Star Wars: The Old Republic takes a journey to the shadowy world in the next update, dubbed Crisis on Umbara. Of course, since this is the Old Republic timeline, we are thousands of years before the Clone Wars, and really anything can happen. That doesn’t mean that we don’t have clues for what to expect, however. Let’s discuss the things we know about Umbara and what we know the update is going to bring us.
Larry 'Shaddoe' Everett
When not sitting at his computer, Larry... just kidding. He is always sitting at his computer. Larry has made a career out of running websites and playing MMORPGs, so posing in front of a monitor is a way of life. If he is not busy updating his web designs, he is digitally painting or typing out that novel he will never finish.
You can follow his Star Wars: The Old Republic writing in his long-running column, The Hyperspace Beacon.
"Listen, you don’t know me, son, so I’m gonna say this once: If I ever kill you, you’ll be awake, you’ll be facing me, and you’ll be armed."
Personal blog: Hyperspace Beacon
The argument continues. If we look at the story in the upcoming Battlefront II game, we see a kind of Uncle Owen story. The main protagonist of the game is a Commander of a squadron of Imperial soldiers that we have never heard of until now. Her name is Iden Versio, and she is, for all intents, a faceless Stormtrooper. Star Wars fans are very excited about playing through this storyline. I’m one of them.
However, the biggest place where we see the Uncle Owen controversy is in the SWTOR roleplay community, and I believe that if we study their arguments for and against playing a powerful character, we will gain a greater understanding why some storylines work and others do not.
Tamriel Infinium: Impressions of Elder Scrolls Online’s Falkreath’s Hold dungeon, part of the Horns of the Reach DLC
Most of us here are PC players, so you will be glad to know that this dungeon releases on August 14th with the Horns of the Reach DLC for PC, but for those playing it on consoles, you will have to wait another couple of weeks until August 29th to actually play the dungeons. As for the whole DLC itself, it’s much like the Shadows of the Hist DLC: There are new achievements and meta-changes to classes, but for the most part, it revolves around two four-man dungeons. The one I ran was called Falkreath’s Hold.
The Stream Team invited Elder Scrolls Online‘s Creative Director Rich Lambert to join us today as we explored the later of the two dungeons, Falkreath Hold. So tune in at 2:00 p.m. EST as our ESO columnist Larry Everett and Rich Lambert a gather a team of developers to tackle the latest ESO content.
Enjoy the show!
Now that we have all had a couple of months to get through the Morrowind content, I believe that it’s safe to talk about some of the spoilers, especially since the thing that bothered me the most about Morrowind was the main story twist.
This is your warning: Beyond this point, I will probably spoil everything for you. Turn back now and finish the main story for Morrowind or risk being spoiled!
In my community, we have some very strong women, and I don’t want to call them out because I don’t what to make them targets. But I do want to thank them for their effort, and I would like them to know that their extra work has not gone unnoticed.
I myself merely play female characters sometimes, and many times when I’m on those characters, people assume that I am a woman in real life. Although I know that my experience only scratches the surface of what a woman gamer goes through, even I can see that it’s a problem. So I would like to touch on what I’ve seen and why I see it as a growing issue.
Here, I would like to give my impressions of where Star Wars: The Old Republic sits in the middle of the year. As always, I like to use the Bartle Taxonomy to see how it appeals to different types of players. Bartle’s archetypes are Socializers, Achievers, Explorers, and Killers. I’ll get more into the details of what that all means in a bit. No one will fit any one of these archetypes 100%, but people will tend to lean heavily into one category or another.
Massively OP writers took a test based on Bartle’s Taxonomy a while back, and although it doesn’t cover everything that players are interested in, I believe it gives a good impression of what players of MMORPGs are looking for. Below, I have pulled apart the key features that each archetype is looking for in SWTOR and measured them with a letter grade scale.
At the beginning of every year, I give the games that I am embedded in a letter grade centered around the four different player types featured in Dr. Richard Bartle‘s taxonomy. And at in the middle of the year, I like to see where things are so far.
Of course, I know that the paper that the taxonomy is based on is over 20 years old now, and the theories don’t apply 100% to MMORPGs. But I believe that there is enough of a connection between what people want from an MMORPG and the player types from Bartle’s paper that we can draw a connection.
The four different player types are Socializer, Achiever, Explorer, and Killer. For grades, I take a look at Elder Scrolls Online and ask, for instance, “What would an Achiever think of what ESO has done this year?” And then just as important, I ask, “What could be done to improve the game for the Achiever?” Of course, it really just boils down to my opinion, but I’d like to think I’ve been pretty good about putting myself in other people’s shoes in the past and looking at games from their perspectives.
But the funny thing is I don’t believe it’s that kind of thing that actually drives roleplayers from a game. I believe that the biggest detriment to roleplayers is other roleplayers, and the biggest hurdle in attracting new roleplayers to the gameplay style is ourselves.
Although there were always weird bits to The Secret World’s storytelling, like the silent protagonist, I’ve long considered it to be some of the best storytelling in MMORPGs. With the launch of Secret World Legends, that has not changed. In fact, I would say that as an introduction to the game, it’s improved. The weak point to the game has always been the combat. There were some very confusing things about it, which have been fixed, and there were some aesthetic issues, which have not been fixed.
I am very torn about how to approach my impressions of the game. I want to come at it as someone who hasn’t played it before because it’s being sold as something new. But at the same time, I have played the game, and I know exactly why I never played it for more than a week at a time. I approached the game from two different perspectives: Would this impress someone who has never played it, and will returning players who didn’t stick with it over the last couple of years be interested enough in the changes to come back?
The sad thing is that I kind of like this event. It’s not because of the activity of the event; that part is the most boring thing to watch because you’re literally just clicking on terminals. And it can’t be because of the cost; a player can literally go through millions of credits in just a few hours.
It’s because of the prizes. They really are some of the coolest things that you can get without having to touch the cash shop in any way.
I was watching Sechari from the Passionately Casual Podcast hang out with his Twitch chatroom as he was playing through the Nightlife event when I realized that it’s possible that not many people know how to maximize their credits for this event. I’m going to give you the same advice I gave Sechari, in three easy steps.
However, since the chapter hit the live servers, I’ve been able to spend a good bit of time in the no-Champion Points version of the instanced PvP zones. (As many of you know, I have a heavy aversion to Champion Points, so I apologize that my impressions of the Battlegrounds are only reflective of that.)
Now, I enjoy PvP sporadically. I would not consider myself a hardcore PvPer. But there was a time when I spent all of my game time in both instanced and open-world PvP, so I am not ignorant of the interests PvPers: balanced classes, interesting and unexploitable maps, and strategic and engaging objectives. Of course, there will always be balancing issue when you’re dealing with the number of class combinations ESO carries, but they are relatively balanced. And the other interests fall in line with most other MMO PvP. There is one major flaw that appears effective on paper, but when you factor in human nature, it fails almost every time: 4v4v4.
What I would like to attempt to do today is to face some of the desires and questions people have for MMOs, to examine some of the common pitfalls afflicting MMOs to see how ESO Morrowind fares and avoids those it does. I’ll attempt to imagine that I am looking for a new MMO and stumble upon Morrowind – what am I going to look for and what are some other people going to look for in the game?