SWTOR: Knights of the Fallen Empire makes large-scale operations and flashpoint changes

This autumn’s Knights of the Fallen Empire won’t be shaking up just the narrative foundation of Star Wars: The Old Republic but its group content as well.

A new developer diary posted today outlines all of the changes and improvements that BioWare is planning for instances when the expansion hits. Story mode flashpoints will get a solo mode and be far more level-flexible than they are today. The system will even bolster underleveled players so that they can play with their friends.

All operations will be raised to level 65 and given new rewards. BioWare promises that it’s planning improvements for the group finder, including a daily reward for tackling specific raids. The team did confirm that there will be no new operations with the expansion, however: “We felt it was important to first address some of the issues with our elder game before moving on to new content.”

Source: SWTOR. Thanks to Bob and GreaterDivinity for the tip!
SHARE THIS ARTICLE
Code of Conduct | Edit Your Profile | Commenting FAQ | Badge Reclamation | Badge Key

LEAVE A COMMENT

78 Comments on "SWTOR: Knights of the Fallen Empire makes large-scale operations and flashpoint changes"

  Subscribe  
newest oldest most liked
Subscribe to:
GoJammit
Guest
GoJammit

Gurnlei GoJammit A KOTOR that doesn’t transport me back 10 years though.

Gurnlei
Guest
Gurnlei

GoJammit KOTOR?

Sum0ne
Guest
Sum0ne

sray155 crawlkill  “those changes are also discussed during an expansion’s pre-launch to attempt to draw back players who’ve left.”  Thus making it an expansion feature

srmalloy
Guest
srmalloy

It’s not all the story-mode flashpoints that get a solo mode, just the ones that are “important to the core story” — Athiss, for example, because it doesn’t advance the overarching storyline, doesn’t get a solo mode, while Maelstrom Prison does, because it hooks in Revan. And some of the flashpoints — but again, not all — have been converted to tactical flashpoints like KDY is, but it’s a different selection of flashpoints — you can do Boarding Party solo, but in a group you’ll need the industry-standard tank/heal/two DPS team makeup, because it isn’t in the tactical list.

And the bidirectional bolster is going to affect some players significantly. With the introduction of the outfit designer, players got a reason to go back and farm badly-outleveled flashpoints for gear that might drop because they liked the item’s appearance, even if it was just a green item, so they could use its appearance in an outfit (or because the flashpoint dropped a moddable item they could use for a companion); they could just skate past the mobs they didn’t want to fight and only engage the ones that dropped the item(s) they were after. Now, you’re bolstered down to an ‘appropriate’ level for the flashpoint, which means that you’ll get your ass handed to you if you go in solo — but if you do, the game will give you a godbot like the Forged Alliances flashpoints will, so you can breeze through the flashpoint the way you did before, except that you’ll have to fight everything, because having a godbot doing 90+% of the fighting somehow ensures that you’re “experiencing content at the difficulty level intended”. Thanks, but I’d rather have the option of going in solo at my actual level and farming it directly.

The class- and level-appropriate drops sound good, but if all they’ve done is ensure that ‘appropriate’ items drop in the flashpoint, it doesn’t address the problem of the jerk players who ‘need’ on everything whether or not they can use it, and with the increased spread in level that teams will be composed off, having a jerk with a level-20 character ‘need’ on the level-65 drop of gear they can’t use will be even more annoying. If the drops go directly to each player in the flashpoint, though, that eliminates the problem, but that’s a significant change to the way drops work in game; it will be interesting to see whether or not Bioware decided to go that route — City of Heroes had no ‘general’ drops, with every drop going to a specific character, so there was no angsting over ‘need vs. greed’ or ‘ninjaing’ loot.

Looking at the description of the way bolster will work, both up and down, though, it looks as if it may be the first small steps toward implementing a mechanic similar to the sidekick/exemplar system that City of Heroes had which let players of different levels team up and play through content for any player in the team without having some members of the team be over- or under-powered for the content. If so, that will address a significant hole in the game that creates a barrier against existing players bringing friends into the game and having to start new characters if they want to play with their friends.

EricCartmanboy
Guest
EricCartmanboy

MEGALUS uhmm how is the Fallen Empire story that is coming up no new content?? Maybe it´s just not the type of content you wanted.

Tamanous
Guest
Tamanous

Dnote kunda311 I certainly hope an Operation releases within 6 months. I just can’t see an entirely new story arc not having an ultimate show down piece at it’s end which Operations bring. I suspect we see a flashpoint very soon after expansion though.

Tamanous
Guest
Tamanous

ntellect I think what makes Star Wars more accessible to many is that fact it isn’t a hardcore science sci-fi. It is really mostly fantasy as the and story drives the interest. I love me some real sci-fi especially the new trend of real’ish science movies but Star Wars is sort of like steampunk in a way … far more futuristic than traditional fantasy but built around wonder and imagination more than reality. I mean … does anyone wonder why wall terminals in Star Wars all look like 1970’s massive computers? It’s about flamboyant flavor text which is basically what draws interest in high fantasy for the most part.

Star Wars definitely draws a different sort of audience and is far more accessible than most other sci-fi. If developers stay smart (I say “stay” as if they remained so thus far LOL!) they will treat the IP with respect and always have a solid fan mmo fanbase. This is why I firmly believe this IP can support 2 dramatically different types of mmo on the market. We just need that second sandbox version again!

MEGALUS
Guest
MEGALUS

No new content: check. Waste time with old content: check. Make everyone eat it up: check.

Bobuster
Guest
Bobuster

SoMuchMass It doesn’t now: it gives below Tier 1 (out of 3) endgame gear and some comms to purchase Tier 1 gear. People who run the solo Flashpoints don’t do it for the gear now: they do it for the story.

(The only reason solo mode is repeatable now is due to the fact that people were getting stuck when it was only a 1-time mission and they abandoned that mission. People get better gear from solo dailies than solo Flashpoints.)

Bango
Guest
Bango

theblackmage75 Who on earth cares what the self-important reddit community thinks. Plenty of other MMOs with raids in them.