Guild Wars 2 tweaks the personal story for a solo finish

    
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Guild Wars 2 tweaks the personal story for a solo finish

If you — like a certain unnamed but devastatingly handsome Massively Overpowered writer — have stalled out on the final stage of Guild Wars 2’s personal storyline, then this will make your day. The studio announced that it is changing the final two missions to allow it to be tackled by as few as one and as many as five players, allowing for a full solo run. Currently, the final mission requires a group of players to successfully complete.

ArenaNet Lead Writer Bobby Stein also said that the team is re-recording certain lines and restoring a mission that it had previously yanked: “To put it simply, we’re reactivating the ‘My Greatest Fear’ story steps and putting chapter eight content back in its original position in the overall narrative.”

[Source: Personal Story Restoration Update; thanks Enikuo!]

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Caerulei
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Caerulei

“Devastatingly handsome”… Clever Justin… gonna have to use that one.

KenAddeh
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KenAddeh

That’s It ANET!! …keep building up momentum and fixing all those little annoyances a majority of the player-base wanted.
It’s personally, well, well overdue (people noticed this was a problem about 6-8 months after release yet this wasn’t something of importance to the devs to resolve). I just hope that from here on, we won’t have to wait for another expansion before things are to be fixed.

Also, I’m curious if from here on some things like solo dungeons are something that Anet are legitimately taking notice of since the current dungeons aren’t likely to be revamped.

yeahreally
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yeahreally

It’s not that I disagree with you. I just don’t feel the need to give them too much grief after they’ve finally decided to change.

omegajimes
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omegajimes

Greaterdivinity omegajimes Yeah I mean, I support it for sure.  I know there are people who’ve had a bad time getting into groups for this last dungeon.  
Anecdotally, I’ve never had trouble getting a group for a dungeon in GW2, especially for a story dungeon run.  Just put “Noobs and first timers welcome” in the title and you’ll fill up in minutes, usually *USUALLY* with friendly and responsive folks who’ve been stuck out in the cold with people running the dungeon and want to learn.
But more choice isn’t a bad thing at all.

Nate Woodard
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Nate Woodard

You have to admit though, GW2 dungeons are done better than most. I just wish the personal story aspect of it was handled differently. No one does them because any other party member in your group doesn’t get credit for completing their personal story. Adventure mode is pretty good though.

VeyV
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VeyV

thegirlwiththehair VeyV [CoF p1] Ferrah cannot continue after the Slave Driver event, breaking the path (we somehow managed to unbug her but not sure how).[HoTW p1] Aldus Stormbringer’s adds don’t all turn hostile now, they run around as friendlies and occasionally turn hostile. They also dodge around.[Arah] Lupicus’s Necrid Bolt autoattack hits in melee range.
from  https://forum-en.guildwars2.com/forum/game/dungeons/Dungeons-changes-bugs-on-March-31

That’s not counting the change to Lupi’s necrid bolt which is probably a bug too (although a nice one)

thegirlwiththehair
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thegirlwiththehair

BobDobalina now if they only fixed hobosacks on engineers I would start playing my charr engie again.

thegirlwiththehair
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thegirlwiththehair

VeyV

one explorable path, those are bugs (and it’s affecting a large number of dynamic events, not just dungeons)

DigitalQ
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DigitalQ

ManastuUtakata  well said

DigitalQ
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DigitalQ

SoupViking  there are So many different kinds of gamers out there..with all the social and behavioral diversity that is in this community the solo people that enjoy knowing others are out there ‘near’ them could easily be overlooked..but I think developers are recognizing the need for solo ‘able’ content more and more.