updates

Closers brings Harpy into the game along with Special Agent Yuri

Going through life with a name like “Harpy” is going to produce certain expectations from others, so we can imagine that the latest agent added to Closers has had to deal with a lot of that. Of course, considering the fact that she uses her bionic leg for jumping attacks, perhaps she considers it part of the fun. And she’s added to the game with the latest patch, so if you’ve ever wanted a springy lady with a mythological name, you’re in luck.

Harpy doesn’t get the patch all to herself, though; there’s also Yuri getting a big boost to “Special Agent” status with new rewards and boosts. The Gremory Laboratory event should give you new stuff to use these ladies on, and that’s apart from the June login event and birthday events. So you’ll have a bunch to do even if you would rather not play Harpy, although you really should at least give her a nod with the newest patch.

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Star Wars: The Old Republic doubles your rewards with its latest patch

The latest patch for Star Wars: The Old Republic is doubling your rewards. Your experience? Doubled. Command XP? Also doubled. Other things? Doubled. Incoming damage? Probably not doubled, because that’s not a reward, that’s an impediment to a reward. But the ongoing events of the game are also doubled, as the patch turns on the Nar Shadda Nightlife event as well. So you still get more doubling. Double everything.

And it can continue. For example, guess how many fixes were added for The Nathema Conspiracy? Double that number, there are a lot of fixes. (If you guessed the right amount initially, please halve that number, then double it. We have a theme going.) It all coincides nicely with the latest movie to hit the screen, so enjoy some extra rewards, have fun in Nar Shadda, and have fun repeating the word “double” until it loses all meaning.

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Final Fantasy XIV patch 4.3 is out to be played

It’s time to explore the next part of the story and unravel a new set of mysteries in Final Fantasy XIV with the launch of the latest patch. Players can head into the depths of a new dungeon or climb the heights of the Ridorana Lighthouse, exploring more of the lore behind the newest Alliance Raid; there’s also a mysterious new trial to be fought as part of the latest main story installment, so that’s probably going to occupy a lot of attention right away.

Players also have access to the new Namazu beast tribe quests for crafting and gathering, new custom deliveries (and you can find out all about deliveries for Kurenai on the official site), and various other improvements to the game. Check out the trailer just below to tease your appetite if you’ve got to wait through several hours of work before you can dive in; don’t worry, it’ll all be there when you get back.

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The Elder Scrolls Online shares Summerset patch notes, trailer ahead of PC launch

You’ve heard all about the many, many features arriving in The Elder Scrolls Online when Summerset arrives, and it’s arriving in force today. (For early access on the PC, anyway. We’re sorry, console players, you will have to wait until next month.) But why read up on partial bits and bobs? Why not take a look at the full set of patch notes which are now available ahead of this evening’s early access launch? They’re lengthy, they’re glorious, and they’re far less focused on vague details than preview articles.

The patch notes cover both Update 18 and Summerset content, including the 10 new armor sets added to the game, the details of Jewelry Crafting, and the mechanics of the new Psijic Portals visible only to those who explore that eponymous skill line. It’ll take you a while to move through all of the notes here, though, so be prepared to take your time and really go through the details; there’s a lot to read.

We’ve got all the trailers, plus a recap of our top news about and hands-on impressions of the chapter while it baked on the test server, down below!

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Warframe reworks Saryn once again with its latest patch

The most poisonous frame in Warframe had been reworked before, but Saryn needed another pass through the workshop. She has emerged even more powerful, with new uses for Molt and Toxic Lash (which were previously underwhelming) and a general effort to make her abilities hang together more organically. She’ll probably do well with the new particle physics settings that are intended to replace Nvidia PhysX particles, so you can really get the sense that she’s just filling the air around her with sickness and spreading corruption.

You will not, however, want to fill your expanded Dojo with sickness and corruption. That would be a bad thing. But you will have a bunch of additional options with your aforementioned Dojo, including new obstacle courses. That’s in addition to numerous other quality-of-life improvements, fixes, and alterations; check out the lengthy patch notes to get a sense of everything that’s coming. And if you start singing a song about toxicity whilst playing Saryn, we can’t stop you.

Source: Official Site; thanks to BrotherMaynard and sophiskiai for the tip!

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Crowfall shares its 5.6 patch notes from the future

There will be two sorts of reactions to the idea of sharing patch notes from the future for Crowfall. One group of people will be adamant that you can’t share something from the future, that as soon as you share it that’s part of the present even if it pertains to the future. The other group will just be excited to hear about the stuff in patch 5.6 which only a small group of players get to test right now. These two forces will struggle eternally, if “eternally” means “not at all.” But the patch notes are here! In video form!

The video covers things like race and class powers, keybindings (you can now use ESDF instead of WASD if you haven’t developed years of reflexes for one and refuse to change), the command skill tree, and other options. It also covers even minor things like the changes to Sprint and Jump to make them immediate client-side powers so that the abilities feel less delayed; the team is looking into other powers to ensure that you feel like things happen when they ought to rather than “in a quarter-second.” Check out the full video just below.

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Final Fantasy XIV posts the notes for Patch 4.3, Under the Moonlight

What new dangers await players in Final Fantasy XIV patch 4.3? New dungeons, new quests, the usual setup. You can read all about them in the patch notes, which are available right now for your careful examination. Yes, there are certain things missing from the notes like a full explanation of the new items being added, but it’s still a whole lot of stuff to read through in exacting detail as often happens.

Among the nicer new quality-of-life inclusions are the option to warp directly to a boss arena when a seal is initiated (no more accidentally locking out a party member), a plethora of new instruments for Bards to enjoy, and additional functionality for the glamour dresser. You can also drop more aquariums into your living space, thankfully. Go ahead and put on a pot of coffee to start reading through the exhaustive list of changes; there’s a lot here to get in your head before the patch arrives on Tuesday.

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Sea of Thieves teases its first content update, The Hungering Deep

It’s funny how we assume that there are monsters in the water. Sure, there are definitely big things down there, and some unusual things, but even when we know about all of that we still hold a feeling like there’s something even worse down there, something lurking and evil. Of course, Sea of Thieves is not constrained by the limitations of reality… and its trailer for the game’s first major content update, The Hungering Deep, hints that there’s more to this than just speculation and legend.

Of course, the grizzled pirate in the trailer is more than willing to sneer at the idea of these being “just stories,” but… well, we don’t want to spoil it. It’s only two minutes long, and if you’ve been needing a pirate to weave tales for you, this will deliver. Just… try to avoid bridges for the rest of the day.

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Final Fantasy XIV discusses PvP changes in patch 4.3

Everyone has different goals in Final Fantasy XIV; maybe yours center chiefly around stomping in somebody’s head. If that’s the case, we’d advise you to pay particular attention to the updates arriving for PvP in patch 4.3 because they will affect the path by which you crush skulls; for example, the Feast is getting updates to the Crystal Tower map as well as new music for Culling Time to really get you in the mood for higher anticipation.

Players can also look forward to a new system to keep your ranking between Feast seasons closer to your overall performance, so you won’t be back in the novice tier when a season starts. (Alternately, so you won’t be fighting experts in the novice tier.) Frontline battlegrounds will also be rotating on a daily basis to offer more variety, to boot, so players will face different challenges along with an improved Seal Rock map. It’s all quality-of-life stuff, but you can look forward to it when the patch arrives next Tuesday.

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TERA launches the Gilded Mask update and new Attack on Titan collaboration

You might think that because TERA is busy knee-deep in its anniversary celebration all month it can’t put out another patch. Surprise! Not only can the game put out another patch, it can also put out a collaboration event! It contains multitudes.

Players who take on the new Red Refuge dungeon will discover a familiar face hiding behind an ominous mask, with a possibility to get one of these masks as a new piece of armor. The dungeon also has story implications for the Valkyon Federation and player affiliations as a whole. Plus, you can pick up new divine costumes that are ready to be dyed, along with both angel and devil wings for those who want to tweak their appearances thusly.

Not into the whole divine look? Well, the collaboration with Attack on Titan has also started, offering players a chance to dress up appropriately whilst taking on titanic monsters (sort of a long-running theme in TERA). Check out the trailer for that just below.

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OrbusVR sends players up to the Necropolar

The next set of quests for OrbusVR takes players up to the frozen wasteland known as the Necropolar. As you can probably imagine, it’s called that because it’s cold (hence polar) and people die there (hence necro). And players will find themselves getting a slow frost-damage debuff the longer they stay out in the open, although the debuff can be chased away by standing near the various campfires dotting the landscape.

Note that we said “near,” not “in.” Standing in the campfire will cure the cold debuff at the price of a very different debuff, specifically being on fire.

Of course, the new region isn’t the only change made to the game with the latest patch. The full notes also include adjustments to PvP combat and player slowing effects, along with new storage tabs for player chests, new improvements to potions, and more mechanical adjustments for pets. You’ll have to focus on staying warm in the new region, yes, but there’s plenty to enjoy even when you’re sure that you aren’t about to freeze.

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SMITE launches patch 5.8 with Chernobog and the Divine Uprising

If you’ve ever felt like SMITE has mined out a few pantheons for all the material that’s available, you’ll be happy to know that patch 5.8 doesn’t just mark the launch of the Slavic deity Chernobog. No, this is part of the new Divine Uprising event, bringing out a wholly new balance to the game as well as three new pantheons getting added into the mix. And that’s just the start; after all, there is the aforementioned Chernobog.

The patch also adjust balance for several existing gods and offers new skins, along with some tweaked item balance across the board. Of course, the patch isn’t perfect, and a thread of known issues has already been started; we can only hope that those are addressed sooner rather than later. Still, though, the promise of entirely new groups of myths to fight against? That has to be worth something.

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Conan Exiles boasts about its concurrency while looking to stability improvements

While Conan Exiles may have made a fairly quick trip out of early access compared to its peers in the genre, there’s always the worry that it’s already made its mark and launch won’t get people interested in it. However, the people at Funcom seem happy with its concurrency numbers, as the game’s official Twitter reported concurrency of around 50,000 players on Sunday evening. That’s just how many people were all online and playing at the same time.

The same Twitter was also used to inform players that while there are other plans down the road, the immediate focus for the team is on addressing performance and stability issues; quality-of-life improvements and other patches will have to wait a little bit longer. So while there’s more stuff coming down the road, it can hold off until everyone can log in and play the game reliably. Which is probably for the best.

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