marvel heroes

Official Site: Marvel Heroes
Studio: Gazillion Entertainment
Launch Date: June 4, 2013
Sunset Date: November 27, 2017
Genre: Superhero MMOARPG
Business Model: F2P (Cash Shop)
Platform: PC

The Daily Grind: Which MMO studio told the biggest fib in 2017?

Lies piss me off. I have had MMO developers look me in the eye and lie right to my face. I have had PR promise something and then intentionally break that promise with a shrug. I have had studios mail me statements that are not just playing loose with the truth but dropping it on the ground and driving their boot heel right into it. I’ve had studios claim they never said a thing right up until I produce the recording where they very clearly did (always save your recordings, folks). I’ve been doing this a long time, but nevertheless, just when I think I’ve seen everything, I’m confronted with even more shenanigans.

You folks see plenty too! Just last year, in the midst of what was apparently a furied license negotiation, layoffs, community team silence, missed patch dates, and sexual harassment scandal – some or all of which ultimately led to the abrupt end of Marvel Heroes – Gazillion reps claimed to us that “the company is functioning normally.” And don’t even start me on the “sense of pride and accomplishment” line.

Which MMO studio told the biggest fib last year, and what was it?

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Saga of Lucimia widens its testing pool while hoping that its community will ‘play nice’

Fresh off of its “largest” alpha test to date, Saga of Lucimia and its team are gearing up for a busy 2018. In a new video (complete with ambient bird noises), the project lead outlined some of the target goals for this year, starting with an intention to widen the pool of testers on a monthly rather than quarterly basis.

Other upcoming plans include more regular developer diaries, more streaming, work on the tabletop edition of the game, and finding a publisher for the official Saga of Lucimia novel.

The team also posted a manifesto on its “play nice policies” that it intends to enforce during testing and post-release. These policies are drawn from the olden days of EverQuest and its contemporaries, where social mores were upheld by the community and the GMs.

“Players will be expected to play nice with each other, respect camps, and generally ‘get along’ and treat each other with respect,” the team said. “Toxicity will not be accepted in any form, and we will absolutely be holding players to a certain standard of general niceness when it comes to playing alongside their fellow gamers.”

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Creditors lay claim to nearly $700,000 in Gazillion assets in bankruptcy case

We named the sad death of Marvel Heroes the greatest MMO disappointment of 2017, and it appears it’s not even over yet. Redditors noticed that on January 4th, three creditors – Secret 6, Playchemy, and Caitlin Capes – filed claim against the assets of Gazillion, or rather, whatever is left to fight over following the company’s apparent collapse last year.

Secret 6 appears to be a multinational game dev studio known best for its art production (Ronald Schaffner is its president), while Playchemy is a mobile development studio. Caitlin Capes’ linkedin shows her as having been an associate producer on Marvel Heroes as well as on the multiplatform VR game Gazillion was reportedly working on. In total, MMO Fallout reports, the three are claiming nearly $700,000 in unpaid debt, the bulk of which is allegedly owed to Playchemy.

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Massively OP’s 2017 awards debrief and annual recap

As we did in 20142015, and 2016, today I’m going to recap our annual awards and other meta articles from the end of 2017. We gave out 19 formal awards this past year, all in addition to dozens of other recaps, roundups, listicles, predictions, bloopers, oddities, polls, provocations, and retrospectives. It was by far our biggest content dump to date, even bigger than last year!

Following our deep-dive into our awards and the attached reader polls, I’ll be recapping all of the end-year articles in one convenient place in case you missed something over the holidays – enjoy!

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Working As Intended: The MMOs we lost in 2017

It’s true that we lost a lot of MMOs in 2016 — bigger and more important ones than in 2014 and 2015. 2017, however, has been a different sort of beast. The list is long, and while it’s painful for those whose games are gone, the genre didn’t lose many major MMOs this past year. And that startles me.

Marvel Heroes was surely the most dramatic of all the sunsets, given that it shut down early without notice. Earlier in the year, we saw Daybreak put an end to Landmark after less than a year of live operation, while Turbine let the Asheron’s Call franchise go, Firefall formally closed, Club Penguin’s sunset broke the internet, and NCsoft called it quits with Master X Master. A number of other MMOs simply halted development – Perpetuum, Sword Coast Legends, and SkySaga being the most prominent of those. And on a more positive note, there were a few sunsetted MMOs that were revivified, including Otherland, Uncharted Waters Online, and RaiderZ.

Farewell, old friends.

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Exclusive: Ship of Heroes’ Casey McGeever on the superhero MMORPG genre

Ship of Heroes is super-jumping right into 2018 with two documents of note. The first is a retrospective of what the Heroic Games team learned from the community in the past year, including the fact that players want harvesting, crafting, and trading mechanics as well as crowd-control and pet mastery classes and Halloween. The team also says it understands the community’s desire for solid character creation and combat, details on character powers, and real gameplay video demonstrating development progress – particularly a mission video.

“A powerful character creator, and a positive community, are the two most important features of SoH, as judged by the voters in our polls,” writes the studio.

The second document, published here exlusively on Massively OP (not sponsored), is a reflection on the state of the MMORPG industry, particularly the superhero corner of it and how Ship of Heroes fits in, penned by Heroic Games’ Casey McGeever. We’ve included the whole piece below:

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MMO Year in Review: WoW Classic and the doom of Marvel Heroes (November 2017)

We’re taking a time-machine back through our MMO coverage, month by month, to hit the highlights and frame our journey before we head into 2018!

Blizzard took the month of November with huge announcements for World of Warcraft, specifically the Battle for Azeroth expansion and vanilla-flavored WoW Classic servers.

Meanwhile, we saw the sunset of Motiga, the sunset announcement for Master X Master, and the abysmally handled and abrupt end of Gazillion and Marvel Heroes.

In happier news, Kakao took the wraps off its next mega-MMORPG, Ascent: Infinite Realm, specifically targeting western players.

And lockboxes continued to drive conversations around the law, the cost of games development, the press, and gambling, and not just because of EA: Guild Wars 2’s mount lockboxes and Star Citizen’s land claims sales reminded MMO players that monetization problems aren’t just for mainstream gamers. Still, we doubt anyone will be forgetting the ol’ claim that lockboxes create a “sense of pride and accomplishment” any time soon.

Read on for the whole list!

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The most popular MMORPG conversations of 2017

Last week, we posted a rundown of the most popular MMORPG articles of 2017, calculated strictly by the number of pageviews they got. Today, we’re going to take a look at the most popular articles of 2017 as measured by comments, which provides an entirely different overview of the year and the genre.

This list is a little wonky as we couldn’t keep a lot of our January comments when we were booted off Livefyre. (Some of the old comments were restored, but others were simply lost because Livefyre wasn’t properly saving them back. Long story.) So technically, we lost a month. Still, I think we have a pretty good picture of what people really truly want to talk about (which isn’t always the same thing you like to click on!).

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Fan puts together a lengthy set of dreams for a Marvel MMO

Perhaps you’re sad about the loss of Marvel Heroes because you really enjoyed it. Perhaps you’re not sad about losing the game, but you recognize that it was a game a lot of people greatly enjoyed and you’re reeling from that loss. Heck, perhaps you’d really like to have a proper Marvel MMO to enjoy. All of these are totally valid! And perhaps you use all of this as a reason to make a page full of ideas about how to make an MMO based on the Marvel universe, which is… something less than the best idea.

If you’re unclear on why this might not be a great idea, we would like to remind you that the IP in question is owned by an incredibly litigious company that has gone out of its way to extend US copyright protection for decades. This is also not the way that MMOs get made or designed. But if you’d like to see what amounts to fanfic about a game that does not exist, there’s at least plenty for you to read.

Source: Fan Site

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MMO Year in Review: Ashes of Creation vs. Wild West Online (May 2017)

We’re taking a time-machine back through our MMO coverage, month by month, to hit the highlights and frame our journey before we head into 2018!

Ashes of Creation blew up on Kickstarter in May, weathering concerns over its CEO’s history and referral plans to easily meet its crowdfunding goal and truck onward through multiple stretch goals.

Wild West Online fared just as well, reportedly canceling its Kickstarter after announcing it as a result of outside investment and weathering its own drama.

Meanwhile, Marvel Heroes landed on console, Black Desert moseyed over to Steam, we delivered an absurd amount of Final Fantasy XIV Stormblood preview coverage, and Morrowind hit early access.

Read on for the whole list!

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The most popular Massively OP MMO articles of 2017

One of my favorite things to do every year is drill down the top articles on the site for our readers. I don’t mean the most controversial, the most fun, the most important, or the most commented-on; I mean the single articles that actually brought in the most hits. And what I find most interesting is that most “popular” aren’t always the ones we expect! As we’ve noted before, a well-timed link from a major website – Reddit, Fark, or a game dev – can elevate an entire month. (That’s why we’re so grateful when our fans share our work across social networks!)

Just remember that the list favors posts made early in the year (and in some cases, evergreen articles from earlier years) as later pieces haven’t had as much time to percolate, so when you do see big articles from December on a list like this, that means a popular post indeed!

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MMO Year in Review: Ship of Heroes abandons Kickstarter (April 2017)

We’re taking a time-machine back through our MMO coverage, month by month, to hit the highlights and frame our journey before we head into 2018!

In April, City of Heroes-inspired MMORPG Ship of Heroes launched a $400,000 Kickstarter but canceled it soon after, believing it would not fund. Work on the game continued with an abbreviated scope.

Speaking of abbreviated scopes: Star Citizen began promising a trimmed-down alpha 3.0 by summer as of this month as devs talked up the game anyway. (Spoilers: Summer didn’t happen.)

Meanwhile, LOTRO turned 10 years old, SWTOR launched War for Iokath, Guild Wars 2 rolled out controversial raid armor, and Marvel Heroes finally announced a console version, sending the PC playerbase into turmoil.

Read on for the whole list!

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The best Massively OP streams of 2017

As captain of our Stream Team, Massively OP’s MJ Guthrie and Larry Everett were joined by Andrew Ross this year to play zillions of games live, some old and some new, providing our community with an interactive look at some of the games in (and around) our genre. I’ve picked out my 10 favorites from the year, from sunsets and interviews to early access MMO sneak-peeks and even a group stream for the launch of one of the year’s biggest MMO expansions. Let’s dig in!

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