I would like to start this article by saying that there are a lot of things to like about Secret World Legends, but for me, those good things — despite their being some of my favorite things about RPGs and MMOs — make it hard to overlook what I consider the flaws of the game.
Although there were always weird bits to The Secret World’s storytelling, like the silent protagonist, I’ve long considered it to be some of the best storytelling in MMORPGs. With the launch of Secret World Legends, that has not changed. In fact, I would say that as an introduction to the game, it’s improved. The weak point to the game has always been the combat. There were some very confusing things about it, which have been fixed, and there were some aesthetic issues, which have not been fixed.
I am very torn about how to approach my impressions of the game. I want to come at it as someone who hasn’t played it before because it’s being sold as something new. But at the same time, I have played the game, and I know exactly why I never played it for more than a week at a time. I approached the game from two different perspectives: Would this impress someone who has never played it, and will returning players who didn’t stick with it over the last couple of years be interested enough in the changes to come back?
Last week, Star Wars: The Old Republic
brought back the Nightlife event on Nar Shaddaa. In a nutshell, it’s a gambling event. After all, Nar Shaddaa is an underworld haven, and if mob movies have taught us anything, it’s gambling and casinos go hand-in-hand with the underworld.
The sad thing is that I kind of like this event. It’s not because of the activity of the event; that part is the most boring thing to watch because you’re literally just clicking on terminals. And it can’t be because of the cost; a player can literally go through millions of credits in just a few hours.
It’s because of the prizes. They really are some of the coolest things that you can get without having to touch the cash shop in any way.
I was watching Sechari from the Passionately Casual Podcast hang out with his Twitch chatroom as he was playing through the Nightlife event when I realized that it’s possible that not many people know how to maximize their credits for this event. I’m going to give you the same advice I gave Sechari, in three easy steps.
When I spoke to ZeniMax Lead PvP Designer Brian Wheeler a few months back, I was intrigued by the PvP that Morrowind was offering The Elder Scrolls Online. When it hit the test servers, I found it to be exactly what I thought it would be. But because of my playtimes or just the general activity on the PTS, the queues didn’t pop much, so I didn’t get enough of an impression of the Battlegrounds during the test.
However, since the chapter hit the live servers, I’ve been able to spend a good bit of time in the no-Champion Points version of the instanced PvP zones. (As many of you know, I have a heavy aversion to Champion Points, so I apologize that my impressions of the Battlegrounds are only reflective of that.)
Now, I enjoy PvP sporadically. I would not consider myself a hardcore PvPer. But there was a time when I spent all of my game time in both instanced and open-world PvP, so I am not ignorant of the interests PvPers: balanced classes, interesting and unexploitable maps, and strategic and engaging objectives. Of course, there will always be balancing issue when you’re dealing with the number of class combinations ESO carries, but they are relatively balanced. And the other interests fall in line with most other MMO PvP. There is one major flaw that appears effective on paper, but when you factor in human nature, it fails almost every time: 4v4v4.
I have been head-over-heels for Elder Scrolls Online since One Tamriel, and the Morrowind chapter has only added to my enthusiasm for the game. I understand that this game now feeds into the things that I really like in my MMOs, but it didn’t always. And I know that other people clearly have different tastes from mine
What I would like to attempt to do today is to face some of the desires and questions people have for MMOs, to examine some of the common pitfalls afflicting MMOs to see how ESO Morrowind fares and avoids those it does. I’ll attempt to imagine that I am looking for a new MMO and stumble upon Morrowind – what am I going to look for and what are some other people going to look for in the game?
You are not seeing things: We have a copy of Elder Scrolls Online Morrowind to give away. Not just that, but it’s the Digital Collector’s Edition, complete with the base game, Morrowind, a Gray Bear for the Warden, an armored war horse mount, a Dwarven spider mini-pet, the Morag Tong armor and weapon converter, and special character emotes.
I’ve spent the last month pretty much buried in the new chapter, so if you have any questions at all about the game, I can probably answer them during the stream tonight, so tune in live at 7:00 p.m. as OPTV‘s infamous Stream Team brings you…
What: The Elder Scrolls Online Morrowind
Who: Larry Everett
When: 7:00 p.m. EDT on Tuesday, June 6th, 2017
Enjoy the show!
If you start your Elder Scrolls Online character in the Ebonheart Pact, then you run into the Ashlanders almost as soon as you step off the boat into the mainland of Tamriel. If Elder Scrolls Online were your only interaction with these folks, you might think of them as primitive and unorganized. Unfortunately, as you ultimately learn, that’s because history is usually written by the winners. The history and motivations of the defeated people are usually lost, and many times it’s never truly discovered again.
Thankfully, the writers for the Elder Scrolls really know how to latch onto the nuances of history. I find myself constantly surprised at the world building of Elder Scrolls. Although there certainly is an interesting primary plot for the new chapter of ESO Morrowind, it’s the world tour that truly makes the story interesting.
Too many times in high fantasy, we discover that the good guys are benevolent and fight for what’s right, and the bad guys are selfish and fight for themselves or the destruction of all that the good guys hold dear. Few exceptions existed before Game of Thrones became popular. One of those exceptions was TESIII: Morrowind, with the Ashlanders playing a major part. And just as in the single-player game, the Ashlanders play a major part in the ESO Chapter, too.
If you happened to miss it, MJ and I jumped to the island of Vvardenfell on Monday because early access for the Elder Scrolls Online chapter of Morrowind started this week. Unlike other times that we’ve streamed together when most of what we did was questing, we just explored the island this time. Although part of that time was spent just figuring out my mic situation, it was a fun way to see the island and a very interesting way to play the game.
When MMOs and I were young, I hopped into Ultima Online not having a clue how to play the game. I saw miners running around naked supposedly because ore was heavy (and the threat of ganks was real). I saw people standing just outside the city carefully poking each other with low-level knives to help them gain experience. I also saw people standing around the bank barking, attempting to sell their wares. None of this was actually questing, but all of it was a legitimate way to play the game.
Elder Scrolls Online is a unique game, far apart from your standard themepark-style MMO. I would still call it a themepark, but it veers from the standard World-of-Warcraft-style themepark in many ways, chiefly in that you don’t have to follow a singular path to get a lot out of the game. In fact, have come up with some alternative ways to enjoy the content of Morrowind without following the main questline.
I have always found this part of the development cycle to be the worst part. Right now, we are sitting at the point in Elder Scrolls Online when you really don’t want to move forward progressing your character because some of the endgame or character progression, in general, will change next week. However, you are very excited about what is to come in the next expansion, and you really want to play ESO at the same time.
It’s a strange phenomenon, and one that is unique to MMOs. When Skyrim was about to release Dragonborn a few years back, it had been a little bit since we had visited Skyrim. For me personally, I had a little game called Star Wars: The Old Republic that I had been playing, so when Dragonborn came out, I replayed Skyrim to refresh my memory before jumping into that expansion. However, MMOs are meant to be played all the time, and well, we’ve been playing ESO this whole time leading up to Morrowind. How do we do to channel our excitement?
Well, I have some fun suggestions for every Elder Scrolls fan. These are my five suggestions for things to do while waiting for ESO: Morrowind to release.
Unlike some gamers, I actually like Star Wars: The Old Republic’s
Trooper storyline. In fact, one of the most meaningful choices in the whole game is made by the player in the Trooper’s arc. After spending several missions with an operative for the Republic, you are faced with a choice that will leave her dead or kill many Republic senators whom you have never met before. It’s a tough call for a character that is supposed to be loyal to the Republic and loyal to the crew. No other choice in any of the other class stories was as difficult for me.
Because of his proven ability to create meaningful moments like those in the Trooper story, I have been happy to see Charles Boyd at the helm of the creative side of the latest updates to the SWTOR experience. But I was disappointed by War for Iokath from a storytelling perspective. And I was especially disappointed by the less-than-meaningful choices players had to make in this update.
I’ve held off talking about Update 5.2 because I like to focus on the positive in the MMO genre, but I think it’s time to face what has to be one of worst updates I’ve seen for Star Wars: The Old Republic. Let’s examine why I felt so cheated, and let me know if you agree with my assessment in the comments.
Elder Scrolls Online possesses a distinct flavor. I can honestly say that there is no other MMORPG like it. In fact, the whole Elder Scrolls series is unique. The only thing that probably comes close to matching it is the Fallout series, and since that’s made by the same developer, does that really count at all?
But I still know there are people who will still not like the new chapter for Elder Scrolls Online, Morrowind. Opinions abound, and I welcome them. But I also understand that you can be critical of something without pouring blind hate all over it. I appreciate it when people can have an honest, thought-filled discussion about why something doesn’t work for them. It’s kind of a journey of self-discovery, to be honest.
And that’s why I would like to talk about why some people are not going to like Morrowind. Specifically, I would like to talk about some of the more absurd reasons that people have been blowing up the hate on the forums about class changes. Although there might be a little bit of substance to what is being said, many of the underlying reasons are without merit.
In the ultimate battle for your dollar in the MMO industry, two MMOs with rabid fan bases duke it out by serving you a deep and engaging narrative. Star Wars: The Old Republic and The Elder Scrolls Online both want to draw you in with the worlds they have to offer, but each does so in a unique fashion: One gives you interesting characters build up your ego by making you the most power being in the galaxy, while the other tempts you in with a wondrous world to discover.
In Massively OP’s latest video, we’ll examine these two games and ask which is more appropriate for an MMORPG: story or lore. It’s a tough question — there might not be a satisfying answer!
Over the last week or so, ZeniMax Online Studios opened up parts of The Elder Scrolls Online’s Morrowind test servers to the press and public, allowing us to hop in and take a long and unfettered look at the developing expansion. In fact, that’s why I shied away from saying anything about the Elder Scrolls Online patch notes controversy — I’ve been buried in the real thing all week. Although I can now talk about the negative, I can also finally talk about the positive bits Morrowind has to offer.
I want to be fair about my analysis of ZOS’ depiction of the island of Vvardenfell and the Dark Elf culture, so I will have to put aside some of my nostalgic feels and take the experience for what it is: a solid entertaining MMORPG with a handful of flaws. I’m not going to pull any punches, but I should let you know that I really like this next chapter for ESO.
I’m not going to give everything away, but there is an interesting story involving a god, a priest, and a giant crab.
When I took the trip to ZeniMax Online Studios to check out Morrowind a couple of months back, I was sitting at a table with other games press and a handful of ZOS developers, including Creative Director Rich Lambert and Lead PvP Designer Brian Wheeler. The conversation wasn’t exactly off the record, but it wasn’t really an interview setting either. We were just talking, mostly about our lives: how Brian had to leave soon because he might get in trouble with his girlfriend and how Rich spent many overnights at the same hotel that the press had been staying in because he was at the office late and had to be there again early the next day.
During the course of the conversation, we ended up talking about how the press had originally received the Elder Scrolls Online and how it received it since the console launch. It’s not a big secret that I said some pretty critical things about ESO shortly after its PC launch. Rich pointed out during the conversation, possibly not knowing the outlet I was from, that he was surprised at how the opinions had turned around, especially Massively’s. And when he said “Massively,” I don’t think he realized that it was specifically my opinion that had that changed, drastically, since I’ve been the site’s ESO columnist since before the game’s launch.