EVE Online is killing off the last remnants of walking in stations

Hey remember EVE Online’s walking in stations, the talk of the genre a decade ago? Remember when all we really got was a captain’s quarters where you could finally see your character moving around as more than a flat avatar? Even that is now coming to an end.

In a dev blog this week, CCP says that “development time involved in maintaining the current state of the feature is significantly disproportionate to the number of pilots using the feature,” due largely, we assume, to the fact that the feature was a half-measure to begin with that was never developed further. While usage increased when EVE Online went free-to-play last year, it’s shown “steady decline,” and CCP doesn’t want to devote 4-6 weeks of art team dev time on it any longer.

“It is of course important to note that while use has been falling steadily over time, part of the reason for further decline recently has been a change in the default view that occurs when a character docks in a citadel, which doesn’t offer captain’s quarters and switches the account setting to hangar view,” says the studio.

Moreover, upgrading the captain’s quarters “to a standard that would reflect current graphics technology would take roughly 6-8 months of development work” — not something CCP feels is worth it, as “the underlying infrastructure would need to be stripped out of the client and rebuilt from scratch.”

Captain’s quarters functionality will be removed in August, but you’ll still be able to view some of your stuff:

“The ability to view your avatar in 3D will remain in place through the show info window on characters. You’ll also still be able to customize the look of your avatar through the station services panel the same as you can do right now. All the apparel that you currently own will still be available to you and will remain usable as it currently is now so that you can show it off to other pilots. There are no plans on the roadmap right now to expand on the locations within the client where your avatar will be viewable to others, however given that the character creation system and the avatar system remains untouched by the removal of the captain’s quarters environments and is regularly maintained as part of the new player experience, there is the potential possibility for this in future.”

Forumgoer opinions on the move are mixed; many EVE players considered the feature a waste of time to begin with, believing that visible, mobile player characters would add nothing to their hardcore sandbox. Others consider mobile toons fundamental to the genre and a doorway to a deeper, stickier MMO. And still others are ticked about the money they’ve sunk into their cosmetics, which will now be visible only through a panel.

Massively OP EVE columnist Brendan Drain penned a lengthy piece on the walking in stations issue last year, arguing then that it’d be worth CCP’s while to turn its attention back to the forgotten feature.

RIP, walking in stations.

Source: Official site. Thanks, CistaCista!
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57 Comments on "EVE Online is killing off the last remnants of walking in stations"

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Karma_Mule
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Karma_Mule

It’s too bad the push to make EVE a more fully-rounded MMO didn’t work out. I can see why they made this decision, it’s an absolutely practical one. It’s the sort of change that would have made me revisit it and perhaps sink a lot more time into it if done right, but their initial partial attempt wasn’t very compelling. IMO it relegates EVE to remaining in the niche it’s in, and depending on how much you like the current game that’s either a good thing or a bad thing.

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Dobablo

The walking around stations always annoyed me. Capsuleers should stay in capsules. Leaving is stupid, risky and, at least in the original lore, impossible.

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Cypher

Seems to be a trend… anyone play x:rebirth?
And by that I mean the half arsed implementation of walking in stations…

Lateris
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Lateris

I blame the goons :) I am so glad I never purchased clothing in the store..oh wait I did…No one uses it because there is nothing to do due to lack of any features. What next? Remove PI because CCP Games never finished their promised features with PI? Will Projetc Nova get killed because upper management had a new hair to cut?

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Kenneth Sheppard

This really seems like it would be at odds with the current push for new blood in the game. With all of the free account players out there, I’m sure there is a sizable chunk that wants walking in stations. A survey should at least be done, successful companies don’t just assume that they know things indicated by 5-year-old data.

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Slaasher

Seems to me that if they are getting rid of it because not enough people are taking part in that aspect of gameplay the issue is that they didn’t make it very engaging. I might have been tempted to make it better rather than scrapping the idea.

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Melissa McDonald

Not sure why, but space games that are great at the “space” part seem to suck at the avatar part. Games with strong character content seem to just phone it in for the space part. Looking at you SWTOR. STO is better, but without ability to crew and travel together (which you can do in SWTOR), space is an exercise in loneliness.

Star Citizen, game nation turns its lonely eyes to you. Woo Woo Woo.

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cista2bpo

Exactly, for the first time ever I am thinking – 10 years from now I might be hanging out in Star Citizen and not in EVE.

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Scrungle

Bad move IMO, with all the new space sims out now that have space ships AND walking around Eve will continue to see it’s steady decline.

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Eric Sutton

I Demand Walking in Citadels!!!!! At least they wont spend time nurfing the crap out of the spaceships side!!!!

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zeko_rena

Not sad to see it go, is a shame not much ever came of it, but I am glad CCP at least gave it a go
Also

“insert random comment how I could have done it better here”

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Scratches

But they didn’t really give it a go. They practically abandoned it as soon as it was released, all because they thought it was a great idea to add an in-game microtransaction store and price cosmetic t-shirts at $20 and monocles at $60.

It’s almost like they, speciously, took the backlash from MonocleGate as a repudiation of the entire WiS concept, when it had nothing at all to do with WiS

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zeko_rena

You do know that it was not just the $60 monocle that was the main focus of the backlash of WiS, they sunk a lot of development time into it, and it didn’t produce much

While at the same time the rest of the game was suffering from it, personally I don’t give a crap if they sell a monocle for $60 or $60,000 dollars, too much development time was being spent on it, and that was what really got a lot of subs to quit.