The Daily Grind: Does World of Warcraft need another new class?

During this week’s podcast, Justin expressed some frustration over his efforts to enjoy an alt in World of Warcraft. All of his characters, he said, just didn’t feel the same, and he wasn’t loving them. In the end, he rekindled his love for all things demonic with his Warlock, but what went through my mind — prompted by other topics on our agenda that day, like Black Desert’s Dark Knight — is this: Isn’t it time for a new WoW class altogether?

I ask this because I’ve shared Justin’s annoyance over losing my own emotional attachment to my WoW characters as they’ve taken so many twists and turns in what they can functionally do over the years. I really liked the Monk class because it didn’t have that baggage. (Demon Hunters, not so much, not really my thing — I thought they were a bit redundant in theme.)

A true bard class, however, would basically get my instant preorder, and this from a girl who hasn’t had an urge to play in a long time. And I’m not crazy: Go forth and google “WoW bard” and take a look at all the people anxious to see it happen post-Legion — and not just in April Fool’s Day fun.

Also, bards are the best class, period.

Do you think WoW needs a new class in the next expansion? Do you think it’s ever going to happen?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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54 Comments on "The Daily Grind: Does World of Warcraft need another new class?"

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Totakeke

They don’t need new classes. What they need is to add more specs into the game that act as different classes. They can literally just re-add the old survival spec to Hunter and call it a new class and everyone who miss playing that would be happy again. Or even better, give Hunter a bard spec where the buffing and healing would come from something that’s inspired by the old Totem Twisting people did with Shaman back in the day.

Death Knights already have Clawing Shadow, just give me a caster DK already. Let warriors fucking scream at players to heal them and hit things with banners. Or a Mage go full Arcane Warrior and tank.

Like come on, this would be heckin cool.

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Bannex

Wow doesn’t need more classes, they need to fix some of the ones they have, add specs or move them around and really try to make the general gameplay more modern.

I’m not saying they couldn’t come up with a new class, although they clearly struggled with the demon hunter specs. I’m just saying that there are abilities that belong to other classes and it seems that aesthetics are getting spread thin.

Why is typhoon a druid spell and not a shaman one?
Why can’t windwalkers double jump, slow fall or do anything remotely close to wind walking?
Demo, fire and ele need to be reworked do they aren’t all mostly fire specs.
Survival hunter should’ve been combat and outlaw should’ve been survival. All they had to do was change the names and graphics of abilities.

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Oleg Chebeneev

>although they clearly struggled with the demon hunter specs.

And why is that? People love demon hunter

>Why is typhoon a druid spell and not a shaman one?

Cuz shamans control elements, and druids are about nature. And typhoon is nature thing. There is huge typhoon in Darkshore that is controlled by archdruid.

>Why can’t windwalkers double jump, slow fall or do anything remotely close to wind walking?

Because its just a name for fighting style. They arent mages to fly around.

>Demo, fire and ele need to be reworked do they aren’t all mostly fire specs.

Demo and ele are not fire specs (and never were. warlocks fire spec is called destruction). And fire spec of mages is specifically design for pyro playstyle. Nothing wrong with it.

>Survival hunter should’ve been combat and outlaw should’ve been survival. All they had to do was change the names and graphics of abilities.

Do you even think before making suggestions? Outlaw spec based on combat points/finishers same as other rogue specs. How the heck it would fit the hunter? Both specs belong where they are.

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Bannex

Typhoon should be an elemental spell, do you know what a typhoon is? The typhoon in darkshore should be maintained by shaman.

Sorry about demo I meant destro, easy on the nerd rage.

Demon hunters only have 2 specs, obviously they struggled on making a third.

Monks could double jump before mop was launched.

Obviously the combo point thing would have to change, previously survival hunters were more about quick instacast damage with no windup. I think survival hunters feel weird as a hunter class and maybe outlaw doesn’t fit but don’t be an asshole if you don’t know what you’re talking about.

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Malcolm Swoboda

A Heroic class that looks more damn heroic. And maybe a ‘normal’ class. So like, 2-3 more at the very maximum, and no rush.

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Ryan Allgood

Actually, I’d prefer to see more specs added to the existing classes.

Unfortunately, this will never happen because people would explode if they didn’t add a spec to every class at the same time, and adding 12 specs to the game would be an extremely daunting task.

However, if they *did* do this, I’d love to see them use it to expand role options to classes. Add a tanking spec to Hunter, a healing spec to Rogue (Bard!), etc.

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Little Bugbear

Bard or maybe a Lore Walker class could definitely fit. We could also get a class that has more to do with the Old Gods (Even though Priest already has a lot of Old God influence). I feel like the next expansion might be like Rise of the Old Gods or something like that. So a new class that ties into the Old God might also be a possibility.

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Iain B

Uhh, they just added the Demon Hunter with Legion…

Polyanna
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Polyanna

I doubt we will get a new class in the expansion after Legion. If we get anything along those lines, it most likely will be adding more races and possibly a third spec to Demon Hunter. They might try yet again to rework some existing specs to change their play style or jazz up the ones that have suffered most in Legion. But with twelve classes already there is not a whole lot of room for maneuvering without stepping on the toes of some existing spec.

More likely the next expansion will involve some sort of variation and iteration on the deeper concepts of Legion, like the artifact system and its basic premise of “infinite” progression. That hasn’t gone over super well with everyone, but it is central to Blizzard’s strategy of making progression a smoother, more continuous, and, more importantly, never ending incentive for players to stay in the game all the time, over the long haul.

My wild ass guess is that artifact weapons will, as they have hinted, become obsolete when Legion ends, but they will be replaced with the next iteration of the same basic idea, which will be Blizzard’s first crack at an account-wide system of continuous progression, similar in concept to ESO’s champion points.

I would expect it to have the same “infinite” levels that unlock in blocks regularly over time, and sharing of progressive power gains by all character on an account, with knobs you can use to tune the specific benefits of that power for each character or spec. And because they’re Blizzard it will be an interesting, but probably unsurprising iteration on how other games have done the same sort of feature, with a bit of new polish all their own.

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Utakata

/Feature please! <3

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Sally Bowls

New classes are an ongoing expense; every single patch and expansion, you need to do the creation and balancing. So, if in doubt, best not to. OTOH, new classes get people excited.

My complete guess is new race in 8.0 and class in 9.0; but a new class in 8.0 or no new class ever would not be a big surprise.

And it probably should be a mail-wearing, Hero class who has a ranged DPS role. Just like IRL, I would rather minions do the work, so turrets or pets please: tinker/engineer or necromancer?

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Dread Quixadhal

What WoW needs, is a clear path forward. Legion did some things right, but really dropped the ball in many areas. The core of the problem is trying to make a one-size-fits-all game. There are casual players and “hardcore” players. There are PvE people and PvP people. Nothing you do is going to make them all happy unless you isolate those groups from each other and put them on their own servers.

Casuals HATE being forced to do anything outside of what they feel like doing. Forcing them into mythic dungeons for artifact or crafting quests is stupid. It won’t make them like it, they’ll just play up to that point and walk away until the next expansion… or until they get hooked by another game.

Hardcore players HATE being forced to do thousands of “fetch me a spoon” quests. They generally want to rip through the storylines and get to what they consider to be the meat of the game, raiding.

PvE and PvP players generally dislike being forced into each others camps. EVERYONE despises the constant rebalancing that screws over half the players every time they feel like tweaking something, because they refuse to separate PvE and PvP gear and abilities.

WoW started out in the Everquest model (and text MUD’s before that), where the “endgame” content would only be playable by people who were willing to work together to defeat it. They abandoned that concept in Wrath and started trying to appeal to casuals, letting people solo everything up to the level cap, and making dungeons quick and easy. Keeping some raid tiers as “hardcore” did a reasonable job of keeping their older players while still attracting new ones.

Blizzard needs to decide on a path and stick to it, or they need to split servers up into groups that have different requirements. I don’t like being forced to do mythic dungeons to continue my basic storyline (artifact). I don’t care how easy or hard it is, but I’d prefer to be able to use the raid finder so if the hour or two I have ends up being while my guildmates are asleep or busy doing their usual raids, I can still do it and continue progression.

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Robert Mann

What WoW needs is to decide what it is. Is it meant for casuals, meant for raiders, for PvP battlegrounds and arena, meant for people in between who like cartoony graphics, or what?!?

They flop around trying to target everyone, and it hasn’t really been working. I mean, they are huge, and all the developers want that success, but at the same time they mostly get curiosity bumps and friends/family retention right now (at least in the west that seems to be the majority reasons for playing.) They went from more hardcore to more casual to more hardcore again… it doesn’t inspire a lot of confidence in those playing for a given style of content.

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jay

Didn’t they literally just get a new class? o.O

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Dug From The Earth

At this point, anything new they add to WoW, only adds a couple months of revival to the game.

What WoW needs, is a sequel.

All Blizzard is doing at this point is injecting artificial flavor into something that has long since lost any real flavor.

as for bards…

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Oleg Chebeneev

Lol. WoW is probably the least MMORPG that needs a sequel

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Dug From The Earth

Why? Because so many people are playing it? If anything,thats what prompts many other games to MAKE a sequel.

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Oleg Chebeneev

Because there is no reason to make it. Game aged very well and looks excellent visually. They can implement any features and ideas in WoW, what for do they need WoW2 for? To compete with their own game and drag playerbase from one game to another?

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Akufen

Just got DH’s so unlikely to get a new class. New race is likely. Ogre please!

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Bruno Brito

We absolutely need a combat bard like ETC.

And we need more ways of playing, like combat priests, combat mages, tank rogues, tank shamans.

The more versatile you have your game, the better.

Alatar
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Alatar

Start by defining what a “bard” is. The only thing MMOs seem to agree on is they have music as part of their toolkit. After that, it’s all over the place. Oh, and they’re not tanks.

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Bruno Brito

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starbuck1771

Yes they do.

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A Dad Supreme

They need two if anything.
All that will happen by releasing one is what happened when they released WOTLK… everyone will play the new class.
Introducing two will spread out the grouping load rather than a glut in tanks, healers, etc that historically happens.

pepperzine
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pepperzine

No. They should focus their efforts elsewhere to improve the overall quality of the game.

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Jack Pipsam

Sure.

I mean I loved Monk’s too, I think another normal class (not some hero class) into the game would be fine.
Not every new expansion needs to introduce one, but it’s always a good way to add some extra spice into the game and certainly helps with marketing of the game, it’s a lure which brings people back.

For example if we ever get the South Seas expansion, a Swashbuckling class could be fun.

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Utakata

Ninjas and Reapers. Gnome exclusive! <3

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Bruno Brito

Never. Again.

styopa
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styopa

Do we need another ridiculously overpowered class? Because, let’s face it, Blizzard lost *any* sense of proportionality or caution when introducing new classes, already starting with the death knight. Sure, it’s been nerfed over the years (if abject abandonment in terms of story, attention, or care is ‘nerfing’) more by erosion than anything else, but monks? Demon hunters?

Right now, a friend and I are leveling 2 monks together. First – +50% xp buff for an hour every day, and another every 10 levels? Hahahaha. Second, they can rez. And tank. And dps. And heal. And outbubble pallies (shielded from harm and bounces damage at attacker, thanks very much). And do these things all better than pretty much anyone else. We are 2-manning instance content basically at-level. THAT’S STUPID OP. Every time we think ‘you know, this would be nice’ we seem to get it. Just hit lvl 70 and get the ‘purple flying cloud’ which didn’t seem op because it wasn’t fast…until we realized we could insta-cast it while falling (never die from falling again) AND MOUNT from it mid air (ie druid flight form).

I haven’t played a DH but they seem pretty OP as well.

So really, it seems that Blizzard are incapable or uninterested in adding any sort of judiciously balanced classes anymore. Do we need another such class or are we good with WoW morphing into CoH?

Alatar
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Alatar

Don’t get TOO used to that flying cloud “save me from falling” bit. Zen flight doesn’t work in paces you can’t fly (e.g. WoD before Pathfinder achievement, Legion). You can go splat when you get used to it.

You didn’t mention the reduced falling damage, though. And the double effect of all food buffs. Monks are awesome.

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Scratches

Except the reduced fall damage and food buff buff are Pandaren things, not Monk things…

borghive
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borghive

I’d rather them focus on revamping the current classes bring them back to a state where they are actually fun to play again. The great prune in Legion pretty much made almost all the classes just flat out boring to play now. Blizzard needs stop this obsession of trying to target every single gamer type and bring this game back to it’s roots. Having some complexity and depth is okay for the average MMO gamer in my opinion.

Pharaoh90
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Pharaoh90

I would love to see a Bard class in WoW. I agree with the poster below that said it should be ranged, as well. However, I’m in the camp that thinks the class should start at level one. Bring more life back into the earlier zones.

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Oleg Chebeneev

Why not? New things if implemented well are always welcome. I would personally love to see a range/melee hybrid with PVP gameplay based on predictions. Something like mesmer in guild wars 1.

I also think Demon Hunters are awesome, especially tank spec.

Richard de Leon III
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Richard de Leon III

I think new classes are always welcome. I personally would also like a bard. But i also would like a mail-using spellcaster, not necessarily melee but more in the 15yd range rather than the 30yrds of standard ranged casters. More close in area spells and more battlefield control.

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Targeter

Yes, preferably something that wears leather so I can continue to laugh at Rogues.

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Jokerchyld

Didn’t they JUST introduce a new class with the demon hunter? If you are asking for ANOTHER new class already, I don’t think the issue is with classes.

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Loopy

As much as i enjoy having a plethora of classes to choose from, i think WoW has plenty. The distinct specs play very differently from one another, which brings the total number of “classes” to over 30. And seeing that we just got our Demon Hunters, i don’t think a new one is warranted.

That being said, i would like to see RP coming back to RPGs, and specifically MMORPGs. There are so many systems that are designed to break the role playing aspect (instant this, auto that), it’s what generally drives me personally away from them. How do you do that without alienating a massive population of your game?

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Denice J. Cook

Bards are always fun– even the boring buff bots of DAoC– but then again I’ve played electric guitar and bass in rock bands on and off all my life, so I love characters who play instruments in games as well. :P

What World of Warcraft really needs is official Vanilla servers, though. The class cataclysm that was Cataclysm nuked the game I loved into preschooler fare, and it’s been taking a one-way trip down Facebook Road ever since. Official Vanilla servers are about the only thing that could ever bring me back to WoW.

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Schmidt.Capela

I still believe the best approach for WoW would be to add more specs, and perhaps even roles, to existing classes. Many of the new class ideas people have aren’t full fledged, three-specs classes, but rather a single spec that could fit reasonably well into an existing class.

It would also allow Blizzard to add back a few favorites they discarded as WoW evolved. An official Shockadin spec, anyone?

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wild-abyss

Oh, man, this!
I loved my Shockadin. Holy DPS priest. Frostfire mage. Good times… that could easily come back, WoW.

deekay_plus
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deekay_plus

i have no real opinion either way as i’m rather unlikely to ever play wow again. i will say that dark knight felt like crap to me to play tho and very unlike other wow classes i’ve played or tried out in terms of that feeling of oomph and impact.

and demon hunter looked absolutely uninspired and dark knight deriviative from what i could tell.

i also realize that pretty much all the truly creative talent that once made wow the giant it is have long since moved on to other companies and projects and the game is locked into a “this expansion is the best yet” until the “this expansion sucks” cycle. so i don’t have much hope for enjoying future classes if one was to be added and i were to try it and give the game another go.

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Katriana

I haven’t played WOW in years and don’t see that changing anytime soon (though I have learned to never say never). Kind of surprised to hear you mention that they don’t have a bard class. That seems to be a staple class for most fantasy MMOs so it does seem odd that WOW doesn’t have one. I doubt it’s inclusion now would make any real difference to the game though.

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Rumm

It needs a new Ranged class, absolutely. All 3 of the new classes added to the game have been melee (3 also seems like an abysmally small number considering the game’s age; FFXIV did that many in one expansion). They even took away one of the Hunter ranged specs and gave us the abomination that is Survival. All 3 of the new classes were also tanks, with monks getting all 3 roles.

The game needs a new Ranged class with a healing offspec.

Richard de Leon III
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Richard de Leon III

I actually like survival, when i made my first hunter i specifically used him in melee even though that wasnt optimal.

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wild-abyss

It's been 84 years...

Crow
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Crow

My experience with WoW was that after every major patch, I was playing a new class. One of the downsides.

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Targeter

Ain’t this the truth. Rotations, CDs, stat priorities, BIS gear … it all changes between major patch releases. Keeping up with can be rather exhausting (which is why I am currently enjoying the hell out of my break from WoW).

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Piros the Third

Eventually? Absolutely. WoW thrives on adding big, shiny new things for players to have every so often. It’s a bit tricky to come up with a new class without stepping on something else’s toes, but I’m sure it can be done.

Next expansion, though? No, certainly not. The usual pattern (MoP and WoD were the exceptions) was race->class->race. I don’t think they’ll give us an expansion with neither again; after the whole WoD debacle, they’ll want to avoid comparisons. But a new class right after a big, hotly-desired one like Demon Hunters? Ehh. I don’t think the time is right.

We’re due for a race (or two) next expansion. I’m fairly confident in that. (WHICH race is a whole other affair; I have a list of what I think are likely candidates, but who knows with Blizzard.)

Richard de Leon III
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Richard de Leon III

Personally I would love either an ogre or murloc on the horde side.

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BalsBigBrother

New classes are generally a good thing for any mmo and certainly help generate some buzz as can be seen from FFXIV and ESO (as recent examples). However, personally and speaking only for myself I am beyond caring what Warcraft does anymore and couldn’t give two hoots if they added 2, 20 or 200 classes.

At this point in time World of Warcraft has no relevance to me as a gamer. Please don’t see this as hate its not I generally enjoyed what time I had in the game. Simply put I have moved on in my gaming needs and as a game it no longer meets those needs. Something I don’t see changing anytime soon.

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TheDonDude

Yeah! The more classes, the better! Bard, Necromancer, or Tinker!

Will it happen? It’s a definite maybe!

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Vice Vandal

I’d love a tinker-like class, Gelbin Mekkatorque looked so cool in the Legion cut-scenes.

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