Sacrament looking to build an indie MMO with community involvement

If there’s an overarching theme to the information that’s been posted thus far for Sacrament, it’s that the designers clearly want it to have some of everything. Open-world PvP? Sure, that’s in. Structured PvP? Yes, that too. Raid content? Yes. Solo content? Uh-huh. Ukulele-playing dogs that fight against resurrected dinosaur necromancers? There’s nothing confirming it yet, but let’s just assume the answer is “yes” for the purpose of the running joke here.

What exists for the game right now is chiefly a large number of concept documents and design discussions, with the promise of a Kickstarter happening at some point in the near future. If you’re in the mood to check out new conceptual MMOs to follow in the future, you may want to give it a look.

Source: Official Site; thanks to Aggelos for the tip!
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27 Comments on "Sacrament looking to build an indie MMO with community involvement"

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BenesHacha
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BenesHacha

Resurrected dinosaur necromancers sounds AWESOME.

Rozyn
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Rozyn

I just can’t get excited about grand MMO concepts, even if the art looks nice. I think any commenter here could come up with their ‘perfect’ game, and right now this is just lists of things that sound nice. Maybe next year it’ll have something more concrete to look at.

Saerain
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Saerain

Aggelos_WoF CastagereShaikura SkyyDragonn Hasn’t it always been that way?

ManastuUtakata
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ManastuUtakata

Aggelos_WoF ManastuUtakata Celestial 
Thanks for explaining that. :)

Xijit
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Xijit

Anyone else read that title as Sacramento and thought “Dear god, did California learn nothing from Rhode Island?!?!?!”

Aggelos_WoF
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Aggelos_WoF

CastagereShaikura Aggelos_WoF SkyyDragonn It is a sad state when people play modern MMOs and when asked why they play they reply “Because there isn’t anything better out there…” That is never the state an MMO should be in.

CastagereShaikura
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CastagereShaikura

Aggelos_WoF SkyyDragonn Makes it all seem like mmo’s are on their last legs now. For me i’m really getting sick of the mmo game developers now. It just all seems so half ass work with more focus on money grabbing instead of making good mmo’s. I think i need to take a long break from them ass non of them seem worth 15 a month to me anymore. Granted i started playing them in 99/2000.

Aggelos_WoF
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Aggelos_WoF

Foggye With the exception of games like Star Citizen, most indies will only make enough money to be niche more then likely but it will help the genre by trying things that the AAA’s wont until it is proven.

Foggye
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Foggye

Being an avid follower of an indie MMO that does use the community quite a bit (Camelot Unchained), I wish Sacrament works out even half of what it’s mentioning.  I’d like to see these indie projects work just well enough to open the doors for some other more original ideas, and niches, but not to the point to where it becomes commonplace.

Aggelos_WoF
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Aggelos_WoF

ManastuUtakata Celestial I posted this above in another comment to someone else but since you were asking too. This is from their dev talks on the forums ::)

“Open World will have specific objectives (you’ll need to collect a set amount of world shards scattered throughout the area; there is an entire system on this). Once you meet a specified amount of world shards for each tier you’ll be required to head into the Arena (specifically the Arena) and duke it out to prove that you deserve to be increased a tier in your progression. The battleground type PvP areas are 1v1, 3v3, 6v6 and we’re looking at a 12v12 at higher tiers but we haven’t decided (that number will get tested like CRAZY)”