in the gaming media, I've been continually amazed at the sheer scale and impact of events that...
Guest Interview: Lusternia, MUDs, and the evolution of MMOs
This guest interview was commissioned through Massively Overpowered's 2015 Kickstarter campaign by donor Brett Richards, who interviewed Lusternia Producer Robb French in lieu of a Soapbox. Any opinions here...
MMO Mechanics: MMORPG expansions vs. sequels
The recent news about EverQuest Next's cancellation has renewed the debate about whether or not MMOs should get sequels, which have given me plenty...
EVE Evolved: Why you should participate in EVE’s Project Discovery
Back at EVE Vegas 2015, CCP Games unveiled an ambitious project that aimed to involve EVE Online players in some really exciting scientific research that could...
Funcom shares more Conan Exiles details in a community Q&A
If you're eager for more information about Conan Exiles, you missed out on your chance to take an active hand in the game's recent...
EVE Evolved: Analysing EVE’s new Economic Reports
EVE Online's massive and largely player-run economy has been a frequent topic of discussion on MMO blogs and gaming news sites over the years. The unregulated...
EVE Evolved: Citadel stats revealed, theorycrafting begins
EVE Online's Citadel expansion is due to launch this spring, transforming the way many of us play the game through the introduction of player-owned...
The Daily Grind: How do you plot your gameplay in an open-world sandbox?
Quantic Foundry's series of blog posts in support of its Gamer Motivation Model continue with its most recent piece on open world games, which...
MMO Mechanics: Eight annoying MMORPG mechanics that grind my gears
The inspiration behind this edition of MMO Mechanics is a recent conversation I had with my housemates about the column and the inner workings...
EVE Evolved: The right way to reboot DUST 514
This week we heard the news that CCP Games will be officially shutting down PS3 online shooter DUST 514 in May to start work on...
Modders turn Fallout: New Vegas into an online co-op game
Fans of the Fallout series have been asking for an MMO or online game for years, and there was much disappointment online when the legal dispute between Bethesda...
EVE Evolved: Should CCP start developing Walking in Stations again?
In all the time that I've been writing about EVE Online, one of the most common recurring comments is that the game badly needs...