updates

Wisdom of Nym: What happens next in Final Fantasy XIV?

It’s pretty clear that the Final Fantasy XIV team (and the localization team specifically) are pretty huge fans of Hamilton, to the point that I’m surprised that the Emperor didn’t specifically burst into a song from the musical in the ending sequence. Especially because it’s… kind of a relevant question at this point, once you’ve seen the end of the MSQ.

So what does come next?

Obviously, this column will feature spoilers, so consider yourself fairly tagged. But I think this is a relevant question to ask because this expansion is, in its own way, a very different animal from its two predecessors right out of the gate. The relaunch ended its story in a place so open that it could really go wherever without a problem, while Heavensward ended the 3.0 MSQ with obvious points for continuation. (It helped that the obvious thrust of the expansion took a sharp left turn around level 55.) In the case of Stormblood, though…

Yes, I’m avoiding saying more before the cut. Spoilers down below, people.

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DC Universe Online looks forward to a new powerset and two new stories

Ah, summer, the time of year when everyone inevitably starts thinking about the fall. It is what comes next, after all. So DC Universe Online is teasing its plans for content through September and November, including the upcoming new Water powerset to replicate Aquaman. Stop laughing, it’s a legitimate powerset; it can heal or do damage, focusing on manipulating the water in and around allies and enemies. It’s scheduled to roll out on August 30th, so you’ll be ale to get all wet just before the summer ends.

Meanwhile, the two new story arcs for the game will be coming out in September and November. The first one, Riddled with Crime, sees Batman going missing and Gotham City’s underworld rising up to take control of the streets; the second brings in the Crime Society of America from Earth-3, requiring heroes to team up with Alexander Luthor in a world where all of the morality of characters is reversed. It’s a little ways away, but you know with all of this that you won’t want for entertainment for the next few months.

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Take a look at Path of Exile’s new Charged Dash skill in action

Charged Dash is a new skill coming to Path of Exile, and when you read about how it works it probably seems a little counter-intuitive. See, when you use it, you don’t actually dash; you project a mirage of yourself forward for as long as you channel the ability. The mirage movement is based on your movement speed, only slightly faster, but you still only actually dash when you stop channeling. Then you deal damage to everything along your path and explode in electricity.

Of course, when you see it in action, it all makes perfect sense, and the designers helpfully point out how the skill can be used as both a movement tool and a damage skill with varying aspects. Check out the video just below to see it in action. It’s a bit like watching a lightning bolt find its destination, which seems appropriate.

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Neverwinter reveals gear sets found in Tomb of Annihilation

When you dive into Chult for Neverwinter’s next expansion, you’re going to be facing new threats. And what goes well with new challenges? New equipment, obviously. The latest development update discusses the gear you’ll be getting, starting with the fact that Chult’s gear doesn’t involve set bonuses; instead, each individual piece has a bonus, freeing you to play around a little more with mixing and matching.

Characters fresh off of the boat can pick up a new set with bonuses devoted to fighting harder when you’re at lower health, and there’s also a slightly better set available for players who earn the trust of the locals that’s all about strength in numbers. Hunt marks drop still more powerful gear, and players can also pick up the best gear available by diving deep into the Tomb of the Nine Gods. Check out the full preview if you’re eager to see what new fashions you can wear as you head into the jungle.

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Final Fantasy XIV adds Creation tomestones with patch 4.05

It’s been just about four weeks since Final Fantasy XIV: Stormblood launched, and now the game’s usual endgame setup is fully in place. Today’s patch 4.05 adds in Allagan Tomestones of Creation, the weekly tomestone currency capped at 450 per week and obtainable via Expert roulettes, trials, raids… the usual suspects, in other words. Exchange the tomestones for gear based off of the winning design for designing tank gear, to boot! It’s familiar ground to veterans.

The patch also includes new Orchestrion rolls, the new Lost Canals of Uznair for players who take on full-party treasure maps, new items, new decorations, and so forth. There are also several job adjustments, so there’s more to touch on across the board. Check out the full set of patch notes if you’re unable to play for a while, or just dive right in if you’re at home and can’t wait to start earning Creation along with the existing Verities.

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Star Trek Online patches in Season 13.5 today

Soon, Star Trek Online will be heading to the next big Star Trek convention in Las Vegas, with big announcements for the future of the game and what comes next. For the moment, however, the game is going to be keeping its players entertained with the Season 13.5 patch. This patch sees a new featured episode, Brushfire, sending players to seek one of history’s greatest Klingon generals to deploy against the Tzenkethi threat.

Players will also be able to take on a new set of weekly challenges with the new Endeavour system, which are limited-time challenges running for two to three days for bonus rewards. There’s also a new Ferengi Admiralty project for players to work on and the usual quality-of-life improvements you’d expect from a patch. Check out a video down below explaining the broad strokes of the patch, or just jump into the patch notes if you prefer reading to watching.

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DC Universe Online is releasing its stat rebalance with its next major patch

No one likes seeing numbers go down in an MMO. You work really hard to make sure your attack power goes as high as possible, and then suddenly one day you log in and find out that it’s lower than it used to be. That’s one of the changes coming with DC Universe Online’s most recent pass on stat revisions. However, that’s no need to be worried, as your actual output will not change. You may have 10% less attack power, but everything is scaled down by the same 10% to keep exponential stat scaling under control. So while it means a smaller number, it won’t affect your performance.

The most recent stat update also goes into making individual healer skills more effective, so healing feels less like a matter of spamming and more like an act of balance. Controllers have also had their power regeneration numbers buffed, so that will help that role produce a bit more of an impact. If you can’t wait to try this out for yourself, the good news is that it’s going live with game update 73 within the next few weeks as developers fine-tune the change. So it won’t be tomorrow, but it will be soon. (Whether or not it will hit in time for our current Choose My Adventure run is another matter altogether.)

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Final Fantasy XIV details some of the balance changes coming to the game on Tuesday

The next patch for Final Fantasy XIV arrives tomorrow, and everyone who has been following the game knows that it’s bringing the new weekly Allagan Tomestones of Creation into the game. But it’s also bringing some other stuff in the form of balance adjustments, something detailed in the most recent Letter from the Producer LIVE with producer (and director!) Naoki Yoshida. All healing jobs are seeing some adjustments, with Scholar singled out for some far-ranging changes like reworks to Excogitation and Indomitability and the re-introduction of Miasma II.

Yoshida also discussed changes coming to tank jobs, Black Mage, Machinist, and Dragoon. He also discussed some of the game’s upcoming content, such as plans to implement a new Alliance Raid roulette for content such as Crystal Tower and Void Ark and new separations of congested areas in the open world. You can check out the full letter for more hints about the future, but you can also just wait until tomorrow; a lot of this will be in patch 4.05, after all.

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Neverwinter shows off the exotic monsters to be found in Tomb of Annihilation

One of the big selling points of Neverwinter’s upcoming Tomb of Annihilation is the presence of dinosaurs to fight. You would think that after fighting a huge toothy lizard that breathes fire and flies that a T-Rex would seem like a step down, but somehow that’s not the case. But you will be fighting other menaces there, as detailed in the latest development update; players will also be facing off against uncontrolled undead and the savage yuan-ti alongside dinosaurs of all shapes and sizes.

Still, the tyrannosaurus is an obvious set piece to fight, to the point that it gets a whole article explaining just how this massive lizard moves in combat. What it lacks in spellcasting prowess it makes up for in sheer, brutal efficiency; you can check out the monstrous creature’s animations in the video just below. It’s big, it’s deadly, and it moves with an almost tangible sense of weight; you’ll probably have an easier time watching it now than when you’re fighting it.

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Cloud Pirates update 1.5 adds new content and changes its ranking system

Ah, there’s nothing like the smell of a fresh new patch. It’s full of new things to do, new stuff to explore, and new mechanics to enjoy. Cloud Pirates is still a rather young game, but you can still enjoy the freshness of update 1.5 with its new map, new treasure maps, a new moving control point capture gameplay mode, and the new First Mate feature to help newer players get into the game. That’s all good stuff.

The update also brings along changes to the way the game’s ranking system works. Players will now gain or lose ranking based on how their performances compare with what the system expects, with failure to meet expectations resulting in no change, drastically failing resulting in a rating loss, and meeting or exceeding expectations improving ratings. Players can also check their contributions to the team, so it’s easy to tell at a glance where they’ll need to improve. It’s another sort of freshness, albeit the sort that will take a little getting used to.

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Path of Exile updates fans on the state of Fall of Oriath’s beta

The sixth week of beta testing of Path of Exile’s next expansion is kicking off, and the good news is that the developers still aren’t planning any wipes for the beta. It’s humming right along, and the wave three patch is right around the corner. This patch brings changes such as the previously discussed Pierce/Chance to Pierce shifts, along with several under-the-hood performance improvements that ought to help in the future. Game balance in general continues to be closely watched and addressed.

More work is also being done on early tutorials as well as the Labyrinth, which has fairly little time to be tested and thus is something the development team is very interested in hearing feedback on. The next wave of beta is currently slated to take place within 10-15 days, so if you’re invested in doing the work to test the expansion beta, you should get in there and offer some feedback sooner rather than later.

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Secret World Legends update continues the main story

Boy, the Secret World Legends story is just clocking right along, isn’t it? The game’s latest update continues past the end of the “Mortal Sins” mission, so players can start exploring the events leading up to what takes place in Tokyo. You could argue, of course, that the story is clocking right along because it had a very long lead time in the form of The Secret World and just needs to catch up, but we’re choosing to read this as a new regular rate.

By this time next year, the game will be taking us to the moon.

The patch also contains a few quality-of-life improvements, such as ensuring that Elite dungeons will always drop blue distillates or better rather than green distillates. There’s also a new option for PayPal to be used as a payment method, so that’s another nice little bonus. Enjoy the new story continuation and keep shooting your way on through the game. Seriously, in a year it’s the moon.

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TERA launches the Dragonsire’s Revenge and Summer Festival today

Ready to face a very large and very angry dragon? The bright side is that he’s not really angry at you, specifically; the down side is that it barely matters, because a large angry dragon mad at your general existence is still just as dangerous. Dragonsire’s Revenge launches today on TERA, and the centerpiece of the update is indeed a face-off between players and the eponymous Dragonsire. He’s very angry.

The update also features new alternate options for gear sets, dungeon updates, and some mild alterations for balance and quality of life. Check out the full set of patch notes if you want to pick over every little part of the patch, or just jump in to start patching and get ready to play.

Don’t want to fuss with dragons? Maybe the summer festival is more your speed.

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