game design

EVE Evolved: Four PvE improvements EVE needs

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EVE Online is typically thought of as being a heavily PvP-oriented game, and for good reason. Players can attack each other anywhere in the...

EVE Evolved: How are citadels actually being used?

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In the build-up to EVE Online's Citadel expansion, there was a great deal of speculation from both players and the EVE developers about how the...

Elder Scrolls Online’s Matt Firor on game population, not going F2P, and defining MMOs

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ZeniMax Online’s Matt Firor told players back in April that the console versions of The Elder Scrolls Online had "opened the game up to...

EVE Evolved: CCP Games on the future of EVE Online’s PvE

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It's no secret that EVE Online has always been a primarily PvP-focused game, with thousands of players smashing fleets of ships together on a daily basis....

EVE Evolved: Fixing EVE’s New Player Experience (again)

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It's become almost a running joke in the comments of articles that EVE Online is a great game to read about but not nearly...

How MMORPG character gear is made in APB: Reloaded

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APB: Reloaded has posted a new dev blog this week all about how character wearables are designed and inserted into the game. "The character and...

MMO Mechanics: Innovating mechanics to refresh Guild Wars 2

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I usually keep MMO Mechanics quite general by looking at several games as examples to highlight my point regarding the mechanics of choice in each article,...

EVE Evolved: What to expect from EVE Fanfest 2016

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Ask the average gamer what he knows about EVE Online and after the word "boring" and a spreadsheet joke or two, he'll probably talk about stories...

Crowfall interview covers the campaign system at length

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Wrapping your head around Crowfall's PvP campaigns can take some doing, especially as ArtCraft is angling at a different approach than what most MMOs take. Italian...

Massively Overthinking: Reconsidering the MMORPG daily quest

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Dailies. The word evokes pure hatred from some corners of the MMORPG world. And yet games without dailies are dinged for not having enough content...
Does not play well with fire gems.

Trove previews the Gem system coming with the Mantle of Power expansion

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The upcoming expansion for Trove offers you a chance to really alter your character fundamentally with the new Gem system. A new preview outlines...

This is why Star Citizen has toilets everywhere

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Last week, Star Citizen Lead Level Designer Michael Barclay ran a piece on Gamasutra discussing the conflict between sandboxes and cinematics. He argued that...

EVE Evolved: How did World War Bee start and where is it going?

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Throughout the almost nine years I've been covering EVE Online in the gaming media, I've been continually amazed at the sheer scale and impact of events that...

Guest Interview: Lusternia, MUDs, and the evolution of MMOs

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This guest interview was commissioned through Massively Overpowered's 2015 Kickstarter campaign by donor Brett Richards, who interviewed Lusternia Producer Robb French in lieu of a Soapbox. Any opinions here...

MMO Mechanics: MMORPG expansions vs. sequels

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The recent news about EverQuest Next's cancellation has renewed the debate about whether or not MMOs should get sequels, which have given me plenty...

EVE Evolved: Why you should participate in EVE’s Project Discovery

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Back at EVE Vegas 2015, CCP Games unveiled an ambitious project that aimed to involve EVE Online players in some really exciting scientific research that could...
There's not a lot of blood in this stone...

Funcom shares more Conan Exiles details in a community Q&A

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If you're eager for more information about Conan Exiles, you missed out on your chance to take an active hand in the game's recent...

EVE Evolved: Analysing EVE’s new Economic Reports

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EVE Online's massive and largely player-run economy has been a frequent topic of discussion on MMO blogs and gaming news sites over the years. The unregulated...

EVE Evolved: Citadel stats revealed, theorycrafting begins

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EVE Online's Citadel expansion is due to launch this spring, transforming the way many of us play the game through the introduction of player-owned...

The Daily Grind: How do you plot your gameplay in an open-world sandbox?

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Quantic Foundry's series of blog posts in support of its Gamer Motivation Model continue with its most recent piece on open world games, which...

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