Leaderboard: Are you playing Elder Scrolls Online this week?

    
162
ESO

Last week I patched up Elder Scrolls Online. Remember? We chatted about how the game’s launcher is an expletive that rhymes with kitty. Over the weekend, though, my desktop took a dump, so instead of mingling with the droves of pretty people flocking to Tamriel, I’m waiting on a shipment of parts and cursing that 20 GB download all over again.

What about you, MassivelyOP readers? Are you playing ESO this week? Vote after the cut!

Leaderboard: Are you playing ESO this week?

  • Yes (56%, 371 Votes)
  • No (32%, 216 Votes)
  • Maybe (12%, 79 Votes)

Total Voters: 666

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q945
Guest
q945

Yep, loving it!
I bought an old subscription box off Amazon for $20 + shipping and activated it less than a month before the B2P launch. That let me play continuously up to the B2P launch and gave me 2100 crowns for the new in-game store (500 for owning the game + 1500 for having an active 1-month subscription at launch (lol) and +100 for being a 1-month subscriber).
Loving the game. The world is absolutely beautiful and runs at a decent frame rate with all the fruit turned up/on. I love the attention to detail and the ‘realistic’ graphics style, as opposed to some of the more ‘cartoony’ mmo’s.
I’ve experimented with a couple of build combos. I’d like to max out all my 8 character slots since there are so many viable builds, but I’m beginning to realize just how much work it would be. There’s so much content!
I’ve run a couple of dungeons but generally just exploring and questing for now.
Unfortunately I have noticed a significant lowering of quality in the zone chat since the B2P launch. I really hope a lot of these trolls get tired and move off to another game pronto (or the console servers when they launch).

TheChiHawk
Guest
TheChiHawk

I’m giving it another shot. Been playing the last two days and the memory of why I stopped playing has resurfaced pretty damn quickly. It feels–stilted and … I can’t quite find the word. Stiff? Stodgy? 
That it’s no longer tied to a sub will probably enable me to go longer than I had the first time around–but I don’t have a lot of confidence it will translate into long-term play. I hope I’m wrong, because I’m bored as hell right now.

Ironweakness
Guest
Ironweakness

Btw, just in case it reads otherwise, I’m not trying to be combative here, just disagree with you. I think B2P and F2P are significantly different, w/ B2P being a better model. But that’s as much anecdotal of my own experience as it is based on things I’ve read, and my opinion’s worth exactly what you paid for it ;)

Bullwraith
Guest
Bullwraith

I’ve had no problems with the launcher. It’s worked fine for me and I’ve been playing since release. Perhaps what was needed was a complete delete and reinstall. I had to do that with STO a couple of weeks ago when its launcher (and other things in game) started acting weird.

As for the size of the 1.6 update you should keep in mind that big chunks of the game were changed or replaced. Maybe I’ve become jaded over time, but to me 20 gigs is just not a big deal. I let it patch while I sleep.

Ironweakness
Guest
Ironweakness

It would be interesting to see a side by side of retention between B2P and F2P. That second article only covers F2P MMOs (defined here http://www.superdataresearch.com/blog/whats-an-mmo/ and interestingly includes Hearthstone and LoL) and it looks like this company lumps sub based games and B2P both as P2P. I can understand a large drop off in f2p, you’ve invested nothing so there’s no incentive to stay. Sales are probably dependent on churn and the 1% of robust spenders, getting a few bucks out of new people every month and your “whales”.
I’m sure there is a drop off in B2P as well, just as there is in sub but I doubt it is 95% because there is a lot more invested at the start, more reason to wait and see. That’s crazy though that in a F2P the amount of people remaining since launch a year later is just over 6%. At first I was thinking the overall population was 6% of the launch size, but this makes clearer that the number is tracking those at launch, not overall population (I was thinking you meant an overall population of 1m at launch would be 50k (5%) a year later).
And then the second article (which I really found interesting btw) was about player population trends over all MMOs, not about decline in one game over time. That’s pretty remarkable though that the population trends are so similar between games, cities, movies, etc. It makes the idea of a WoW killer seem even more outlandish, because basically WoW’s population would have to drop by 50% or more and some other game would have to take the position of 10mil subscribers. It’s like there must always be an industry giant in any free market.

borghive
Guest
borghive

Combat animations still blow!

decompiler
Guest
decompiler

Carthoris FOV is adjustable now (I believe in both 1st and 3rd person).  Pretty much all 1st person games show your weapons/hands inches from your face – it’s unrealistic, but essentially universal.  Controller support is coming to Desktop ESO sometime after console launch.

decompiler
Guest
decompiler

Siphaed There are no mob ‘tags’ – everyone gets XP and loot from everything they damage.  You don’t even have to be grouped!

decompiler
Guest
decompiler

victorianrobot Use max level templates on the PTS!  I found them very helpful for previewing potential builds and class changes.  :)

decompiler
Guest
decompiler

Lethality Cost is a factor for a lot of people, especially when there are so many games that essentially cost nothing to play.

For me, as you suggest, it is completely about the quality of the experience.  Between the quality of ESO and the quality of my guild, I have found no better experience.  :)