One of my favorite aspects of World of Warcraft's soundtrack is its devotion to giving the in-game taverns catchy and cozy tunes. I always loved swinging into an inn between adventures just to soak up the ambience and take in the score that was more relaxing than any tankard of virtual ale.
You can imagine how glad I was to see Blizzard devoting a full soundtrack release to WoW's tavern tunes in 2007. Along with the hard-to-find Mosaic album, Taverns of Azeroth is the only non-expansion (or core game) soundtrack the studio has released. I really appreciated how Composer David Arkenstone layered in atmospheric sounds and used them to transition between the tracks.
So let's listen to selections from that album and see if we can't dredge up memories of our favorite watering holes!
Would you pay for a season pass to H1Z1's popular battle royale content? And if so, how much would you shell out for it?
Daybreak President John Smedley was publicly musing about this idea on Twitter yesterday. "Seriously considering doing a season pass for BR. What would the right price be for a season pass?" he asked. In a follow-up tweet Smedley added, "H1Z1 is not just a game. We view it as a platform for other games. Battle royale is just the start."
The battle royale mode throws players into an intense PvP match where the world boundaries begin to close in with the help of toxic gas. Some players decided to recently rebel against the setup by staging a hilarious mass "stop the violence" campaign even as their toxic doom approached. You can see how that ended in a video after the jump.
Great news for those who had their minds blown with that Steparu Lost Ark video last year: The Diablo-esque action RPG may indeed be coming to the west.
In an interview with Worlds Factory, Tripod Studios said that it's aiming to bring this game out of its home country: "First, we will be launching in the Korean market. In 2015, we are going to proceed with [the closed beta test]. We are considering launching Lost Ark in western market, and the date will be finalized after solidifying the service schedule in Korea."
The interview goes on to discuss Lost Ark's many features, including explorable regions, a PvP battleground system, ownable islands, a "broad and extensive" economy, 18 classes, and NPCs who must be won over before you can access their secret adventures. A business model has not been decided as of yet.
If you're just hearing about Lost Ark for the first time, check out the gameplay trailer after the jump to see what all the fuss is about.
Ever since hearing about Guild Wars 2's ninth and newest class at PAX South, we've been dying to know more about the Revenant. Well, today is a glorious day indeed, as the team has issued a dev diary to talk all about this "Master of the Mists."
While not every skill or weapon is revealed, the diary does outline what will make the Revenant special. It's a heavy armor-wearing class (with a medium health pool) that will choose both a passive and an active "legend" to configure most of its hotbar. The Revenant's weapons include the axe, mace, and hammer, although all of these are used with a twist (for example, the class can throw the hammer, Thor-style).
If you're looking for a quick, simple, and charmingly adorable MOBA experience, then we might have the fluffy pick for you. It's called Treasure Arena, and it marries four-player arena action with retro-style sprite graphics.
The goal of the game is simple: Grab weapons, kill enemies, avoid death, and collect the most coins to win. This author played a few quick rounds and found himself charmed by the SNES graphics, peppy soundtrack, and ability for a knight to blow goblins' heads off with a shotgun.
You can play Treasure Arena in your browser or pick it up on the Chrome Store.
[Source: Treasure Arena
It seems as though there is always room in Star Trek Online
to add more ships, and the team is hard at work putting the finishing touches on a bundle of command battlecruisers that are coming to each of the factions.
Lead Systems Designer Phil Zeleski penned a new dev diary yesterday to talk abut the creation and details behind these tier 6 powerhouses including the new inspiration mechanic: "Since their primary purpose is team support, it made sense to have a number of team buffs that they could use."
The command ships will vary slightly between factions, but all will be able to equip cannons and use their hanger bays to launch small craft to help with the fight.
[Source: Making of command ships
Warhammer 40,000: Eternal Crusade Senior Producer Nathan Richardsson posted a State of the Crusade letter today, saying that the team is moving forward with "a rapidly advancing schedule."
Richardsson revealed that the team has been quiet lately because it's been reviewing its plans and isn't quite ready to discuss specifics (it's noteworthy that he did mention "expansion" as one of the forbidden topics). However, Richardsson did point at "autumn 2015" as a target for early access and clarified that fans will need to be paying founders to get into the multi-month alpha and beta tests.
[Source: State of the Crusade
Massively Overpowered's first week in operation couldn't have come at a more turbulent time in the industry. Fortunately, the podcast team of Bree and Justin are here to guide you through all of the earthshattering news that happened this past week, including the Daybreak layoffs and WildStar's precarious situation.
What is it about outer space that elicits the cutthroat nature of sci-fi MMOs? Well, get ready to go on that adventure again, as Nebula Online is running a crowdfunding campaign to build an "old-school hardcore sci-fi" MMO that corrects the mistakes of games such as, oh, EVE Online.
"Some people may think that it is just bad copy of EVE Online. But we can say to you -- it's not," the team posted last month. "This game was made to correct all mistakes and collect best things to make the perfect MMO."
Nebula Online is looking for $130,000 CAD in donations to build its three-faction game with features such as landing and battling on planets. The game will hold fast to a buy-to-play model (with no cash shop) and is looking at an alpha test later this year. The team is also pushing a Steam Greenlight campaign and has released a trailer that you can watch after the jump.
We can't blame World of Warcraft fans for being in an excitement tizzy (that's a thing, right?) over the upcoming Patch 6.1, as it looks to add a slew of improvements to the game. While we can't shorten the wait for you, we can point you to the following informative video interview with Blizzard Lead Game Designer Ion Hazzikostas.
Hazzikostas fields questions on 6.1 for 25 minutes, including the Blood Elf visual upgrade, the heirloom UI, summonable raid bosses, Twitter integration, customizable music for strongholds, and efforts being made to encourage players to visit friends' strongholds. He also hinted that the team is already hard at work on stories and other features for Patch 6.2.
If you've got a half-hour, give the interview a watch after the break!
The other day one of our readers, Joe F., pointed us at a conversation between Trion Worlds CEO Scott Hartsman and an ArcheAge customer who was banned. In the exchange, Hartsman said he reviewed the chat log that led to the ban, concluding, "In 2015, those two words aren't 'cussing.' One is hate speech, the other racism. We wish you the best."
Obviously, there are lots of kind players who exist together in peace in MMOs, but there are also bad eggs who do like to sling slurs against others out of anger or as part of their "gaming vocabulary." In your MMOs, do you see much hate speech in chat and tells, or are most folks pretty much behaving themselves?
Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today's Daily Grind!
You won't have long to wait at all to get a shot at playing SkySaga if you're in the US or Canada. The sandvox title is preparing to open its closed alpha test to North American players from Thursday, February 19th through February 26th. Thus far, SkySaga's alpha has been contained to Europe only. Interested players will need to register on the website.
We've got the announcement trailer and a post-mortem of the alpha to date after the break. Be forewarned: After you see the trailer, you will believe that a bear can fly!
MMO player and blogger Tipa (of West Karana
) decided that she wanted to marry her long-running interest in EverQuest
to her current online adventures in Neverwinter
. Thus, she began what she called the "EverQuest
" campaign: a series of foundry quests that revolve around classic EQ
lands and continue stories from that game.
Last year she released a few EQ-themed quests using the foundry editor, including Crushbone's Revenge and Tempest in a Freepot. Tipa is currently working on a module called Newfallen that takes inspiration from EverQuest's Plight of the Undead trial.
Fortunately, she says that quests such as Crushbone's Revenge are accessible to even the most ignorant of Norrath: "While this story takes place in and around EverQuest locations, no knowledge of EQ is necessary (though background information is optionally provided)."
[Source: Neverwinter forums
, West Karana