game mechanics
Survarium patch 0.34 adds Christmas-themed raiding and improved netcode
The good news is that if you're reading this today, you've managed to survive the holiday rush. The question, then, is whether or not...
Check out Escape from Tarkov’s inventory and looting in a new preview video
17In order to perform the eponymous task in Escape from Tarkov, you're going to need stuff. Guns, for example, guns are things. Bullets, too....
Black Desert Online gets the second half of Valencia in Korea
The testing for Black Desert has only just begun over on western shores, but players in its native Korea have been enjoying the game...
The Elder Scrolls Online looks back on the progress of 2015
The end of the year is the perfect time to look back over the previous 12 months, decide that they were terrible, and vow...
Paragon posts a gameplay introduction for testers and lookie loos
You cannot get into the first testing round for Paragon by watching the video down below. It's a video for testers, but it won't...
Crowfall’s state-of-the-game address and Siege Perilous delay
Let's start today with the bad news for Crowfall fans: While the Siege Perilous implementation was planned for February, at this point it looks...
Gigantic developer Motiga discusses delays and future updates
People who were hoping for Gigantic to hit full retail release some time this year are no doubt a wee bit disappointed that the...
Wisdom of Nym: Why Final Fantasy XIV’s Anima Weapons don’t bother me
Everyone who has listened to my rantings for an extended period of time knows that I did not like the Zodiac Weapon quests in...
Dogma: Eternal Night nears the end of its Kickstarter campaign
The sun is setting on the Kickstarter campaign for vampire-themepark Dogma: Eternal Night, and at the time of this writing, the future doesn't look particularly...
Tribes: Ascend creative director: ‘We made a lot of mistakes in a lot of different places’
The history of Tribes: Ascend is a strange one. Like the first few titles out of Hi-Rez Studios, it launched to decent reception, had...
MMO Mechanics: 2015’s MMORPG mechanics in review
It's my favourite time of the year once again: The mulled wine is flowing, the festive lights are all aglow, the weather outside is...
Hands-on: Blade & Soul’s early beta has solid mechanics, but not much else
I've had some time to think about Blade & Soul, and I'm still not sure exactly what I want to say about it. I...
The Secret World’s Issue #13 brings back Krampus, wraps up the Kaidan survivor stories
Guess who's back once again? If you said "Krampus in The Secret World," you read the title and you are also entirely correct. The...
Eternal Crusade outlines the balance of army compositions
The forces of Eternal Crusade should be evenly matched but not identical, but that poses a bit of a mechanical problem. In the game...
Final Fantasy XIV adds new side stories and weapons in patch 3.15
Getting a level-appropriate weapon in Final Fantasy XIV is not terribly difficult at the moment, but that's not the same as having a weapon...
Crowfall aims siege warfare at February
If you're enjoying the current round of testing for Crowfall, we have both good news and bad news for you. The bad news is...
Final Fantasy XI adds Unity shirts and jump emotes (and actual content)
After more than a decade of operation, Final Fantasy XI has finally added jumping. Sort of. You still can't use it to reach high...
Darkfall requests community feedback; F2P is off the table
It's not exactly a secret that Darkfall Unholy Wars isn't a darling of the entire Darkfall fandom, considering that there are two separate attempts...
Tree of Savior kicks off open beta in Korea on December 17th
Let's say you have a friend named Trab. You think that Trab would really like Tree of Savior, but he won't listen to you...
Sword Coast Legends adds fire, death, and deception just in time for the holidays
Most updates to a game around this time of year follow a rather predictable course, and we all know it. There's some snow, there's...