What Shadow Realms was and what it might have been

    
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Seriously, I can't fit enough praise into a news post about abandoning an idea that didn't work.

Shadow Realms was an idea that didn’t actually make it to “game” stage. It was cancelled a month ago, and odds are high-to-absolute that it’s never coming back. But what would the game have been like if it hadn’t been cancelled, and what led the team at BioWare Austin to start and then shelve it? Would you like to browse a whole bunch of information on it and watch a video answering exactly those questions? Good!

Among the surprising revelations is the fact that the game was being played internally in June of 2014 with lukewarm reception, despite being in a state with decently modeled characters and combat. Character customization in the modern gothic setting — including support for transgender characters — was planned. Jump on past the break for the video, or read through the full article for details on the game’s eight classes and long-term plans.

https://www.youtube.com/watch?v=JDogeRtBfrw

[Source: Unseen64 via VG24/7]
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