The Game Archaeologist’s ultimate MMO archives v3.0

    
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The Game Archaeologist’s ultimate MMO archives v3.0

Behind history are people and stories, some of them well-known and some of them obscure. It has been my mission in The Game Archaeologist to research, document, and share these tales with you so that we will end up with a semi-comprehensive overview of the MMORPG genre’s history to date.

As I did last December, I’m once again delivering a comprehensive guide to all of the articles in this series sorted by decade and category so that perhaps you, too, may discover a few MMOs you never knew existed and trace the fascinating course of this genre’s history.  I’ve added all of the new columns from 2019, so that you can catch up on any that you have missed. Enjoy!

Wow.

Proto-MMOs from the 1970s and 1980s

MMOs from the 1990s

MMOs from the 2000s

MMOs that never launched

Miscellania

Believe it or not, MMOs did exist prior to World of Warcraft! Every two weeks, The Game Archaeologist looks back at classic online games and their history to learn a thing or two about where the industry came from… and where it might be heading.

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Rodrigo Dias Costa

Had to reread the one about Tibia. Had lot of fun on my LAN Houses days playing this with some friends, between matches of WC3, CS and Gunbound. They also used to have lots of edited private server with its own classes, monsters, skills and items. Besides the weird perspective and the lack of sound, this game was quite innovative.

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donvweel

Seventies and eighties unless you had access to aol or plato terminals there was no multiplayer gaming only for those with deep pockets. Akalabeth
https://en.m.wikipedia.org/wiki/Akalabeth:_World_of_Doom
and Wizardry was all that we knew.
https://en.m.wikipedia.org/wiki/Wizardry