interface

Population Zero is back on track with May roadmap, promising optimization, balancing, and character visual tweaks

Yesterday, we covered the shaky launch of Population Zero and the apologies of the devs at Enplex Games, who admitted there were

Star Citizen’s April report talks about Pyro planets, a refining station, and player trading

While a fair bit of Star Citizen's monthly report for April was about work for alpha 3.9's release, there are a...
she's a killah

Albion Online adds mobile improvements like a virtual joystick and Outland banks, raises €42K for COVID-19 relief

If you've been exploring Albion Online on mobile or if you just like the option when you're not at home (there was a...

Mad World previews ongoing alpha development in new gameplay video

It's been a while since we heard much from upcoming MMO Mad World, hasn't it? That's the isometric, grimdark MMO from Jandisoft that...
Effing OOPS

Perfect Ten: The top 10 things we loved about WildStar

WildStar was a really neat game that was run by people who had no idea what was good about it. I'd apologize for...

Pantheon’s devs talk about coin weight, user interface, and climbing

Even from home, the Pantheon team is pushing forward with its efforts to bring this fantasy MMORPG to fruition. Four of the team...

Star Citizen alpha 3.9 Locked Up & Loaded is live with survival effects, new mission, and prison (!)

It'll probably never stop sounding silly when alpha MMOs make a bit to-do about their patches, but it's gonna keep on happening, and today...

Perfect Ten: Underappreciated Guild Wars 2 features

Guild Wars 2 is not a perfect game, but then again, no MMORPG is. I've had a pull-and-push relationship with the game since...

RuneScape’s latest update polishes Archaeology and nerfs ripper demon familiars

The new week once again brings a new update to RuneScape and this one covers a pretty broad spectrum of updates as...

Wizard101 lets you play as your pet, Pirate101 conforms to MacOS Catalina

There's plenty to love about our in-game pets, but it's the rare MMO where they're much more than something cute to look at. With...

Magic: Legends talks up the Realm system and how it helps player progression

So it looks like Magic: Legends will have something of a housing system, but this is less about cosmetic style and more about...

Camelot Unchained’s Mark Jacobs discusses the new island and testing a ‘slice’ of the game

Camelot Unchained's Mark Jacobs has once again taken to a livestream to discuss with fans about the latest island scenario that's in...

First Impressions: Fractured’s alpha playtest begins to put the pieces together

As we reported at the end of last week, MMORPG sandbox Fractured opened up its alpha test to all backers. With this...

Massively Overthinking: MMO business models in the face of recession

MOP reader Sray posed us an interesting question this past week focused on how MMO business models interface with the global economy. "The last major...

Old School RuneScape brings more player requested improvements in the latest update

There's a fresh update for Old School RuneScape, and much like the last one, this one continues to add Poll #70 requests,...

Realm of the Mad God’s remastered Unity edition, Exalt, is now in open beta

Realm of the Mad God is one of those MMOs that are hard to quantify, being part retro-pixel shooter and part permadeath MMO...

RuneScape adjusts the Shattered Worlds (with help from the Ninjas), Jagex gives over $125k to charity

Normally, I don't think many are in the habit of thanking ninjas for what they do, but in the case of RuneScape's

Wurm Online proudly shows off its fancy new UI

After lots of iterations and adjustments (and likely more before the final result goes live), Wurm Online is ready to show off...

Book of Travels previews its paper- and card-inspired user interface

One of the selling points of Book of Travels that originally caught my eye way back before its successful Kickstarter last year was...

Not So Massively: Comparing online ARPGs, from Wolcen and Diablo to Grim Dawn and Path of Exile

A while back in the Not So Massively column, I did a piece comparing the pros and cons of some of the...

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