The animal denizens of ARK: Survival Evolved could use some improvements of all sorts, and that’s why dinosaurs and mammals alike are being considered in the game’s TLC pass. Curious about what’s changing? There’s an entire post about exactly that, showing off the improved visuals while also talking about how the various critters will be changing. Dire bears, for example, will become immune to bees and capable of aiding in honey-harvesting activities, thus ensuring that there’s another benefit to riding a bear around the map. (The first benefit is riding a bear.)
More precise throws and better movement are coming to the Gigantopithecus, along with the ability to carry smaller creatures as necessary. Wolves are having new scent-based mechanics introduced to ensure that these animals hunt in appropriately dangerous packs. Even the mighty Tyrannosaurus is getting movement improvements so the beast won’t get stuck behind small obstacles as often. It’s a good look at some of what will be coming as the game rolls out these upgrades in a series of patches, so check it out to enjoy the visuals and the improved animal arsenals.
Got some alts you want to level up in World of Warcraft? The experience is about to become much broader when patch 7.3.5 arrives tomorrow with level scaling across the game. Level 60 characters can go to Outland or Northrend as you wish, get rewards that scale with their level, and you can actually expect to finish up zones without outleveling them halfway through the story arc! It’ll be great for allied races when they arrive and any older alts you’ve left partway through the crawl to the Broken Isles.
Meanwhile, your high-level characters have a new questline to explore the aftermath of the Antorus raid (or the full raid to clear if you’re relying on LFR), and there’s a new battleground added into the mix. You can also collect legendary tokens, get four extra slots for your backpack with an authenticator, and take part in the upcoming Ulduar timewalking option. And that’s all tomorrow! So you’ll have some stuff to do, in other words.
Video previews of patches are like a chance to try before you buy. Except that you aren’t really trying so much as you’re watching someone try it. Also, since this is Blade & Soul
, you wouldn’t be buying it regardless; the title has a free-to-play business model. But you can still enjoy a pair of videos showing off both content and new features coming with the second anniversary patch, including the tailor shop’s outfit customization.
For some things, this is more useful than others. If you’ve seen the fight against Poharan before, this is not only not elucidating but specifically unhelpful, as the preview is more concerned about what the event adds after you beat her (a new merchant!) than how to beat her. On the other hand, seeing the pattern selection options in the tailor shop are going to help anyone curious about how the feature will expand player costume options. Check out the both videos below, although fair warning: Don’t start watching if your boss is walking over.
If there’s one thing you can complain about when it comes to Dark & Light, it’s not failure to patch. The game patches a lot. And yes, there were still some unpatched bugs lingering over the game’s holiday season, but the latest dispatch from the community team specifically apologizes for those issues (problems like knowledge nodes failing to fully level up and Frost Wyrms lacking their breath attack). The developers are trying to find the issues and fix them.
The developers also have lots of plans about what will be added fresh to the game in 2018, although the update is rather mum on what those additions will be. It is clear that the feedback from the community about new spells has been taken into account and passed along to development, so you can expect to see some of those offerings available. Beyond that? You’ll just have to wait and see. Hopefully it’ll be cool.
Bears! What are they good for? Hides in Wild Terra (say it again)! Except that actually getting those hides proved a lot harder than players expected because the game never communicated that bears were supposed to be big challenges taken on by well-equipped groups. Instead, players have been falling into a habit of using exploits to kill bears, which isn’t good for the game and is probably not much fun for the bears either. The latest dispatch from the developers states that the intent is to make killing bears harder to exploit while also making it much more certain that you can get some skin off a bear’s back when you succeed.
The developers are also working on the issue of an insufficient amount of iron ore in the world and the attribute issues, with one attribute (intellect) being uninvolved in combat entirely and artisans being unable to effectively fight in any context. New lighter armor is being introduced to allow for lightly armored melee fighters, iron spawns are being reworked, and new systems are being introduced to allow the Corrupted Lands to be free of unintended “ghost” enemies. Check out the full post for all of the details to see how the game is patching up its post-launch issues.
It’s time for us to all agree that weapons are for chumps. Kritika Online
is introducing the Monk, you see, and the Monk just confirms what we have all long suspected, that all you really need to defeat monsters is to just punch them without any sort of armor, hand protection, or anything. Just punch stuff really hard. You can check out screenshots and a video trailer for the class in action just below, as he serves as the centerpiece for the upcoming Chosen Path update to kick (and punch, and possibly suplex) off the new year in style.
The update will also include new 2v2 arena modes, new pet features, pet renewal, and the usual array of bug fixes and other improvements. There’s also a new video from the team looking back at the game’s first year and discussing plans for the future, including a goal to bring in more of the features from other worldwide versions. Of course, if you were just waiting for a class to let you punch everything and eschew weapons altogether, you’re probably going to be good with this patch.
The newest set of previews for the next Final Fantasy XIV
patch are now available, and they are not about the next sequence of endgame challenges… or perhaps they are. After all, aren’t glamours the real
endgame? The answer is yes, and the new glamour dresser
(a far better name than the previous temporary name of “glamour commode”) makes assembling new outfits and applying them in a flash much simpler while also ensuring that you can free up valuable storage space for your cosmetic items.
Speaking of cosmetic items, perhaps you’d like to earn some valuable cosmetic stuff from befriending the Ananta, with the preview outright stating that you will need to enter into a series of bizarre trials to successfully befriend the snake ladies. Or maybe you’d prefer to beat the snot out of other players with the Feast updates like a new map and the new team feature. You can check out a collection of screenshots for the update just below, too.
Lousy PC players with their first dibs on all the Neverwinter
updates. Who needs a lousy Sword of Chult anyway? Not you, you’re happy with your sour grapes. At least until the update launches on console, at which point you’ll happily play all of the content.
Does this sound like you? If so, good news! The Sword of Chult update is now available for console players, so you no longer need to sit, fume, and blame people with desktops who are playing the game there! Now you can just enjoy the content like the new Merchant Prince’s Folly skirmish, the improvements to item refinement, and the new PvP improvements.
This patch also allows characters to create account-bound sigils of progress for campaign progress, ensuring that your alts don’t have to work overtime to catch up to your mains. So go over to your console and start playing! Until you start getting annoyed at the next patch arriving on PC first, anyhow.
Is Carbuncle a dog in Final Fantasy XI? What does it even mean if Carbuncle is a dog? Maybe it’s a sort of fox? Wherever you place the little glowing guy on the dog spectrum, he’s still one of your opponents in this month’s Ambuscade division. But the Ambuscade UI has also been overhauled, so although you may be debating over whether or not Carbuncle should count as a dog, at least you won’t have to deal with seeing hallmark items you’ve already obtained from the cumulative list.
This patch also changes a few Iridal Staff requirements for job-specific weapons into the far more easily acquired Ice, Light, and Dark Staves, and it adds the fourth set of objectives for the anniversary celebration to the Records of Eminence menu. None of this will help you sort out the Carbuncle issue, but it’ll still be fun.
Of course, there shouldn’t be a Carbuncle issue, because Carbuncle is very clearly a radioactive fox-squirrel hybrid. Which is probably not a dog.
The anniversary update for Blade & Soul
brings with it, well, an anniversary event. But it also brings a number of other system changes to the game
to reduce the number of different bits you have to carry around in your inventory, improve drop rates, and generally make the game more rewarding to play. For example, players will now have nine different quests to choose between for daily challenges, but successful completion will still only require three quests. So you can pick and choose between the three daily challenges you want to complete.
The game is also streamlining Draken Legendary tokens to straightforward Draken Cores, introducing an alternate cost for Legendary Jewels and Legendary Elements, and reducing crafting costs across multiple guilds. The 3v3 matchmaking bracket for Tag Matches is also being changed to better reflect player skill. All in all, the stuff that you’re already doing in the game will become more straightforward, more rewarding, and more fun all around. Not a bad start to the year and another year of operation.
Good news for OrbusVR: It might not be doing great numbers for “not a VR game,” but it’s doing very well for a game that does require a VR headset. The game has 8,000 total players and has around 350 concurrent players at its peak, which is very good for a VR only title (and, let’s face it, better than some non-VR titles). It’s even topping the lists of Steam’s VR games, which is quite good news.
This comes along with the game’s patch 3.5, which adds lore books to the world (little in-game books to learn more about the setting) along with fixes to voice chat and bandit status. The first big content patch is still scheduled for January 29th, so if you’re one of the people helping push the game to the top of the charts, you’ll have more to do in just a few short weeks.
Welcome to the new year, Closers
fans! Have a Rampage Cube!
What’s a Rampage Cube? It’s a big challenging… cube. Full of rampages. Look, it doesn’t matter so much what it is; what matters is that it’s here until January 22nd with the game’s newest patch, and fighting against it gets you tokens used to craft trinkets and costumes. So that should be reason enough to rage against the rampage of the cube. Or inside the cube to stop the rampage. Can we just accept that “Rampage Cube” is a cool name and leave it there?
The patch is also bumping Levia’s level cap to 65, adding a bunch of new items to the EMP store, and bringing in a new daily log in event to ring in the new year. So even if you’re not feeling up to the antics of the Rampage Cube, there’s plenty to do with the latest patch. You can even learn about it in video format just below, if reading patch notes doesn’t sound nearly as cool.
The pirate factions of EVE Online
have always been a threat. We’re not talking about player pirates, mind you; we’re talking about the NPC pirates that have their forward operating bases scattered throughout space. Fortunately for players, these bases have become both more numerous and easier to discover
with the launch of the January patch today, meaning that it’s easier to see the bases and take them on as you go about your business in the game.
You are, of course, at risk of being attacked by player pirates while you’re fighting NPC pirates. It’s that sort of game.
The patch also improves the mechanics of the game’s ammo reloading systems and offers a better UI element for the Agency, both of which should make the game a little easier to just play. Combine that with a number of visual improvements to existing structures, and players will have plenty to enjoy throughout space as they hunt for more pirate bases. Or try to avoid all sorts of pirates, that’s also possible.