EVE Online is killing off the last remnants of walking in stations

Hey remember EVE Online’s walking in stations, the talk of the genre a decade ago? Remember when all we really got was a captain’s quarters where you could finally see your character moving around as more than a flat avatar? Even that is now coming to an end.

In a dev blog this week, CCP says that “development time involved in maintaining the current state of the feature is significantly disproportionate to the number of pilots using the feature,” due largely, we assume, to the fact that the feature was a half-measure to begin with that was never developed further. While usage increased when EVE Online went free-to-play last year, it’s shown “steady decline,” and CCP doesn’t want to devote 4-6 weeks of art team dev time on it any longer.

“It is of course important to note that while use has been falling steadily over time, part of the reason for further decline recently has been a change in the default view that occurs when a character docks in a citadel, which doesn’t offer captain’s quarters and switches the account setting to hangar view,” says the studio.

Moreover, upgrading the captain’s quarters “to a standard that would reflect current graphics technology would take roughly 6-8 months of development work” — not something CCP feels is worth it, as “the underlying infrastructure would need to be stripped out of the client and rebuilt from scratch.”

Captain’s quarters functionality will be removed in August, but you’ll still be able to view some of your stuff:

“The ability to view your avatar in 3D will remain in place through the show info window on characters. You’ll also still be able to customize the look of your avatar through the station services panel the same as you can do right now. All the apparel that you currently own will still be available to you and will remain usable as it currently is now so that you can show it off to other pilots. There are no plans on the roadmap right now to expand on the locations within the client where your avatar will be viewable to others, however given that the character creation system and the avatar system remains untouched by the removal of the captain’s quarters environments and is regularly maintained as part of the new player experience, there is the potential possibility for this in future.”

Forumgoer opinions on the move are mixed; many EVE players considered the feature a waste of time to begin with, believing that visible, mobile player characters would add nothing to their hardcore sandbox. Others consider mobile toons fundamental to the genre and a doorway to a deeper, stickier MMO. And still others are ticked about the money they’ve sunk into their cosmetics, which will now be visible only through a panel.

Massively OP EVE columnist Brendan Drain penned a lengthy piece on the walking in stations issue last year, arguing then that it’d be worth CCP’s while to turn its attention back to the forgotten feature.

RIP, walking in stations.

Source: Official site. Thanks, CistaCista!
SHARE THIS ARTICLE
Code of Conduct | Edit Your Profile | Commenting FAQ | Badge Reclamation | Badge Key

LEAVE A COMMENT

57 Comments on "EVE Online is killing off the last remnants of walking in stations"

Subscribe to:
Sort by:   newest | oldest | most liked
Karma_Mule
Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Karma_Mule

It’s too bad the push to make EVE a more fully-rounded MMO didn’t work out. I can see why they made this decision, it’s an absolutely practical one. It’s the sort of change that would have made me revisit it and perhaps sink a lot more time into it if done right, but their initial partial attempt wasn’t very compelling. IMO it relegates EVE to remaining in the niche it’s in, and depending on how much you like the current game that’s either a good thing or a bad thing.

Reader
Loyal Patron
Patreon Donor
Dobablo

The walking around stations always annoyed me. Capsuleers should stay in capsules. Leaving is stupid, risky and, at least in the original lore, impossible.

Reader
Loyal Patron
Patreon Donor
Cypher

Seems to be a trend… anyone play x:rebirth?
And by that I mean the half arsed implementation of walking in stations…

Reader
Lateris Ablon

I blame the goons :) I am so glad I never purchased clothing in the store..oh wait I did…No one uses it because there is nothing to do due to lack of any features. What next? Remove PI because CCP Games never finished their promised features with PI? Will Projetc Nova get killed because upper management had a new hair to cut?

Reader
Kenneth Sheppard

This really seems like it would be at odds with the current push for new blood in the game. With all of the free account players out there, I’m sure there is a sizable chunk that wants walking in stations. A survey should at least be done, successful companies don’t just assume that they know things indicated by 5-year-old data.

Reader
Slaasher

Seems to me that if they are getting rid of it because not enough people are taking part in that aspect of gameplay the issue is that they didn’t make it very engaging. I might have been tempted to make it better rather than scrapping the idea.

Reader
Melissa McDonald

Not sure why, but space games that are great at the “space” part seem to suck at the avatar part. Games with strong character content seem to just phone it in for the space part. Looking at you SWTOR. STO is better, but without ability to crew and travel together (which you can do in SWTOR), space is an exercise in loneliness.

Star Citizen, game nation turns its lonely eyes to you. Woo Woo Woo.

Reader
cista2bpo

Exactly, for the first time ever I am thinking – 10 years from now I might be hanging out in Star Citizen and not in EVE.

Reader
Scrungle

Bad move IMO, with all the new space sims out now that have space ships AND walking around Eve will continue to see it’s steady decline.

Reader
Eric Sutton

I Demand Walking in Citadels!!!!! At least they wont spend time nurfing the crap out of the spaceships side!!!!

Reader
Kickstarter Donor
zeko_rena

Not sad to see it go, is a shame not much ever came of it, but I am glad CCP at least gave it a go
Also

“insert random comment how I could have done it better here”

Reader
Kickstarter Donor
Scratches

But they didn’t really give it a go. They practically abandoned it as soon as it was released, all because they thought it was a great idea to add an in-game microtransaction store and price cosmetic t-shirts at $20 and monocles at $60.

It’s almost like they, speciously, took the backlash from MonocleGate as a repudiation of the entire WiS concept, when it had nothing at all to do with WiS

Reader
Kickstarter Donor
zeko_rena

You do know that it was not just the $60 monocle that was the main focus of the backlash of WiS, they sunk a lot of development time into it, and it didn’t produce much

While at the same time the rest of the game was suffering from it, personally I don’t give a crap if they sell a monocle for $60 or $60,000 dollars, too much development time was being spent on it, and that was what really got a lot of subs to quit.

Reader
Armsbend

It gave a clear picture that CCP doesn’t possess the talent for this kind of thing.

deekay_plus
Reader
deekay_plus

eh the captain’s cabin was quite nice to look at and the controls were decent enough all things considered.

they once had plans for various interesting things to do on stations in years gone by. but there was massive player revolt over the initial implementation that was said upfront to be step one of a longer process to bring the plans to bear, which was long over due and something i had heard constantly about being added any time now for years prior from every eve player/fan i encountered.

just they went about the intial implementation test bed in the wrong way (forced spawn into it and removal of ship spinning, along side adding their cash shop, plus leaked memoes talking about multi hundred dollar golden toilets). and that resulted in a massive feedback campaign and mass exodus from teh game.

which since then questions from random people on the forums asking about station ambulation development get zerged down hard.

April-Rain
Reader
Kickstarter Donor
April-Rain

This was going to be the killer feature for me but it never progressed and monicle gate played a big part in securing its fate even though I did buy items for my toon.

I had visions of hanging out in bar’s, casino’s and clubs with my friends a bit like the citadel in mass effect but I guess my vision for this was a little too much for CCP to pull off.

Sad to see it go, but in its current carnation I guess its not worth it.

Reader
Loyal Patron
Kickstarter Donor
Patreon Donor
kgptzac

After reading the deblog I feel it’s increasingly obvious that the final manifestation of CCP’s post-Incarna Eve PR strategy is here: The ultimate punchbag, known as WiS, will finally be gone, and there will no longer be a PR-excuse where CCP would say “hey bitterdevs, we are working on fly-in-space, instead of that aborted fetus over there known as WiS, see how much we love you?”

There’s a distinctive lack of imaginative courage lately for CCP. The Eve universe is supposed to be much larger than a sand-castle-kicking-box. If the new PC FPS game isn’t vaporware, then I’d like to walk around as a merc in a room with my capsuleer characters, and marvel at their galactically expensive clothes in close proximity.

Reader
Rolan Storm

Looks like they are moving backwards instead of moving forward, but they are sure it is strict opposite.

Reader
Dima Wisotski

I kinda have mixed feelings about this.

On the one hand – in its current state, WiS was useless, and complete waste of resources.

On the other – for me, and some others, it was a symbol of…well…hope for the exciting future. Where CCP will finally take EVE beyond sov-grinding killboard-whoring trollfest with clunky UI, outdated and pathetically boring combat system, and constant never ending circle of balance screw-ups. I looked at my character in captain quarters, and dreamed that in the future, EVE will finally become something more.

Its sad for me to see CCP completely abandon all dreams and plans to expand EVE beyond what its currently is.

Reader
cista2bpo

It is a sad day.
For those interested, this is the little character model video that started it all. When CCP aired this in-dev teaser back in 2010, this level of animation was an absolute sensation. In EVE we were used to matchstick-men character portraits only. My jaw hit the table so hard it still hurts on cold days.
http://www.youtube.com/watch?v=Gf26ZhHz6uM

Reader
Kickstarter Donor
Dividion

So they couldn’t sell enough monocles to finish it? Not surprising. :)

What is surprising is that they couldn’t put together a simple instanced promenade, even if it was the same in each station, with maybe an automated clothing shop, a mission terminal and a robot bartender. Plaster a few corporate logos around the place and call it a day.

I think they probably just aimed too high.

Heck. The whole movie “Passengers” was entertaining and look how many actors that required.

Reader
Melissa McDonald

A shame, they created a nice avatar builder, but nothing to do with them. There should have at least been space stations for socializing.

Reader
Lateris Ablon

And for trading :)

Reader
Jeronimo Collares

CCP mercenary… EVE ll die.

Reader
Armsman

Wow – so are they refunding all the money players spent on Pants and Monocles for those that made use of the Captain’s Quarters view? ;)
[Of course it IS EVE so why shouldn’t the CCP Devs be allowed to scam the players too, right?]

Reader
Kickstarter Donor
zeko_rena

Haha now I am imagining people actually buying items just to stare at themselves in CQ

Reader
Denice J. Cook

Apparently, not too many players ever bothered buying items for their characters to begin with, or CCP would have more resources to keep up stations with.

Reader
Lateris Ablon

Check out my clothes, I buy them.

sxman
Reader
sxman

as a long time player , not sure if it was a useless feature although I never go into captain quarters , it had it wow effect when it was first introduced then we all pretty much knew it wasn’t going anywhere . its another case of eve ” its not broke but lets fix it anyways ” .
looking at dust and eve together they never put any large effort in player models or just couldn’t get it right . the had the technology in dust it seemed and could have integrated all of it together with walking in stations in eve but it was a chance floundered . here’s the thing in my opinion lot of vets will tell you its a useless feature but if eve had wanted to grow to a different audience today then 10 years ago walking in stations or planets for that matter , interacting with other players on a different level would have been well worth it . so many possibilities of new content , rp , really live inside the world . it just boxes it self in as it grows older .

Reader
Daniel Reasor

I always thought of walking in stations as beta testing for the code that CCP’s World of Darkness MMO was going to run on. Once work on that MMO stopped, it’s undertandable that work on ground movement in EVE stopped. The real reason for walking in stations had dried up and blown away.

Reader

If you half ass something, expect people to half ass use it. EVE online is pretty much going to stay the way it is. I see no big problem with that as lots of people love the game, but I don’t expect further innovation from them and the game has never really felt like a place I can immerse myself in.

I for one never liked the concept of existing as a ship. So the idea of getting a fleshed out world for my avatar to live in had lots of potential for roleplay, etc. Guess that idea is done and so is the tiny interest I had in this game.

As a whole, I don’t know what to make of the studio. They missed there chance at making a World of Darkness MMO and their VR experiments are just that, experiments in a market with poor hardware penetration.

Reader
Jeronimo Collares

…no, the idea is make u expend money in CCP. Nothing more. So, no station, no interaction, just war, war, war, ISK, money, ISK, money. EVE is death!

Reader
Thomas Zervogiannis

Indeed. I read once a comment in the forums that to resume development on the feature CCP would have to “find a meaningful gameplay reason to go with it”. Failing that, I think I agree with them removing it though, it just felt half-arsed. It is still sad and obviously I would rather see it fleshed out.

As a player of this game I do not see something being removed from it (exactly because it was meaningless as a feature), but I do see a missed opportunity. Obviously, that based on and biased by a non-roleplayer’s perspective.

I can also understand the rage of those sinking money into cosmetics. CCP can always set things right on this front by offering an optional refund on this kind of items but we all know this is not going to happen.

wandris
Reader
wandris

The feature could have been pretty good, but the walking was way to slow. Felt like a 2 minute journey to walk down a 20 foot corridor. A bit more speed and maybe some bhopping and it would have been a great success.

Reader
Wilhelm Arcturus

The problem with walking in stations has always been that, in order to make it a viable addition to the game that would attract new players, CCP would have had to essentially create a new game around that feature. Blizzard has the resources for that sort of undertaking. CCP demonstrably does not. CCP had to ignore space and strip White Wolf of people working on World of Darkness in order to get the captain’s quarters going. To make a real feature out of that from there would have required a lot more neglect of the rest of EVE Online.

In the end, EVE Online is a game focused on spaceships. Trying to make it something else rings of changing horses mid-stream or at least a lack of focus on what is paying the bills.

Reader
Tithian

All they really had to do was create 4 promenades (1 for each race), put access to it in stations, add a few interactive objects (chairs and tables for example), maybe add a couple of terminals to access missions, and then call it a day. The RPers would love it.

You don’t have to be Blizzard to be able to do it.

Reader
Wilhelm Arcturus

“All they really had to do…”

Things are always easy for the people who don’t have to do it. I think you are dead wrong assuming it would be easy as well as that being enough for people and you completely overlook the maintenance aspect of it. Once something is in it requires ongoing support. If you actually read the statement from CCP, they spend weeks on this feature every year. It is a drain on their limited resources in a game where players are looking for fixes and support on features that actually involve actual game play.

Reader
Castagere Shaikura

The feature just didn’t fit the cut throat nature of the game. Walking in stations was a social feature and eve is about screwing over as many other players you can. I guess some call that being social.

Reader
Michael18

I feel like this could be one of those cases where devs misinterpret the data they collect in game. They always think if a feature isn’t used much, it’s not important for players and the community. But this can be very wrong.

A good example was Turbine’s decision to no longer add group content to LOTRO. Many players do not run small-group instances or raids very often, but having the option plays an important role as a long term goal and for keeping other parts of the game relevant (gear upgrades, crafting, economy). So it wasn’t a surprise that Turbine later had to revert this decision.

In case of EVE, players might not actually use the walking feature much, but for quite a few players just having the option might possibly play a significant role for overall immersion and for seeing the game as something more than just “spreadsheets in space”.

deekay_plus
Reader
deekay_plus

the two major factions in game both led massive forum feedback campaigns against the feature when it was initially partially implemented.

early on you initially loaded in game in your captain cabin and ship spinning had been removed. but due to the feedback they default loaded into the added back ship spinning.

i believe this had some conjunction with monoclegate as well, which saw a massive exodus of players to other games (primarily perpetuum).

they did at one point have some cool plans for the station ambulation, but after that episode it was only a matter of time.

plasmajohn
Reader
plasmajohn

I’m having a hard time believing that they misinterpreted the data. I think it was intentionally misrepresented. They had to kill the feature because it was holding back other things. Instead of playing it straight they had to try to blame the players. Wholly unprofessional.

Reader
Oleg Chebeneev

Good riddance. Being what it is, it was a useless feature

Reader
Castagere Shaikura

Yeah that f2p model crashed and burned out real quick. The walking in stations thing was so half ass that it really was a waste of time.

Reader
Arktouros

Because as much as Brendan wants to argue otherwise it’s not Free to Play. It’s Free to Trial. I think my favorite meme is “Free to Tackle Frigate” haha :)

When I can actually play the game and any number of play styles are actually viable then it’ll actually be F2P. Until then it’s little better than an unlimited Trial which I have no interest in.

Reader
Fred Douglas

Reader
Knight Porter

Always hoped they’d go back and give that feature the attention it deserved. Figured I’d come back and check it out when they did. One less reason to, I guess.

Reader
TheDonDude

I recall Earth & Beyond did this sort of thing well. 90% of the game play was on your ship a la EVE, but when you docked at a station your actual character would walk around, grab quests, hit the local shops, etc.

deekay_plus
Reader
deekay_plus

RIP my cash shop clothing purchases. QQ

Reader
Lateris Ablon

I just asked for a refund though FB, will love to see their response. Now please note that every time CCP is really cool with their responses for me so I am not trolling them

deekay_plus
Reader
deekay_plus

all my aurum purchases are 2-3 years old and plenty of screenshots out of them so no worries.

i was figuring i’d burn the remaining aurum in the recent conversion to plex however it automatively works out cuz i cba to install the game on new win install because there’s not much worthwhile for me to train to the extent i wanna micromanage it on my beta clone. :P

Bobuliss
Reader
Bobuliss

Bummer. Walking in stations could have been so cool. I always imagined a thriving hub where you could go chat with alliance mates and sit in clubs or casinos carousing or just chilling. It would certainly beat ship spinning for killing downtime between ops.

Reader
Oleg Chebeneev

You can play EVE for fleets PvP and Star Citizen was walking on stations.

Reader
Lateris Ablon

Hopefully we get 3.0 this year :) But Eve could have been like SC :)

Reader
Oleg Chebeneev

They dont have that much money to do all SC features. But honestly, Id much more prefer SC type game in EVE universe. EVE’s lore is miles above SC’s lore imo

wpDiscuz