Elder Scrolls Online: Deep-diving Morrowind's PvP battlegrounds

At last week's Elder Scrolls Online press event, I sat down in the ESO Live studio to talk to the PvP designer in person: Lead Designer Brian Wheeler, whose high enthusiasm for PvP in the upcoming expansion Morrowind is nearly absurd. Sheogorath-absurd.

Now, I would not consider myself an elite PvPer, but I am a fan of good PvP design, one that incorporates a good class meta, interesting maps, and meaningful leaderboards so that PvPers can prove to their friends how good they actually were. I was sitting on the edge of my seat as Wheeler and I discussed the ins and outs of this new game-mode for Elder Scrolls Online. Let's dig in!

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Elder Scrolls Online: Deep-diving Morrowind's new Warden class

Along with a new expansive 30-hour long story, Elder Scrolls Online: Morrowind will introduce us to the game's first new class called the Warden, a class I previewed at last week's press event at ZeniMax HQ. And although it is called a "class" because that's the term that gamers understand, Game Director Matt Firor likes to call it a "theme," and the theme of the Warden is nature.

By now, I hope you've seen the Blur Studio trailer for the Morrowind chapter. The Redguard with the giant bear in that trailer represents the Warden. He shows off many of the abilities that are specific to the Warden, including the bear pet. But of course, there's much more to the class than a fuzzy friend, so when I spoke to Game Director Matt Firor and Creative Director Richard Lambert in person, I asked them all about our new class and the role it plays in the expansion.

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Elder Scrolls Online: Setting up the Morrowind story

Last week, I trekked out to Baltimore to visit ZeniMax Online Studios and get a first glimpse at Elder Scrolls Online's upcoming chapter/expansion, Morrowind. After all, it's been fifteen years since anyone explored the island of Vvardenfell; it would have been extraordinarily dumb of me to turn down the offer. The press event also afforded me the opportunity to speak personally to the ESO developers, including Game Director Matt Firor and Creative Director Richard Lambert, so believe me, I took advantage of every opportunity that I had to get our readers questions and concerns addressed.

During my visit, Lambert and Firor gave a presentation about Morrowind story, the new Warden class, and battlegrounds. Later this morning, I'll have articles about the Warden and battlegrounds, but in this piece, we're tackling the Morrowind story and what's happening on Vvardenfell some 700 years before The Elder Scrolls III.

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Hyperspace Beacon: SWTOR's latest raid might be a too little too late

When Star Wars: The Old Republic launched, I was champing at the bit for raids. Then when I heard about the launch bugs from friends, I really didn't want to have anything to do with that. But thanks to the Darth Hater crew and eventually my raiding guild in Nefarious Intent, I came to really enjoy raiding. I started raiding in SWTOR when Karragga's Palace was the top-tier raid. I raided every week for three years. We were never the best raiders on the server, and I don't think that we ever really tried to be because it was about having fun in a team-based PvE.

After a two-year gap, the developers at BioWare decided that it was time to introduce a new raid. With Update 5.2, players will see additional story, dailies, and the first boss of the new raid on the planet of Iokath. Although I am very excited to see all of this hit the game again, I can't help but wonder if the interest in raids is strong enough to make that kind of gameplay viable again.

But I'm getting ahead of myself. Let me tackle the questions: What is coming with Update 5.2: War for Iokath, what does the existing community think of it, and will it be enough to draw people back in?

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Tamriel Infinium: Four reasons Elder Scrolls Online's Homestead tops other MMO housing

Traditionally, in this Tamriel Infinium column, I have been extremely critical of The Elder Scrolls Online, and I promise you, I'm sure I'll lob criticism at the game in the future too. But I also like to give proper praise to video game developers when they do something extremely right, and that’s the case with Homestead.

My first MMO experience with housing was probably very similar to every other old-school MMO gamer's experience with housing: Ultima Online. But I didn’t really play UO for a very long time, only a month or so. My first real experience was in Star Wars Galaxies. Unfortunately, that game is shut down now, so I can’t show you just how powerful and creatively flexible that housing was. Since then, I’ve experienced housing in a number of different MMOs. I’ve seen EverQuest II, Lord of the Rings Online, WildStar, and of course, Star Wars: The Old Republic.

Although some of these housing systems have elements that I really like, I don’t think any of them reach the level that ESO reaches. And to help illustrate what I mean, I’ve compiled a list of four reasons that Homestead is better than those other MMO housing systems.

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The Stream Team: House hunting in Elder Scrolls Online Homestead

Every adventurer needs a place to hang his or her hat... or helmet. This week, ZeniMax Online Studios gave all Elder Scrolls Online players an opportunity to find a hat rack and a home to go along with it. The Homestead update hit the live servers on Monday, and to supplement Bree's video from yesterday, the stream team will explore this new addition to ESO.

At 2 p.m. EST, our resident Elder Scrolls fans, Bree Royce and Larry Everett, will give you a first-hand look into setting up your own home in...

What: Elder Scrolls Online
Who: Bree Royce and Larry Everett
When: 2:00 p.m. EST on Tuesday, February 7th, 2017

Enjoy the show!

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Tamriel Infinium: Five things you might have missed in the Elder Scrolls Online Morrowind reveal

I really enjoyed watching the Elder Scrolls Online: Morrowind announcement with all of our readers. The staff here saw your comments immediately as I was live-blogging some of the highlights. I was sure that it was going to be tough for ZeniMax to top the hype that surrounded the Thieves Guild and Dark Brotherhood DLC, but with the announcement of the Morrowind expansion (although ZOS calls it a "chapter"), I am more excited about this than I was about randomly murdering people for Sithis.

The livestream announcement was just under 40 minutes long with so much to touch on. Creative Director Rich Lambert explained that there are more than 30 hours of content added with Morrowind, which isn't counting the repeatable content like Trials and the soon-to-be-added Battlegrounds. There is no way that they could hit every facet, and there were probably many things that just breezed by but will ultimately be important.

I found five items that should have got more attention than they did during the announcement that you probably missed even if you watched through the whole livestream.

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We're liveblogging today's Elder Scrolls Online announcement - join us!

On Sunday, one smoky, ash-filled video of volcanic rock sent the fans of Elder Scrolls Online screaming in excitement and questioning what it could all possibly mean. Fortunately, the super-sleuths here at Massively OP will have the answer for you one way or another. We are watching the announcement livestream with you and liveblogging all the gritty details in the comment section.

However, we aren't above giving our own speculations. On Sunday, after careful examination of the ash floating across the screen and the telltale swirly shape of the rock formations, our investigators had one speculation on their minds: Red Mountain. If you are an Elder Scrolls fanatic (or someone who follows dataminers... ahem), then you know that means Vvardenfell, the giant inset island in the northeastern portion of Tamriel and the setting of The Elder Scrolls III: Morrowind.

Are our detectives correct? Does this mean new DLC or something more? Fans are champing at the bit to find out. Join us in the comments below as we watch the livestream and reveal all the juicy details.

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Hyperspace Beacon: SWTOR's Creative Director on Uprisings and Update 5.1

We are a couple days early with the Hyperspace Beacon this week for a reason you're going to love: We had an exclusive conversation with Creative Director Charles Boyd about the Star Wars: The Old Republic update releasing tomorrow, and we wanted to give you some insight into what Defend the Throne might offer you. Even though you won the day at the end of the latest expansion Knights of the Eternal Throne, there are still factions that have problems with you and your Alliance. There are still uprisings all over the galaxy.

The new group content called Uprisings (pretty on the nose there, right?) is the focus of the next update. We'll see five more four-player, intense instances launch tomorrow, along with changes to the Command XP system and (of course) a new Cartel Market Pack.

I talked to Charles Boyd on Friday to get his input on the new content and a breakdown of each new Uprising and the overarching purpose behind them all.

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Hyperspace Beacon: SWTOR Creative director discusses a 'new adversary'

For the last five years and more, Star War: The Old Republic told the story of Tenebrae, a Sith of humble origins who rose to great power and ultimately corruption. Of course, there were other great stories along the way -- the eight player stories, and ultimately, the Outlander's story -- but even the story of Revan revolved around this hidden but powerful figure who was eventually unveiled as the Sith Emperor.

At the end of last year, I talked to Producer Ben Irving and Creative Director Charles Boyd about the past five years of SWTOR and about what the future holds for the game. It turned out to be a wonderful, frank interview. I learned many things that I didn't know about Irving and his introduction to BioWare, which I mentioned a post last year. But I also learned some fun facts about the future of the SWTOR story.

Without spoiling too much, I think it's safe to mention that Tenebrae's story wraps up in a nice little bow at the end of Knights of the Eternal Throne. I spoke to Boyd about the challenges of closing up a long, pivotal story and where the writers go from there. And one of the things he mentioned is a "new adversary."

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Tamriel Infinium: Elder Scrolls Online's Homestead player housing blew my mind

I usually like to bury my opinion behind a bit of measured fact-checking and the weight of opposing opinions, but Elder Scrolls Online hit all the right buttons for me with its new housing system. I have to sing its praises right now. Based on what I've seen on the public test server, Homestead will give us exactly what we are looking for in an MMO housing system.

Here comes the measured part: We won't really know exactly how the system will work in action until it hits live servers. Crafting and the horrid vendor system in ESO will likely make finding specific housing items unnecessarily difficult, but it's possible that it could be balanced by the crafting system and the Crown Store.

Despite some of the unknowns, I do really like what I've seen so far, and I'd like to give you my first impression of the Elder Scrolls Online housing system.

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Hyperspace Beacon: SWTOR predictions for 2017

Here we are again. Star Wars: The Old Republic survived another year despite those who predicted five years ago that it would shut down in less than a year. Although I've been pessimistic about the game at times, I've never believed that Electronic Arts and BioWare would give up on the game. And it's clear by the enthusiasm of its producers and developers that there is still a strong love for the game at the creators' studio.

Some people believe that 2017 will be the last year for SWTOR, but I choose not to believe that either. I think that SWTOR has made a strong showing and continues to make the studio money, despite my best effort to discourage the purchase of lockboxes.

Since the game will still carry on in 2017, let me give my predictions for it. But first, let's talk about last year's predictions.

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Tamriel Infinium: Elder Scrolls Online's 2016 report card

Greetings, men and mer. It’s that time of year again when I take a look back on everything that Elder Scrolls Online has given us and give it a rating based on my opinion. However, I don’t just want to grade arbitrarily; I like to use one of the oldest measurements for online roleplaying games: Bartle’s Taxonomy.

Those who haven’t been a part of the online world since the '90s will likely not recognize the name Richard Bartle, but he was one of the founders of online roleplay gaming. He co-created MUD1 and wrote many papers about online gaming and the people who inhabit that world. Besides the original taxonomy, Bartle’s work was famously turned into a test that asked a series of questions that would fit you into the taxonomy grid of four categories: Socializer, Achiever, Explorer, and Killer.

Unfortunately, the original test no longer exists, but 4You2Learn has a similar one to find out where you fall. Of course, few people will sit 100% in any one category, but it’s the balance of all four that make for a fun game for the largest number of people. I will explain what each group is about as I give the grade.

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