Official Site: Warhammer Online: Age of Reckoning
Studio: Mythic Entertainment/EA
Launch Date: September 18, 2008
Sunset Date: December 18, 2013
Genre: Fantasy RvR Themepark
Business Model: Subscription
Platform: PC, Mac
warhammer online
Perfect Ten: The most fun pre-launch MMO runs
You know what's really fun? The build-up to an MMO's release, especially when you're really invested in that particular game. Some of my fondest...
Perfect Ten: Unconventional MMORPG magic classes
Earth. Fire. Air. Water. These elements are all well and good if you want to summon Captain Planet for some reason, but they make...
COVID-19 gaming impact roundup: Studios working from home, War Thunder as an Army training tool
The global novel coronavirus pandemic continues to impact the gaming industry - here's the latest.
Warhammer Online fans will remember well the name Carrie Gouskos,...
The Daily Grind: What is your favorite memory from a shuttered MMORPG?
Free Realms. Warhammer Online. WildStar. Asheron's Call. We've lived through so these and so many other MMO shutdowns over the years, leaving behind screenshots,...
Massively OP Podcast Episode 264: Don’t feel blue, MapleStory 2
Justin, Bree, Eliot, and Chris discuss the pandemic's positive impact on gaming, MapleStory 2, Guild Wars 2, EverQuest, and Warhammer Online, with adventures in Animal Crossing, Star Trek Online, GW2, SWG Legends, Dauntless, and FFXIV, and an epic lightning round mailbag.
Perfect Ten: Original MMOs that never came to be
"What could have been" is a path that I travel frequently, especially when I write The Game Archaeologist column. It genuinely haunts me that...
Warhammer Online rogue server Return of Reckoning WAAAGHs its way to success
So let's talk Warhammer Online for a few minutes, shall we? The cult MMORPG ran for six years from 2008 to 2014, at which...
Perfect Ten: Dead MMOs resurrected via rogue servers
Last December, the Massively OP 2019 Awards gave its "Best Trend" nod to the rise of rogue servers in the MMO genre. Preservation of...
The Daily Grind: Is there a thing you secretly love in an MMO you hate?
Let's give credit where credit is due: Just because we dislike a game doesn't mean we dislike every last thing in it. Most of...
Here are the highlights from Camelot Unchained’s siege warfare demo and roadmap reveal
Note: We liveblogged the stream; scroll down to the end of the post for the latest.
The past week has been a whirlwhind for MMO...
Massively Overthinking: Contemplating Colossus and Camelot Unchained
You had to know we were going to talk about Camelot Unchained in this edition of Massively Overthinking, right?
Last week, City State Entertainment announced...
Perfect Ten: Tabletop RPGs that would make fun MMOs
Sometimes you have a deep and current reason for writing a column, something that is actively happening in the world of MMOs that requires...
Fight or Kite: MMO PvP needs to be memorable or it’s not worth the bother
The best combat-related moments I’ve had in gaming were always surprising feats or wild encounters with other players. They weren’t always victories, but those...
Fight or Kite: 2010-2019, the decade when PvP boomed and MMOs languished
The end of the decade is upon us. Many are now reflecting on how our lives have changed over the past 10 years. We’ve...
The Game Archaeologist’s ultimate MMO archives v3.0
Behind history are people and stories, some of them well-known and some of them obscure. It has been my mission in The Game Archaeologist...
Fight or Kite: Archeage Unchained’s leveling PvP is a test of resolve and avoidance
Welcome back everyone! For those of us in the US, the Monday after our Thanksgiving holiday can be a brutal one. Sleeping in (getting...
Global Chat: Remembering the MMO fallen
A discussion chain has been rippling across the MMO blogosphere as of late, with writers reminiscing about online games that have lived and died...
Fight or Kite: MMORPG PvP is about competition, not combat
Over the last month, Eliot has written a Daily Grind and Perfect Ten that really got me thinking about what PvP truly is. He...
The Game Archaeologist: The day Dungeons and Dragons Online dropped the free-to-play bomb
By 2009, the MMORPG genre had firmly established a norm for its business model. For over a decade, a monthly subscription -- usually $15...
The Soapbox: No, the MMO genre is not dead – but it could use a little positivity
One of my favorite idioms is "dead as a doornail." It always reminds me of the time I got sent out of my 10th...