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Massively OP’s Best of 2015 Awards: MMO Trend of the Year

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Massively OP's end-of-the-year awards continue today with our award for the best MMO trend of 2015. Last year, we chose sandbox and social gameplay as the awardee...

The MOP Up: GTA Online makes every bullet count (December 13, 2015)

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The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some...

Massively OP’s Best of 2015 Awards: Most Likely to Flop

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Massively OP's end-of-the-year awards continue today with our most likely to flop in 2016 and beyond award. Last year, Star Citizen took home this dishonor, leading to...

Albion Online celebrates 60,000 founders

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Albion Online studio Sandbox Interactive has a lot to be pleased about today: It's reached a new milestone in the form of 60,000 total founders. Two...

Massively OP’s Best of 2015 Awards: Biggest Disappointment of 2015

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Massively OP's end-of-the-year awards continue today with our award for the biggest MMO disappointment of 2015. Last year, we gave this "award" to WildStar and ArcheAge in...

City of Titans is using government science to build its maps

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The upcoming superhero MMO City of Titans has ambitious plans to build up to 40 districts for the game. But how will it create...

No Man’s Sky has neither missions nor collectibles

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No Man's Sky is a big game, what with 18 quintillion planets that would take 600 billion hours for players to explore, according to...

AD2460 is going free-to-play next week

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Will a shift in business model help the indie space strategy title AD2460 leap ahead in popularity and play? That question might be answered...

Massively OP’s holiday gift guide for the MMO hipster

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I say this with nothing but love in my heart: Some of you guys are serious MMO hipsters. Heck, some of you guys were...

Exploring ‘The Video Game Debate’: Moral panic and online griefing

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Welcome back to our ongoing exploration of Rachel Kowert and Thorsten Quandt’s book The Video Game Debate. As you can guess, the book itself focuses...

The Daily Grind: Do you prefer soloing or grouping in MMORPGs?

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As we belatedly covered yesterday, the developers of upcoming indie MMO Saga of Lucimia believe that group-centric play is the solution to a problem supposedly created by the...

Ascent’s lead dev offers insight on the Star Citizen controversy

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Last week, the Massively OP podcast hosted guest James Hicks, the developer behind impressive indie space sandbox MMO Ascent: The Space Game. You won't...

Project Gorgon tests power and monster changes

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Indie MMO Project Gorgon is currently trying out a couple of prototype ideas on the test server to see if they might be useful in...

Bossa Studios boss on Worlds Adrift’s business model, PvP, and more

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I've been keeping one eye on Worlds Adrift for several months now, as many of the concepts put forth by developer Bossa Studios are...

You can kill people with trees in Worlds Adrift

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Bossa Studios' new Worlds Adrift title already seemed rather ambitious. With a recent dev blog, though, the studio admitted to the lofty goal of...

Divergence Online’s Ethan Casner on SWG 2.0, open PvP, and edgelords

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Star Wars Galaxies-inspired indie sandbox Divergence Online busted out its third alpha and third crowdfunding campaign last week, prompting many of Massively OP's readers...

Villagers & Heroes drops Sands of the Equinox patch

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It's a big patch day for the indie fantasy MMO Villagers & Heroes, as the Sands of the Equinox update went live this morning. The centerpiece...

RPG MO whips up an indie free-to-play sandbox

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Someone must not have spread the word that "Mo" is our thing, but that's OK; we're not jealous. Apparently there's a new indie MMO...

Three quarters of Socuwan’s content is community-made

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If you need a new Kickstarter MMO to follow, Socuwan may be worth a look. A self-described "quirky indie" title for Windows, Mac, and Linux and...
In today's installment of non-surprises.

Sacrament looking to build an indie MMO with community involvement

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If there's an overarching theme to the information that's been posted thus far for Sacrament, it's that the designers clearly want it to have...

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