gdc

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GDC 2021: What attracts – and motivates – mobile and MMO gamers?

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GDC 2021 has been running this week, but sadly there aren't a lot of relevant panels for MMO or online game enthusiasts. However, it...
Nothing to add.

GDC 2021: Intel and Spirit AI’s Bleep aims to filter live audio – and toxicity

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At Intel's GDC 2021 panel "Billions of Gamers, Thousands of Needs" this week, Intel and Spirit AI announced a new end-user application designed "to...
Yeah, cool.

Insiders expose Google Stadia’s rushed release, poor hiring practices, and stymied studios

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As things for Google Stadia continue to fall apart, with internal dev studios shutting down, misleading inter-company communications, and an impending class-action lawsuit from...

Massively Overthinking: Our favorite MMO stories of 2020

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Earlier this week, we named our biggest MMO story of the year and gave it an award, though we imagine it's hard for a...

Massively Overthinking: Gratitude for the devs of the MMO genre

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Thanksgiving conveniently falls on a Thursday every year, which means it's the perfect topic for our regular Thursday Massively Overthinking roundtable. I've asked our writers what they're grateful for in and around the MMO genre the last couple of years - and now we're gonna do it again.

MMO Business Roundup: GDC 2021, Netmarble, NYCC, voice actors, Gamescom, Steam’s autumn festival

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Welcome back to another roundup of MMO and MMO-adjacent industry news! GDC 2021: Fresh off the digital GDC Summer 2020, Informa Tech announced that its...

GDC Summer 2020: Better living, climate awareness, and citizen science through games

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Way back during GDC 2018, I covered several panels relating to gaming for good. Things like citizen science projects, games as medicine or for...

GDC Summer 2020: Creating kinder digital communities outside of online games

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I don't know about the rest of you, but I've found that being familiar with online communities and tech has really helped me survive...

GDC Summer 2020: Accessibility shouldn’t be a dirty word in online gaming

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I don't know about you readers, but one of the first things I always do when starting a game with voice acting (or movie)...
stuff

GDC Summer 2020: How Astroneer’s crafting balances cognitive load for the player

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Long time followers of Astroneer may recall that the game's early development crafting felt cute but incomplete. Despite the game already being in the wild,...

GDC Summer 2020: Roblox, player-generated content, and the ‘metaverse’

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Roblox VP of Product Deepak Chandrasekaran held a skill-building talk at GDC Summer 2020 this week titled Building the Metaverse through User Generated Content...

GDC Summer 2020: Gachapon reward models in (mostly) free-to-play games

1
Let's be real: Some of the panel titles at GDC Summer 2020 are unintentionally misleading. For example, the "Evolution of Gacha Systems in Mobile...
PUNCH! YOUR FRIEND! PUNCH, PUNCH YOUR FRIEND!

GDC Summer 2020: Pokemon Go’s Niantic offers augmented reality design advice

3
I was really looking forward to Niantic's AR Game Design 101 panel at GDC Summer 2020 this week because for all my criticisms of...

GDC Summer 2020: What online gaming can (and should) learn from social media’s trainwrecks

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The circle is now complete: Social media has mastered skills MMOs and online games haven't, not that social media was paying much attention to...

GDC Summer 2020: Unionizing the video games industry

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Just in time for Blizzard's latest labor crisis, Game Workers Unite UK treasurer Kevin Agwaze held an Ask Me Anything at GDC Summer 2020...

GDC Summer 2020: Quantic’s 400K-gamer motivation model

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Quantic Foundry's Nick Yee gave a lecture at GDC Summer 2020 yesterday showing how the analytics firm's massive amount of data can be used...

GDC Summer 2020: Immersive multiplayer storytelling with Disney’s Star Wars Galaxy’s Edge

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Prior to this whole virus thing, one thing that I was enjoying about MMOs was how they (along with ideas taken from social media)...

GDC Summer 2020: How Niantic adapted Pokemon Go gameplay in the time of COVID-19

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GDC Summer 2020 is running all this week, and I'm, well, at home. But much like Pokemon Go, the convention adapted, and while I've...
Let the dead bury their dead, they will come out in droves.

Massively Overthinking: Contemplating the never-ending summer of not-E3

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A couple of weeks back, I was reading a piece on RPS that jokingly lamented the way the game reveals of this summer have...
Oh, great.

COVID-19 roundup: How the pandemic has affected game devs, GameStop’s flip-flopping on mask wearing policy

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Hey, it's been some time since we've done one of these roundup stories about the novel coronavirus' effect on gaming, and since there are...

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