Official Site:Â Ultima Online
Studio:Â Broadsword Entertainment/EA (formerly Mythic)
Launch Date:Â September 24, 1997
Genre:Â Isometric Fantasy Sandbox
Business Model:Â Subscription (Cash Shop)
Platform: PC
ultima online
The Daily Grind: Would you play a World of Warcraft progression server?
Classic servers and progression servers are on my mind lately. EverQuest just got yet another progression server; it had launch issues, but it's up...
Ultima Online seeks players for expansion focus group
Ultima Online producer Bonnie Armstrong has put out a call for player focus testers. Broadsword is searching for somewhere in the neighborhood of 250...
Massively Overthinking: What would persuade you to play a classic MMO?
For this edition of Massively Overthinking, Kickstarter donor Sargon wants us think back to 1997, when Ultima Online launched and parted MMOs from graphical MUDs forever....
Raph Koster used MMO design to help revitalize a bar trivia game
You might know Raph Koster from his MMO legacy as a designer on Ultima Online or Star Wars Galaxies, or perhaps from his current...
‘No more grind’: PvP sandbox Das Tal launches its Kickstarter
As promised, buy-to-play indie PvP sandbox Das Tal has begun a Kickstarter campaign today to coincide with the launch of the German wing of...
The Daily Grind: Are modern console MMO communities worthwhile?
This morning's Daily Grind hurtles through space and time to us from Kickstarter donor Kenneth "Fizwocket" Gonsalves, who wonders about the console community potential in...
Perfect Ten: Ten MMOs still going after ten years
It struck me, very recently, that a decade is a long time for MMOs.
If we're going to count Ultima Online as the first proper...
One Shots: Pics or the beta didn’t happen
Stargate Worlds was one of those rare MMOs that progressed into the beta stage and was played by many yet never launched. Even today...
The Daily Grind: When should MMO devs just stop tweaking?
Yesterday's reveal of Lord of the Rings Online's legendary item imbuing system struck me as a promising show of faith from the devs but nevertheless a...
Perfect Ten: How to find the right MMO for you
A common question that I see posited around forums and Reddit is, "What MMO should I play?" If there is a more loaded question...
Shroud of the Avatar to introduce player-owned towns with Release 17
Shroud of the Avatar's Release 17 is preparing to hit the ground running when it comes out on Thursday, April 30th. In its most...
The Daily Grind: Which MMO has the best hybrid classes?
I didn't know hybrid classes were a thing, really, until I picked up classic EverQuest way back in 1999. Most of the roleplaying games I'd...
Koster on Star Wars Galaxies’ combat and social connectivity ‘glue’
MMO designer Raph Koster is back with yet another post-mortem on Star Wars Galaxies, this one the second part of his "living society" discussion. Get...
The Daily Grind: What’s the oldest MMO you’ve ever played?
I read yesterday's news about Meridian 59 with interest because it's one of the few genre titles that was before my time. My MMO obsession began...
How Star Wars Galaxies pioneered a ‘living society’
Former Star Wars Galaxies Creative Director and current Crowfall consultant Raph Koster returned to his blog last night to pen the fourth in his...
The Daily Grind: Where do you go to relax in MMOs?
This morning's Daily Grind comes to us from an anonymous Kickstarter donor with a deceptively simple question:
Which MMO zone is the most relaxing?
A lot...
Global Chat: Are WoW Tokens worth it?
The debut of World of Warcraft Tokens into the game's economy has caused quite a stir, particularly after the prices plunged during the first...
El Somni Quas developers issue a design manifesto
We introduced El Somni Quas to you last week -- it's an old school sandbox created by an indie team in the Czech Republic. But...
The Daily Grind: When do you know you’re never going back to an MMO?
Massively OP's Mike Foster said something that resonated with me earlier this week when during a debate about World of Warcraft, he uttered, "I...
Perfect Ten: Important features MMOs lacked at launch
Every MMO represents a journey, starting with an idea, progressing to a fledgling beta, launching as a production title, and growing thereafter. All of the...