The patch also adds a new distortion to the game and a variety of quality-of-life improvements like the option to inspect equipment, market board improvements, and more face options for character creation. Check out the full patch notes for a glance at how the game has changed, and log right in if that’s all the motivation you need to start enjoying an easier-to-read ranking system.
This may account for some of the game’s server issues over the past few days; countermeasures are still being worked on. The game has also had a minor patch to address other technical issues and bugs, so players should have a better Stormblood experience waiting once they log on if the DDoS attacks don’t make it unplayable. (And if they get through the queues, but that’s just to be expected.)
Players on consoles will also be able to take advantage of the Loadout feature and customizable guild halls, so even if the story doesn’t grab you there’s still new stuff to do. Jump into the console edition right now to try out everything, or if you’re stuck at work, you can check out screenshots just below.
Of course, the boss isn’t just being added to the game indiscriminately; she’s part of Act Eight, which is coming with said large beta patch. There will be more besides, but you’ll have to wait until late next week to see it. Perhaps even a little later, since the patch was already delayed once; check out the fight below, though, to determine if it might be worth the wait.
It’s nice to know what in the world you’re doing, isn’t it? That can be tricky when you’re starting a new game, but the developers behind the upcoming VR-enabled co-op RPG Prevent the Fall know it’s important. So the game’s latest patch focuses heavily on quality of life improvements and starts with a tutorial, explaining the basics of gameplay and control for brand-new players. In the process, you get some basic armaments and an idea of how to use them, so that should make things easier.
The patch (which is the game’s tenth such patch since it entered early access 19 days ago) also improves creature animations, UI settings, pet status bars, and a variety of other minor fixes and improvements. Check out the full list of changes in the patch notes to get a fine-detail rundown of what’s being changed, which is probably a good idea before you start clicking around blindly and trying to find what’s changed. Perhaps the game could add a tutorial for its patch notes, and… no, that’d be stupid.
But perhaps you’re not interested in the lore tour, just the art side of things. Good news; there’s a new piece about exactly that, covering the challenges of making the city look distinct and novel with a very short amount of pre-production time. It’s useful for lovers of game production and concept art, and it shows how all of the locales you’ll visit on your tour came into existence.
And yes, there is a queue. At the time of this writing, an issue is also affecting instanced content, preventing certain job quests or content in the Duty Finder from being accessed, but the development team is hard at work correcting the issues. So expect issues, but also expect work on them. It’s almost like an expansion launch or something.
Of course, if you are stuck at work, you can enjoy a video tour of the expansion dungeons just past the break. And don’t worry, it’ll still be here in a little bit. There are only, like, five level-capped Red Mages so far. That’s hardly any.
Controlling territory doesn’t mean a lot if anyone can still enter the territory you control, does it? Pathfinder Online players can make use of several new territory control features in the game’s latest patch, and one of those features will allow you to blacklist certain players from your territories and functions contained therein. So you can proudly declare that Dave doesn’t get to use any of the facilities within your territory, because he’s Dave. Freaking Dave.
Players can also set individual service allowances based on the affiliation of visitors. The game also will make sure that hexes deep within your holding are not open for capture unless bordered by wilderness and otherwise improves quality of life. You can also move between various security levels of hexes, allowing players to have the safety from being attacked by anyone who isn’t feuding with allies at the highest security level. Check out the full patch notes for all of the details, but whatever you do, don’t let Dave access your territory. It might seem like a minor update, but it’s a step along the game’s roadmap to being actually finished and complete after an underwhelming last year.
Both Red Mage and Samurai will have their initial job quests in Ul’dah, so if you logged out in that city, you get full marks for prediction. The next part of the Main Scenario will start in the Rising Stones, and players will want to stop by Revenant’s Toll anyhow to exchange all Heavensward tomestones for Allagan Tomestones of Poetics, which now serve as the all-purpose stones for prior expansions. This also means changes to the roulette structure, changes to the UI, and… well, the point is that there are a lot of changes. Luckily, you have all day to read through the notes before the game comes back online tomorrow.
Friday is when Final Fantasy XIV: Stormblood comes out. It’ll be early on Friday, too, at around 5:00 a.m. EDT. And that’s not too far from when I normally wake up, which means that the temptation to wake up a few hours earlier and take part in what will no doubt be a mad rush on the servers is… significant, let’s say.
Of course, I remember when World of Warcraft would launch an expansion and my wife and I would actually stay up past midnight to take part in the launch and the first moments of live service. We’d usually try to nap the day before, rearrange our entire schedules crudely around the servers being up. It was only for a couple of days, but it was notable.
At this point, I won’t do that, but I could live with getting up a couple of hours early. What about you, dear readers? Do you alter your sleep schedule for major MMO releases? And if so, what do you consider “major” enough to qualify?
The patch is also bringing a redesign for the Sin and the Vexor ships, and new colorblind support is being added to the game to make it more accessible for everyone. Last but not least, there are new skins and numerous performance upgrades to make the game prettier all around. It all goes live on Tuesday, but you can peruse the full patch notes right now. You can also read up on why the balance changes with the patch are causing no small amount of player consternation.
These new weapons will be available to purchase and glamour after the 4.0 launch, which means after the end of the current Make it Rain promotional event. However, that also means you can use the event running now to earn up MGP for spending on these weapons in the future, so it’s safe to say they’re at least peripherally connected. Why not get in there and earn a little more money? You could use it to stab your enemies with a cactus, and isn’t that all anyone really wants?
It’s the last big update for Albion Online’s beta test, it’s named Hector, and it’s here today. You can even check out a whole trailer explaining the update just below. Of course, if you’ve been paying attention to news about Hector over the past few weeks, you probably already have a halfway decent idea of what it contains. Players can sell equipment to the Black Market to serve as worldwide drops, experience major revisions to the game’s Hellgates, and explore a largely redone and refurbished set of Outlands.
The update also brings new mounts, UI improvements, and various other improvements to ensure that Albion Online is ready for launch when the testing period ends in July. Check out the video just below for a high-speed tour of all the changes brought along with Hector, and feel free to explore the world before the last rounds of bugfixing and launch preparations are done. It’s almost time.