Official Site:Â Ultima Online
Studio:Â Broadsword Entertainment/EA (formerly Mythic)
Launch Date:Â September 24, 1997
Genre:Â Isometric Fantasy Sandbox
Business Model:Â Subscription (Cash Shop)
Platform: PC
ultima online
The Daily Grind: What’s your favorite MMO conspiracy?
You probably don't know this about me, but one of my hobby subjects is pseudoscience and conspiracies and why people fall for them. I've...
Loric Games commits Mythic and BioWare vets to building a survival game rich in story
What happens when you combine the experience of former BioWare and Mythic Entertainment devs with the survival sandbox sub-genre? We're all projected to find...
The Daily Grind: Do you prefer realistic MMO mounts or pocket mounts?
On the MOP podcast back in September, we answered a question from listener Sergio about neat MMO features with a long-running history in the...
Ultima Online is running PvP weekend events from now until December
Somehow combining the words "archlich" and "treasure" seems counter-intuitive, or at least dangerous; toss in the term "PvP" and you're probably looking at a...
Massively Overthinking: Do gaming ‘tourists’ ruin MMOs?
Yes, I know that's a provocative title. Yes, we're gonna talk about it with some nuance. It's a topic inspired by a Reddit thread...
Legends of Aria’s blockchain mess gets a new name – BRITARIA – as its token sinks
The crypto shenanigans around Legends of Aria just keep getting weirder.
Readers will recall that Legends of Aria, Kickstarted by MMO players as Shards Online,...
The MOP Up: Embers Adrift’s soundtrack swells prior to launch
With less than a week to go before Embers Adrift becomes the newest launched MMORPG on the block, the studio pointed out that its...
Massively OP Podcast Episode 391: Shuffling around dragons, pirates, and embers
Justin and Bree discuss Embers Adrift, WoW Dragonflight, Skull and Bones, Lost Ark, and LOTRO, with adventures in WoW Classic, Tower of Fantasy, SWG Legends, and Ultima Online, plus mailbag discussions on licensing for game streaming and MOP guilds, forums, and Discord.
Ultima Online dev reminisces on chasing cheaters and combusting castles
If you're a longtime Ultima Online player, you surely know the name Tim "Draconi" Cotten, even if only from seeing his name on holiday...
Ultima Online and Dark Age of Camelot observe birthdays, Halloween, and player memorials
Celebrations for Ultima Online's 25th birthday are in full swing, and just to make the birthday month extra special, it'll have Halloween layered on...
The Game Archaeologist: Dark Ages, the weird lovechild of Celtic lore and Lovecraftian legends
While the online world was fascinated by "the Big Three" Western MMOs in 1999 -- that would be EverQuest, Ultima Online, and Asheron's Call...
Working As Intended: My 25 years of Ultima Online
Twenty-five years ago my boyfriend, Paul, and I walked into a shop to find a new game to play together. He picked up this...
Massively OP Podcast Episode 390: All systems go for MMO launches
Justin and Bree discuss Star Citizen's crowdfunding, Wrath Classic's launch, Dual Universe, Mythic, Ultima Online's 25th birthday, Tibia, and LOTRO Before the Shadow, with adventures in SWG Legends and Truck Simulator, plus a voicemail topic on MMO systems proliferated across the genre.
Raph ‘Designer Dragon’ Koster reminisces on 25 years of Ultima Online
While our own Game Archaeologist columnist Justin offered a retrospective of Ultima Online (and its alt ruleset server New Legacy was delayed into next...
Ultima Online delays New Legacy into 2023, hosts in-game faire to celebrate 25th anniversary
At the top of 2022, MMO studio Broadsword was still on track to launch Ultima Online's New Legacy by the end of the year....
The Game Archaeologist: The legacy of Ultima Online
Last week in The Game Archaeologist, we traced the history of Ultima Online’s origin, development, and testing -- not to mention one pesky in-game...
Massively Overthinking: The weirdest ways we’ve leveled in MMOs
One of my favor flavors of fluff post we do occasionally is report on folks who have accomplished fame by leveling "wrong" in MMOs,...
Vague Patch Notes: The MMORPG industry shockwaves that still reverberate
A thought occurred to me the other day regarding World of Warcraft and the way that it deformed the MMO industry: People who are...
The Game Archaeologist: How Ultima Online got made
You know how there’s that yokel in every global chat channel that likes to troll players by claiming that World of Warcraft was the...
MMO dev Raph Koster disambiguates sandboxes, themeparks, simulation, and stagecraft
Veteran MMO developer Raph Koster, who himself is working on a sandbox MMO couched in a metaverse, is back with another dev blog this...