
Who’s excited to romp around in some swampland! Woo! Battle for Azeroth really knows how to bring the fun that will get all the kids talking about on the TwittChats!
Actually, it’s the primordial swampland of Nazmir, one of the upcoming new zones for World of Warcraft’s summer expansion. According to a tour of the zone posted on the site, Nazmir used to be the center of troll civilization but has fallen upon hard times as of late. It’s a “bleak swamp” that has a ansty tendency to disappear visitors who try to wade through it.
Players exploring Nazmir will find blood trolls, plenty of ruins, overgrown vegitation, tributaries, rivers, and the incredibly cute Tortollans. There’s also a five-player dungeon, Underrot, to conquer in this zone.
“Keep a keen eye out for edible plants and other items throughout the region which can provide a small boost to your powers as you travel,” the devs said. “You may need all the help you can get as you make your way deeper into the swamp.”
With #BattleForAzeroth, for the time ever World of #Warcraft will launch an expansion simultaneously around the world! ?
Learn more ? https://t.co/vIDuNhflyo pic.twitter.com/PHubJqCxHh
— World of Warcraft (@Warcraft) June 7, 2018
Turtle people allied race now.
I’m intrigued by the Zandalari since I’ve not paid close attention to troll lore, having viewed them as nothing but enemies up to this point, which seems to be a misconception on my part.
In vanilla they actually used to be our mysterious ally in the war agaisnt Hakkar and the gurubashi in zul’gurub, they were the “odd” peaceful troll tribe among a race that was hostile to all.
They indeed turned hostile in cataclysm and downright villanous in pandaria, but blizzard flip-flopping their lore and narrative as devs come and go is old hat. They sure are what I look forward the most, even if I loathe being denied their friendship as alliance after earning their trust decades ago… tch tch!
-mumble- -mumble- Alliance -mumble- -mumble- Nightborne -mumble- -mumble-
Zandalar looks pretty alright, eye-candy is never lacking when deep-pocketed blizzard is involved…navigation unfortunately is (still) nightmarish, they are kinda entrenched in their current design paradigm and we will probably all be senior citizens before they metabolize what needs changed.
The first screenshot looks soo good. WoW doesnt even need new engine. It aged great
Agree, the screen shot used here doesn’t do it justice.
Yep, one thing Blizzard has been great about and that’s upgrading and tweaking the engine. I wish that Lotro had done the same thing, or at least moved to a 64 bit engine/client. I grew overly frustrated with the client crashes there if you go to Minas Tirith, Bree or milestone around a lot.
Doesn’t matter how nice your system is, 32 bit engine has serious limitations. I’m usually good for about two hours of play before I should log out so that I can reset the engine and clean out the memory resources, otherwise client crash is in the near future. :/
Never had a crash in LoTRO that I remember. Even on my lower spec PC. Maybe it depends on hardware
Lucky you. :) It’s the norm for most, try a Google of it some time.
https://www.google.com/search?q=Lotro+game+client+crashes+in+Minas+Tirith&oq=Lotro+game+client+crashes+in+Minas+Tirith&aqs=chrome..69i57.7651j0j7&sourceid=chrome&ie=UTF-8