After some ups and downs this afternoon — everybody loves the “try again later” message, right? — Valve’s summer Steam sale is finally underway and stable. Here’s what we’re looking at in our corner of the gaming world.
Have you ever noticed that while there’s an entire world out there, most all of the MMORPGs we discuss and play tend to either be ones crafted in the USA or imports from China or Korea? We even have a shorthand for this: “western” and “eastern” MMOs. We’re usually not talking about entire hemispheres with these references, but rather about categorizing three countries that are big into the MMORPG business.
But what about the rest of the world? Are all of these other countries so uncaring about this genre that they’ve never tried their hand at making an MMO? Of course not; as I’m about to show you, there are plenty of online RPGs that have been made in countries other than China, the USA, and South Korea. It’s just that for various reasons, those three countries ended up fostering concentrations of video game developers who knew how to create these types of games.
So let’s take a tour around the world and see if we can’t give some credit to other countries for their contributions to the MMORPG genre past, present, and future. Before you click the link, see how many you can name off the top of your head!
The final robots are arriving in Perpetuum. The last four Syndicate robots are being rolled out with the game’s newest patch, allowing players four new options for what to use for stomping about the world. Each machine provides a different focus, with the Helix serving as a good all-around electronic warfare platform, the Legatus providing a heavy machine for mounting firearms, the Metis serving as a heavy support machine, and the Callisto offering a more elusive electronic warfare option.
The patch also contains a large number of balance changes and refinements for tuning modules and various game systems. Weaponry has also received a tuning pass, which should be highly relevant to anyone looking with longing at some of the aforementioned Syndicate robots. The exact date and time for the patch is not yet determined, but it should be soon; keep your eyes peeled for exactly when you’ll be able to ride around on a new robot with better tuning.
Do you have any money left after all of that holiday shopping, travel, and dining out? Steam would very much like to have what remains, if you please, and is willing to trade you some discounted games in return.
Yes, the annual Steam Winter Sale is up and running, which means all sorts of deals for the frugal MMORPG player. We’ve compiled a huge list of all of the deals — including discounts of up to 90% off! — to help you navigate the holiday promotion. The sale ends on January 2nd. Hope it helps!
One of the most common questions that I’m asked from my adoring throngs on the street is, “Justin, where oh where can I get some of these marvelous MMO soundtracks that you talk about all of the time?” OK, that just never happens (on the street, that is), but people are often curious how they can go about starting to amass an MMO soundtrack collection or where to find their favorite album.
The sad truth is that so much music from these games is never officially released in any capacity, which is why I scour YouTube for fan rips of the music files. However, every so often I do discover a studio release somewhere, and I try to keep an up-to-date log on these to help others in their quest for video game scores.
So in the spirit of Christmas and sharing, today I’m going to show you how you can get your ears on more than 120 soundtracks and scores from MMOs, MOBAs, and other online titles — some of which are free and legal for the taking. You’re welcome; don’t mention it!
Getcher credit cards ready, folks. It’s time.
(New additions are at the bottom!)
Is it better to have a robot butler or a robot bodyguard? If we had to pick, the former might be more practically useful in life but the latter might be too choice not to pick up. In any case, Perpetuum Online is quite devoid of butlers and overstocked on kill-bots, particularly when the next wave of Syndicate robots hits the scene.
The team recently previewed the incoming batch of two robots coming to the game. There’s the Cronus, an assault robot with a minor in mining and harvesting, and Hermes, who has a penchant for exploration.
The ‘bots will be released with this week’s Patch 3.8.2.
When you take a step back and look at the broad MMO genre, you see some common threads that run through most games. One of these is that pretty much every character we control is a humanoid, albeit in many shapes, sizes, and ear configurations. This makes sense, as we ourselves are human and have the easiest time strongly identifying with an avatar that correlates to our own bodies.
Yet there are plenty of exceptions to the rule, and I’m not just speaking of fantasy races that give you four legs instead of two or two heads instead of one. Some MMOs plop you into a nuts-and-bolts vehicle as your primary avatar, encouraging you to bond with this hunk of soulless machine over the course of incredible adventures.
Today we’re going to count down — or count up, or count sideways — through 10 MMORPGs that stuffed your brain into a machine and then encouraged you to live your new life as a ship, car, or very violent automatic can opener.
Robots! Yes, an article about robots that is not written by Eliot! We’re talking about Perpetuum Online’s robots, of course. Back in August, Avatar Creations updated the sandbox with a wave of Syndicate robots. A second wave is due out in a patch arriving today, according to a new dev piece out this week.
“This time we’re introducing two mech-class robots: the Echelon, a combat mech, and the Daidalos, a mech-class transport,” says the studio.
The patch will also include a number of balancing tweaks for the Tyrannos, Vektor, and Locust.
Last week Perpetuum Online dropped Patch 3.8 on players — and life will never be the same again. Well, it’ll be very similar, actually, just with a few fun changes.
Of course, players are probably salivating at the chance of taking one of the new Syndicate robots out for a test drive. The first wave of these bots came out with 3.8, introducing the Vektor, the Locus, and the Ikarus to the game. Beyond living out your robotic fantasies, the patch added EP boosters to the reward system and delivered a lighting pass for an improved visual experience.
“For a long while already, I wanted to have another go at the lighting, environment, and post-processing setup of the game,” the devs explained. “The last one happened in 2012, so it was high time for a revisit and see if we can still make things look better.”
The battlefront of Perpetuum Online is about to crank it up to 11 — 11 new robots, that is. A wave of Syndicate robots is heading into the game, bringing a new dimension of combat. These bots will be smaller and more fragile on the whole, although those weaknesses will be compensated with lots of firearms and excellent signal detection and masking.
Or, in the words of the devs, “Syndicate robots are hard-to-hit bulletstorm glass-ninjas.” That sounds like it should be on a business card somewhere.
A dev blog handed out the specs on three of the 11 robots: the Vektor, the Locust, and the Ikarus. Players will need to master two new extensions to handle them when they arrive in the game. Speaking of which, the first batch of Syndicate bots are coming next week to Perpetuum Online, after which the remainder of the 11 will arrive in a staggered rollout.
The lineup of robots available in Perpetuum has been fairly static for a while now. If you’ve played the game extensively since launch, you probably have a solid idea of what you’re going to see on the field. But the Syndicate is stepping up its game to become a full-fledged new faction in the game, and that means new robots are coming along with that change. Not just one or two robots, either; there are 11 new robots coming, and while they’ve got some parts that might be familiar, the robots themselves are new.
Each of the new robots has a focus on machine guns and is meant to fill in some roles in gameplay, from the Callisto (focused on electronic warfare) to the Daidalos (a transport meant to bridge a specific gap between the Sequer and the Lithus). The next few weeks will take a closer look at what the individual mechs can do, but it’s enough to know that the new machines are on their way, and they’ll make for a more diverse playspace.
Being late to the party in Perpetuum Online is a more significant issue than in most MMORPGs, as Perpetuum offers a time-based skill progression system that was implemented for “equal opportunity.” Ironically, the passage of time has taken the equality out of the system by favoring those who have been with the game longer over those who are just starting and can never catch up.
Seeing the problem with this, Perpetuum’s devs have made significant changes to its extension point system to make it a little more fair and versatile. The first change is that EPs now will be given for several in-game activities, including mining, assignments, and combat kills. The second is that newer players will enjoy an EP reward multiplier that’s far greater than the one that veterans experience in the hopes that it can give a leg up to those starting out.