Elder Scrolls Online possesses a distinct flavor. I can honestly say that there is no other MMORPG like it. In fact, the whole Elder Scrolls series is unique. The only thing that probably comes close to matching it is the Fallout series, and since that’s made by the same developer, does that really count at all?
But I still know there are people who will still not like the new chapter for Elder Scrolls Online, Morrowind. Opinions abound, and I welcome them. But I also understand that you can be critical of something without pouring blind hate all over it. I appreciate it when people can have an honest, thought-filled discussion about why something doesn’t work for them. It’s kind of a journey of self-discovery, to be honest.
And that’s why I would like to talk about why some people are not going to like Morrowind. Specifically, I would like to talk about some of the more absurd reasons that people have been blowing up the hate on the forums about class changes. Although there might be a little bit of substance to what is being said, many of the underlying reasons are without merit.
In the ultimate battle for your dollar in the MMO industry, two MMOs with rabid fan bases duke it out by serving you a deep and engaging narrative. Star Wars: The Old Republic and The Elder Scrolls Online both want to draw you in with the worlds they have to offer, but each does so in a unique fashion: One gives you interesting characters build up your ego by making you the most power being in the galaxy, while the other tempts you in with a wondrous world to discover.
In Massively OP’s latest video, we’ll examine these two games and ask which is more appropriate for an MMORPG: story or lore. It’s a tough question — there might not be a satisfying answer!
Over the last week or so, ZeniMax Online Studios opened up parts of The Elder Scrolls Online’s Morrowind test servers to the press and public, allowing us to hop in and take a long and unfettered look at the developing expansion. In fact, that’s why I shied away from saying anything about the Elder Scrolls Online patch notes controversy — I’ve been buried in the real thing all week. Although I can now talk about the negative, I can also finally talk about the positive bits Morrowind has to offer.
I want to be fair about my analysis of ZOS’ depiction of the island of Vvardenfell and the Dark Elf culture, so I will have to put aside some of my nostalgic feels and take the experience for what it is: a solid entertaining MMORPG with a handful of flaws. I’m not going to pull any punches, but I should let you know that I really like this next chapter for ESO.
I’m not going to give everything away, but there is an interesting story involving a god, a priest, and a giant crab.
When I took the trip to ZeniMax Online Studios to check out Morrowind a couple of months back, I was sitting at a table with other games press and a handful of ZOS developers, including Creative Director Rich Lambert and Lead PvP Designer Brian Wheeler. The conversation wasn’t exactly off the record, but it wasn’t really an interview setting either. We were just talking, mostly about our lives: how Brian had to leave soon because he might get in trouble with his girlfriend and how Rich spent many overnights at the same hotel that the press had been staying in because he was at the office late and had to be there again early the next day.
During the course of the conversation, we ended up talking about how the press had originally received the Elder Scrolls Online and how it received it since the console launch. It’s not a big secret that I said some pretty critical things about ESO shortly after its PC launch. Rich pointed out during the conversation, possibly not knowing the outlet I was from, that he was surprised at how the opinions had turned around, especially Massively’s. And when he said “Massively,” I don’t think he realized that it was specifically my opinion that had that changed, drastically, since I’ve been the site’s ESO columnist since before the game’s launch.
After a week-long delay, Star Wars: The Old Republic
launches its first major patch to the Knights of the Eternal Throne
expansion as Update 5.2: The War For Iokath today. The update continues your story directly where Eternal Throne
left off and reintroduces classic companions Malavai Quinn and Elara Dorne.
Creative Director Charles Boyd spoke at length and answered a few of our most pressing questions about the update — everything from Quinn and Galactic Command ranks to raiding dynamics and win trading. Boyd doesn’t shy away from addressing any of them. Watch our interview with him in the video below to get caught up on everything coming in the update — plus check out the update’s official trailer!
Elder Scrolls Online and I have had an on-again-off-again relationship for the last several years. A lot of that relationship stemmed from my being steeped in another online community in another game, and the other part comes from the game just not being what I had hoped it would be. Despite my low-key participation in the community for the last couple of years, ESO‘s community has thrived, and the game itself has received a lot of praise after adding some much-needed features.
However, some of my friends, who have been playing consistently, are complaining that there isn’t anything left to do in the game. That doesn’t mean that they have done everything. I don’t see them walking around with the Dro-m’Athra skin or the Emperor title. However, I do understand what they mean: Anything else they can do in game would be boring or unachievable.
As we all wait patiently for June 6th to come around so that we can play through Elder Scrolls Online: Morrowind, players might realize that there is already part of Morrowind in ESO right now. If you consider the divides of the zones, there are two parts. Many people consider the inset island to the northeast to be Morrowind, but that island is just part of it: the island Vvardenfell. South of Vvardenfell on the main continent sits the cities of Ebonheart and Mournhold in the provinces of Stonefalls and Deshaan, respectively. They are a part of Morrowind, the nation, too.
Ruling directly over these two provinces is the god Almalexia. When you land in Stonefalls, there are a couple of quests where you speak to vestiges of Vivec, Sotha Sil, and Almalexia, but during the questline that starts in Mournhold, you can actually speak to Almalexia herself in person.
This got me thinking about what exactly makes a “god” in Elder Scrolls. It’s widely accepted that the Aedra like Akatosh and Mara are gods because they were instrumental in the creation of the nirn, and historically, the Dunmer worshiped Daedric Princes like Azura, even though most of them worship the Tribunal now. But what makes the Tribunal (Vivec, Almalexia, and Sotha Sil) gods? What makes someone a god of Nirn in the first place?
When the developers of Star Wars: The Old Republic
told us they were going to focus on more group content for Knights of the Eternal Throne
, many players suspected new raids (or operations) were coming. They were right! Yesterday, BioWare
allowed its cadre of “influencers” to reveal what the first boss in the upcoming Gods of War operation looks like.
We have already dived deep into some of the other aspects of the upcoming update, including the return of a couple of companions and being able to switch factions in the new daily area. However, the important details of the operation have been absent until now.
Fan sites released a handful of videos practically giving everything away. Although they did shy away from speaking about the exact details of the fight with the first god of Iokath called Tyth, we can see the whole veteran-mode fight in Dulfy‘s video. Likewise, SWTOR Central and Kid Lee give their impressions of the battle and Corellian Run, and Bad Feeling Podcast give us a couple of fun trailers. Check out what’s public down below!
Long-time players of Star Wars: The Old Republic
: In the next update 5.2: The War for Iokath, you will finally be able to switch factions. Insert disco horn here.
That’s right: If you are a Republic character, you will finally be able to fight alongside the best people in the universe: the Sith Empire. And if you’re a traitor to the Empress, you can fight alongside the Galactic Republic.
I also wanted to amplify another announcement about a couple of long-awaited companions. Republic Troopers, you will finally get your love interest Elara Dorne back, and Sith Warriors, you will finally be able to Force choke Malavai Quinn again, just as you always wanted.
I’ll explain the details, my opinion, and show a teaser video on the matter below in this edition of Hyperspace Beacon.
Let me start this article by answering my own headline: It’s partly because I’m an idiot and cannot let go of this IP.
Star Wars: The Old Republic has been a part of my life for over six years, and not having it there to fall back on would be difficult. But I could still play SWTOR without a subscription. Many of my friends still do! The truth of the matter is that I’m still having fun in the game, just not playing the game. I still have a guild of about 50 people who log in regularly to participate in activities. I have friends whom I’ve grown close to. And as much as I hate to say it, there is no other game that can give me my Star Wars fix.
I guess it’s possible that I could still log into the game and not pay a dime for it, but hopefully, if I tell you what happens during my typical game day, you will understand why I still hold a subscription for the game, despite not playing a single bit of the content BioWare has given and sold me.
I’ve read all the impressions from the PAX East show that I could find, and they were all overwhelmingly mild — including ours. As you hopefully know by now, Elder Scrolls Online showed off its instanced PvP battlegrounds, and the media consensus is that they are… coming. And that’s it. This really surprised me. It’s superficially hard to tell whether people have come to expect one thing from battlegrounds (because so many other games already have them) and ESO really isn’t changing the formula — or the battlegrounds really aren’t anything to write home about.
If you were to take Lead PvP Designer Brian Wheeler’s word for it, battlegrounds will change PvP in ESO forever because they’re a type of PvP that ESO has never had before, which is true. Personally, I do believe not only that battlegrounds will bring something special to Elder Scrolls Online but that other games should pay attention to ESO because it’s actually doing something innovative without drawing too much attention to it.
Battlegrounds aren’t perfect; there will be some drawbacks, but let’s take an honest look at what this new PvP type means for Elder Scrolls Online and maybe other MMOs in the future.
More than a handful of die-hard Elder Scrolls fans do not like the direction that Elder Scrolls Online Morrowind is taking. As someone who did not play TES III: Morrowind, I didn’t quite understand the significance of this disdain for the announced story when we know so very little about the story in the first place. After all, the primary reason behind ZeniMax‘s choice of this time period for ESO was that there is so very little written about it. The only thing really said was that this was a time of upheaval, that there were many short-lived Emperors and that eventually Talos would unite Tamriel again. Most everything that had happened with the Chimer and Dunmer had already taken place centuries ago.
As someone not as heavily invested in the lore of Morrowind, it was hard to grasp what the issue was. I was told over and over that it has to do with the fact that this was supposed to be the golden age for the Tribunal, the three living gods of Morrowind. During the golden age, there is no way for one of the Tribunal to be losing his power, right? Well, according to the announcements coming directly from ZOS, Vivec — the warrior poet god of the Tribunal — is sick and losing his power. When I visited ZOS a couple of weeks ago, I asked Creative Director Richard Lambert about this supposed controversy. Unfortunately, the only answers I received was “You will have to play through the story” and “It will all make sense.”
I’ve been considering writing this for awhile now, but I’ve not been sure how to broach the subject. I’ve not been playing Star Wars: The Old Republic
. That’s not to say that I haven’t been logging in or that I’ve not been paying attention to the community and the development of the game. But when I do log in, it’s to roleplay with my guild
or GM one of the campaigns my guild has cooked up. I’ve not run operations, I’ve barely run Uprisings, and I’ve been done with PvP for over a year now. Usually, the developers have some event or story content that would bring me back or keep me sucked in, but not this time.
I know it doesn’t mean that I will never be back to SWTOR; it just means that the gameplay itself — in its current state — is no longer interesting to me. It also doesn’t mean that I will not log into the game. In fact, I will probably log in regularly because my roleplay guild is extremely active and healthy. And although I could probably unsub and play the just fine, I think that I will stay subscribed because the subscription isn’t expensive, and I do like the perks. But I’m certainly not going to support the overzealous cash shop.
I’ve been covering this game for about six years, so it’s probably important that I discuss the details behind my stepping away for a bit and what’s been the final nail in the coffin.