Need a Guild Wars 2 story refresher? Here you go.

    
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Whether you’ve played through Guild Wars 2’s living story to date and haven’t kept every detail straight or you need some help in untangling the game’s narrative, there’s no shame in using ArenaNet’s new storyline refresher post to bring you up to speed in time for the Heart of Thorns expansion.

The article starts with the appearance of everyone’s second-favorite Sylvari, Scarlett, and takes the reader straight through the end of the events of season 2. Naturally, there are loads of spoilers, so if you haven’t finished the questline, you might want to hold off reading it until then.

[Source: The story so far]
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kgptzac
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kgptzac

Long Live Marshal Trahearne!

SwobyJ
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SwobyJ

Werewolf Finds Dragon BalsBigBrother I think I see what you mean, but I’m optimistic about the future. Maybe not the next few years, but at least decades. People will be brought more and more out of their comfort zones, I think. :)

Nordavind
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Nordavind

Xephyr Nordavind Thank you for the vid!

Nordavind
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Nordavind

Siphaed ClassicCrime Thank you for taking the time explaining it. Just hit level 60 yesterday, two weeks in, and I just noob around not knowing much of the world I am playing in. I know dragons are bad though.

Werewolf Finds Dragon
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Werewolf Finds Dragon

BalsBigBrother 
I feel that this is only because we’re expected to be idiots, though. It’s not the plot of Uru: Ages Beyond Myst, which is more about uncovering a conspiracy regarding slavery and then setting things right with the species that was so wrongfully enslaved. And wandering beautiful, captivating, alien worlds while we did it, solving puzzles as we went, and being treated to some rather lovely and breathtaking views.
Kill the thing -> Take the loot exists as an expectation of a very low average of intelligence. I would rather Solve the puzzle -> Get the lore myself. I spoke about this recently, elsewhere, and how much it generally bothers me. It’s creatively bankrupt and uninspired to keep doing this, but there’s the assumption that we’re okay with consuming the same story time and again with only minor differences because we’re simply not that bright.

As an extension of being not that bright, it’s assumed we’re xenophobic and that we have a fetishistic attachment to the familiar. Is that true? Is it true of you? If it is, I’m disappointed. But I have a sneaking suspicion, perhaps even a glimmer of hope, that this is a misrepresentation the industry is pushing rather than the truism it would otherwise seem to be.
I want to believe it’s not, anyway. But then I think of Guardians of the Galaxy and how the pain of an amputee is funny because an amputee is something that mainstream audiences can’t empathise with and I think … well, maybe they’re right? Maybe the average person is like that, and they want to be dealers of death to anything that’s different to them. That they’re put off, even nauseated, by the very notion of interacting with anything other than with swords and magics with the intent to kill.
And I look at MMOs and the popularity of humans and human-like races over everything else, and the general implied xenophobia. I look at the popularity of factions like the Alliance in WoW, the Covenant in ESO, and the Exiles in Wildstar and I can’t stop thinking that they’re right. That this is why we can’t have nice things.
But no. I want to believe better of all of you. I really do. But the thing is is that we need to point out to the entertainment industry that its consumers aren’t all mindless, homogeneous troglodytes so xenophobic and unintelligent that they can only appreciate the familiar. If my hopes are right and you’re all better than that, and I’m not some bizarre mutant, then I feel that we really need to make this clear.

Werewolf Finds Dragon
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Werewolf Finds Dragon

NebHatesYou 
As an addendum, the point I was making with the Numidium, in case it wasn’t clear, was that Akatosh was oddly invested in ensuring that the world continued being a hellhole. The empires of men in the Elder Scrolls have always fallen prey to inequality, corruption, in-fighting, and they’ve devolved into war. He’s not a very nice god, is our Akatosh.
This is why instead of fighting Alduin, I’d rather have had the option to side with him and convince him to bring the fight to Akatosh so that a new world can be fashioned. One that isn’t so filled with pathos, inequality, and xenophobia. A better world that cannot exist so long as the aedra and daedra retain their power. Personally, I’d pick the dragons over them any day.
Yet you can’t do that. In no game where you’re the Chosen One do you have any agency. You’re just That Guy Wot Kills The Thing. It’s very one-dimensional and flat, uninspired, creatively bankrupt, and depressing.

Werewolf Finds Dragon
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Werewolf Finds Dragon

NebHatesYou 
I don’t think the problem is the Chosen One plotline but rather that they always have said Chosen One doing tremendously black and white things. Oh, look, it’s down to some Master Race types to show the rest of the world how it’s done, they have to kill all of the things and save everyone. Contrary to how it was much more grey in The Secret World, or even Morrowind with the Nerevarine, where you were lead to question much.
The bizarre part is that, in Skyrim, I couldn’t disagree with Alduin. The thing is is that the Aldmeri Dominion had had a long running empire pre-Akatosh tampering. It was peaceful, there was equality, happiness, and then Akatosh gave the Imperials flimmin’ Numidium and sent the Imperials in to commit elven genocide. And why? The races of men in Elder Scrolls are Universally petty, the only people I’d trust to run things are the races of mer (Orsimer included) and the khajiit. Not even so much the argonians as they’ve been responsible for far too much slaving, assassination, and general Sithis worship.
When I played Skyrim, I wanted to stop Alduin in his tracks. No, listen Alduin. Look. Shush. Listen. I agree with you. This world is filled with corruption, hatred, xenophobia, exploitation, and worse. Its inhabitants are defined by pathos more than they are individuality or creativity. This is a crapsack world that I’m not invested in. As far as I know, what you’re setting out to create could be infinitely better, and I really don’t have much attachment to this world. I’m thinking I’d perhaps like to join you and do things your way. Can I do that?
But no, it was not meant to be. I was to support that world of unending hatred and suffering, it was my duty to kill dragons, even though I didn’t want to. Never was this Chosen One given

Werewolf Finds Dragon
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Werewolf Finds Dragon

Sometimes I forget how convoluted it’s gotten.

Things I’m sad about:

1.) Thanks to someone at ArenaNet, the sylvari were turned into such Mary Sues throughout all of the content of the game that the only way to fix them was to turn them into dragon minions. The way they were treated versus the other races was as egregious as it was obvious. Now, I’ve nothing against the sylvari. In fact, I feel the opposite of what you might think I do. I like them, and they stand only second to the charr for me. It’s just that they had the potential for so much depth but all that was squandered because one of the writers couldn’t stop abusing the Mary Sue dial. Had that not happened they would’ve been so much more compelling. So disappointing.

2.) I’m always bothered by how unnecessary it was to rob the asura of their cultural heritage in order to turn them into cyberpunk gnomes. Whenever I look at their architecture, the way their magic now works, or their clothing, I have to shake my head. There were better ways to go about increasing their technological prowess than giant glowing screens stolen directly from Phantasy Star Online. Even their golems are now stunted in order to look cute, they have nothing on M.O.X. I just feel that the asura had to become cute little technophages to appeal to the masses rather than keeping their own identity. As much visually as culturally.

3.) It irritates me that the charr had to have their independence taken from them just to make the other races feel more important. Good writing relies on each race being able to bring something unique to the table. Originally, the charr were supposed to be self-sufficient, creating reliable, solid designs after very thorough R&D. We saw this in the initial lore and concept art. Had I been at the helm, I would’ve given each race something unique to bring to the table as a part of a council that leads the pact (Trahearne would never have happened). And the other races wouldn’t have been reduced to ‘we just have insight to help improve charr technology,’ and the charr wouldn’t have been reduced to ‘durrr, we can’t figger dis out widout da help from da medieval ‘oomans.’

I could’ve liked Guild Wars 2. But as it is, the grinding, the combat focus, and the absolutely abhorrent and abominable handling and writing of some otherwise genuinely creative races is enough to push me away. Yep, the story matters that much to me. The only thing that would pull me back I suppose is the ability to roll an instantly level-capped character with good armour from the get-go so I can run around and do the jumping puzzles just for the sake of doing them. Other than that? GW2 is a failure in my eyes. More dropped balls that a gravitationally inverted ball pit.

NebHatesYou
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NebHatesYou

That ending paragraph was painful.

YOU ARE THE HERO OF HEROES OMG SO AMAZING KILLS DRAGONS AND DOESN’T AFRAID OF ANYTHING.

So tired of the chosen one plotline.

Siphaed
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Siphaed

camelotcrusade 
Sylvari = plant people = looks like a plant = duh?