It’s been a whole year since Perpetuum’s devs turned the game over to the community

    
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Back in 2017, Perpetuum Online developer Avatar Creations gave up on the game, admitting it could no longer afford to develop the title given a lack of publisher and dwindling playerbase. That led to plans to shut down the servers and a move to switch to semi-private servers. It wasn’t looking good no matter what.

But then, we found welcome respite, as Avatar granted the community permission to take the game and run with it, and it did just that in the Open Perpetuum Project.

That was a year ago, if you can believe it, and the player-led dev team behind that project is celebrating with an anniversary patch this coming weekend with gifts and bonuses. The devs note that they’re working on relics, loot splitting, respawns, NPCs, bosses, highways, and more.

And just for some perspective, over 3100 accounts were rolled up for this offshoot in the last year. Not too shabby at all.

Source: Official site. Thanks, Voidstar!
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Does not check email

Not crucifying your players who love and want to preserve a game? Success coming from this? The audacity!

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Gargaj

It’s not REALLY success as such; we just didn’t want the thing we worked on for 10+ years to no longer be available – it sucks when people ask “oh what game was it” and you do that “ehh well” thing where you can’t show it anymore.

rynikwiz
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rynikwiz

It certainly has been great over the year, For those who don’t yet know about the Open Perpetuum Project come check it out. It’s player driven, player developed, player funded, all you do is buy the client from steam. Here is a link to some player made help infomercials from the newly made YouTube channel. https://www.youtube.com/channel/UC6IBJl07uKc3xqV_k_2jtTQ

The game needs exposure and for that I thank Massively OP – Cheers.

Come check out the game and bring a friend.

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Solaris

For the Dev to do this is remarkable. +10 Karma.

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PanagiotisLial1

its a sandbox that does share some elements(like UI general design and fitting) to EVE. It was fun the time I tried it but it generally didnt attract too many people – it wasnt exactly promoted too even it went on steam at some point. Like EVE it has a complete industry model with harvesting and crafting, missions, zones(in forms of islands, the deeper you go the more dangerous

OpenPerpetuum
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OpenPerpetuum

Thank you so much for the post! We are over the moon to have received any recognition at all.

bomocho
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bomocho
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Peregrine Falcon

I never played this game, but I’m glad to see that the devs allowed the community to continue playing a game that they love.

I hope that more studios allow their communities to do that.

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Gargaj

We did it because we were 100% indie. Other studios may not have that freedom.

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PanagiotisLial1

I used to play that a lot. Last time I had checked, long ago, there wasnt anything playable yet, so I may re-check soon cause from what I seen they had been busy