If you’ve been playing Dauntless since it first released to test audiences, you have probably gotten accustomed to having a large number of patches for the game at a pretty rapid pace. December is going to involve something different, though; there’s going to be one big update dubbed Sharpen Your Skills, and it will hopefully make a major difference in the way that you play Dauntless. The team will still be revealing teases of what’s in the patch, but you’ll have to wait a little longer to actually get it.
The first preview on progression is already available, showing off new randomized Behemoths to hunt, new progression mechanics, and new scheduled targets to give players more reason to keep venturing out into the world. The update will also include a progression wipe, so you’ll be starting over from the beginning to see how the game feels with improvements. Hopefully better, although it does mean you won’t want to worry too much about progression until the update arrives.
Players of Star Wars: The Old Republic
will be able to start taking part in the latest bit of the traitor storyline with the release of patch 5.6 on November 28th. Here’s the bad news, though: The patch will not include the new Yavin warfront
. There are still some issues with the new map, so it’s getting delayed very slightly until patch 5.6.1 scheduled for December 12th.
Everything else that’s planned for November 28th is still in place; that includes Legacy-wide credits, a character boost item to bring a character to 70, a new flashpoint, a new boss in Gods From The Machine, and many more things for players to do. (Also improvements to group finder queues, so it’ll be easier to find other players to do things with.) You can even read some new lore exploring the events leading up to the next set of quests centered around the traitor story. You’ll just need to wait a little bit longer for a new warzone, that’s all.
In the Flames of Bel’Xahl patch for Dark and Light that releases today, players will take on the greatest enemy of humanity since time immemorial: convection. Seriously, you are running through a volcano. I don’t care how much Flame Armor you’ve crafted; your body will start to have unpleasant things happen to it long before you can fight new enemies like the Ashen Fist Goblin, Scalding Wyrm, and the eponymous Bel’Xahl. Lava is really hot.
Of course, this being a video game, you can explore this volcano, fight those enemies, craft that armor, and still have a chance to nip off for a dip in the new hot springs added to the game. There are also turkeys running around the world to celebrate the Thanksgiving holiday. If all of this sounds like the sort of stuff that you live for, you can jump in at a discount when the game is included in the upcoming autumn sale on Steam.
Are you tired of MMOs providing you with bland and predictable finite
forests? Thank goodness that Destiny 2
is here to show other MMOs how it’s done with the infinite
forest coming along with the Curse of Osiris
DLC. Sure, it’s a virtual simulation, but that only matters to the people in the world.
All of this is tied to the lair of the eponymous Osiris, of course; the Vex are trying to use the Infinite Forest to find something, and Osiris is hoping that the PCs will help him stop that effort. There’s also more of Mercury to explore, which winds up being a desert wasteland in sharp contrast to the aforementioned infinite forest.
The DLC is also adding in a new raid lair, which is a different way of extending raids than the original game; rather than a whole new raid, this adds new parts on to the existing raid. You can check some of it out in the video clip down below, if you’re not content to simply dream of a forest that’s just… forever.
This morning, the DC Universe Online
servers went down
to apply the game’s next major patch. They may or may not be back up by the time you read this, but they’re expected to be up no later than 4:00 p.m. EST today. And when they are up again? You can take a trip to the land of evil opposites, Earth-3
What must Earth-3 residents think of the rest of the multiverse, though? Technically Earth-1 would be the world with their opposites. Is that a thing there?
Regardless of existential musings on the nature of evil doppelgangers, players can explore a variety of new bits of content on Earth-3, ranging from an open-world exploration of the new world’s Gotham City to an elite raid in which players rail against the Crime Syndicate that threatens the world. So go forth, find your evil opposite, and beat the living snot out of that villain. Or hero, we suppose, if your character is already a villain. It’s complex.
Starting out fresh as a free player in EVE Online
is hard to manage. It’s not just that you’re new in a world filled with sharks; it’s that you’re moving at half the pace of subscribers in terms of skill training. Sure, the improved limits on Alpha characters makes it somewhat easier to catch up, but the new Alpha Training Injector
is going to make it that much easier for free players to catch up to the rate of subscription players.
The injector doesn’t work like other skill injectors; it can be used once per day and offers 50,000 skill points per use, making it roughly equal to a day of skill training for Omega players. You can buy it in-game via PLEX or just straight-up use real currency, thus allowing you more training points at a slight price. The hope is that it’ll allow free players to get a bit closer and have a slightly calmer ride toward making their mark on the galaxy, which is a tall order, but at least made slightly easier.
How’s everyone feeling about Gigantic
right about now? Probably just a little
conflicted, given the shuttering of its development team
and its rather ambiguous state under PWE at the moment. But the November patch for the game, the Infernal Hunt, is still coming out as planned, bringing in the eponymous Infernals as a new creature family. They’re available in both juvenile and adult forms, and they have no shortage of tricks to roll out on the battlefield.
Assuming you want to hunt them, you can do so with new skins for several heroes and with new Infernal weapon skins for several more heroes. In short, you have a variety of options about what you’re using to hunt down the little beasties. Check out the preview video just below to see some of the skins and the new creatures themselves in action.
The next big expansion for Citadel: Forged with Fire is adding… dungeons. With bosses in them. Boss dungeons, if you will. Perhaps it’s not all of that new to those of us who have seen dozens of MMOs with… well, dungeons, but it’s still new to the game, and the latest preview of the patch shows off three of the dungeons coming with the expansion. If you were hoping that each one would feature an elemental theme, you’re in luck!
The Phoenix Spirit Citadel is filled with extra-large sprites (as in the enemy type, not pixelated character art) on the way to the two phoenixes at the heart of the lair. Dragon’s Heart Citadel features… you know, you can probably guess what boss lies at the heart of that one. And the Blood Soul Citadel houses an icy, demonic presence, covering the whole thing in a thick layer of rime. Check out the full preview for more lore, or just peruse the screenshots below.
The newest patch for Fortnite is adding a new type of trap that doesn’t really feel like much of a trap. The launch pad trap in Battle Royale mode is a trap in terms of mechanics, but in actual play what it does is let you throw yourself into the air and deploy your glider mid-match, allowing you to drop in on your opponents with an unexpected mid-air assault. Cackling madly and shouting that they can run but they can’t glide is unnecessary, but permitted.
No such aerial antics are being added to the game’s survival mode, however; there, you’re just getting a handy array of new shotguns to use against the zombie hordes. Is there any weapon more associated with smacking zombies? (Aside from perhaps the chainsaw or stultifying boredom.) Check out the full patch notes for all of the changes, including the usual array of quality-of-life improvements that come with any new patch.
There is definitely a problem with how housing is handled in Final Fantasy XIV
. The good news is that something is definitely being done about it, according to a recent interview with producer and director Naoki Yoshida
. Bad news? We do not yet know what that something is, aside from the rather vague “planning to introduce new processes to the plot purchase specifications” that he offers. So we’ll just have to wait until we get a bit closer to patch 4.2 to find out all of the details.
Yoshida has more to say about 4.2’s upcoming content as well, including the fact that there are no real plans for more Disciples of the Hand or Disciples of the Land to be added in the future as well as the hope to use the upcoming Eureka to produce battles different than what we see in the field or in dungeons presently. Check out the full interview to get an idea of what the team is working on for the next major patch, even if that’s a few months away now.
There are some random queue issues in Neverwinter
at the moment. By this, we mean that the issues are with the random queue, not that there are queue issues happening randomly. Clarification is important. The good news is that development team is acting to fix them quickly
, starting by allowing level 70 players to earn shards from three separate random queues to avoid slowing down Stronghold progress. Players will also no longer have the new Merchant Prince’s Folly skirmish in the random queue, as many people found it difficult to hit the item level requirement so quickly.
All of these issues are for immediate and quickly addressed items, but the developers are also looking into adjusting things based on overall feedback. The goal of the random queue system is to vary what players are fighting through while giving players more opportunity to rendezvous and work together, not to get people not to queue with friends or anything of the sort. So it’s not a perfect system just yet, but it’s being refined and improved, and hopefully the quick fixes will address the immediate problems.
At the center of the Spiral in Wizard101
sits Empyrea, which was made to keep the Chaos Heart safe. It accomplishes that goal by, well, keeping pretty much everyone out
. But player characters are going to head there with the game’s latest update
, and wouldn’t you know it, there’s tons of great stuff for players in
Empyrea, starting with a level cap boost to 125. That means a new training point, new challenges, new gear to earn, and all sorts of new fun to be had in the zone.
Players can also expand their understanding of Shadow Magic within the new zone with new Shadow Magic spells, become a Revered Crafter, and generally enjoy all of the content that comes along with having three new premium zones in the game. Of course, this is just part one of the venture into Empyrea, so there’s going to be more in the future; players will just have plenty of stuff to do before that future comes to pass.
Fans of certain Blizzard games are going to be waiting a while – possibly even a year – to start playing the cool stuff revealed at BlizzCon. Others will have less time to wait. Overwatch fans, for example, can jump on the game’s test server right now to take Moira’s chemical onslaught for a spin, mixing up both damage and healing in a different fashion. If you’ve been waiting for the chance to assemble your perfectly balanced Talon team, now you can do that.
Of course, there are other elements being tested with this patch, including several balance tweaks for Ana and Mercy and general bug fixes. But Moira’s the big centerpiece right here. If you missed seeing her reveal trailer, we’ve embedded that past the break; otherwise, go ahead and get the test server installed to see what she’s capable of.