interviews
Overwatch’s Jeff Kaplan discusses future plans and competitive mode
A new Kotaku interview with Blizzard's Jeff Kaplan has shed new light on the state of Overwatch -- you know, the game everyone played...
Sea of Thieves shies away from friendly fire and permanent loss
Rare is still feeling out the "emergent world" of Sea of Thieves as the game nears its closed beta testing phase. In an interview...
Blizzard is quietly fighting Overwatch toxicity
If you've started to notice that the community in Overwatch has started to turn vicious in the past few weeks, you're not alone.
In an...
Star Citizen has the financial backing of 500,000 fans
While much is made of Roberts Space Industries' work on Star Citizen, perhaps much less known is the job that Turbulent has performed. This...
Trion’s Scott Hartsman on Trove’s console launch, fighting lag, and whether RIFT is next
Following Trion's announcement earlier this week that its cutesy voxel sandbox MMORPG Trove had registered five million players in its first year and that...
ArenaNet on Guild Wars 2 PvP scouting, aquatic combat, and polling the playerbase
If you thought there was a lot of story in the recent Guild Wars 2 living world season 3 reveal, you're not alone. I...
Pokemon Go designers discuss inspiration and development plans; trading is coming soon
How do you go from making Ingress to making Pokémon Go? We're using the hypothetical "you" here, if it weren't clear; you personally can't...
Marvel Heroes interview covers the many forms of Ultron
Oh sure, Ultron might be this world-domineering robot with an evil bent, but... look at him! He's just so dang chipper about it that...
Interview: Cryptic on the launch of Star Trek Online’s Agents of Yesterday
Today, players will get to go back in time in Star Trek Online. Only for your new characters, it's not actually back in time...
E3 2016: Chatting E3 demos and MMO research with Red Fox Insights’ Jake Parmley
I'm wrapping up my on-site E3 coverage this year with a meeting more about the industry meta than about any one game. The interviewee? Jake Parmley...
Exclusive interview and video: Twin Saga’s mobile housing
Have you ever dreamed of being able to take your player housing with you in an MMORPG? Heck, you might just be lucky to...
E3 2016: Sea of Thieves is much more than pirate ship PvP (and might just be an MMO)
It's been awhile since I've been excited for a Rare game, but pirate-themed, multiplayer sailing-and-swashbuckling game Sea of Thieves took hold of me just based on the...
Destiny maybe, possibly, could be some day coming to the PC
Console-only online games. Doesn't that rustle your jimmies, PC players? For those of us who can't afford or choose not to add an Xbox...
E3 2016: Final Fantasy XIV discusses the Deep Dungeon, Xbox One, and the future
Whenever Naoki Yoshida shows up at a convention, you know ahead of time that Final Fantasy XIV fans are going to have plenty to...
Guild Wars 2 leak teases living story season three content
An Italian video games site appears to have leaked information about Guild Wars 2's living story season three in a new interview with ArenaNet.
Though the...
E3 2016: Perfect World’s Star Trek Online, Neverwinter, and Livelock
One thing that I see over and over in our comments sections when we cover Perfect World's MMOs is hatred for lockboxes and keys bought...
The Daily Grind: What games are you pumped to see at E3 2016?
You wouldn't know it, what with most of its big announcements having already taken place over the weekend thereby rendering actual attendance a bit...
Black Desert interview covers hacking, guild houses, and awakening schedule
YouTuber PvtWiggles has a new interview with Black Desert's Project Manager that sheds new light on some of the features coming in the Valencia...
WoW dev vows ‘richer patch content lineup for Legion’
More news is emerging from the Blizzard summit in Irvine this week. Kotaku's World of Warcraft interview touches on a number of topics, including...
The Game Archaeologist: Five eye-opening videos about the MMORPG genre
When it comes to tracking down history for MMOs, I've found that there are an array of sources at hand that have preserved (unwittingly...