Camelot Unchained’s Friday update talks alpha progress, stretch goals, and more

    
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Camelot Unchained’s Friday update talks alpha progress, stretch goals, and more

This afternoon’s Camelot Unchained update is a lengthy one, as head honcho Mark Jacobs has a lot to say about topics ranging from stretch goals to new builder tiers to alpha testing progress reports.

CityState is approaching the current stretch goal, which means that the firm is also preparing the next one. “It’s not a hiring stretch goal (yay!), and it’s one that I think will surprise and excite some people,” Jacobs hints. “It’s a clever one that keeps both the spirit of the Foundational Principles and to the statements I have made in the past about what we would like to do.”

On the alpha front, CU has had “a less-than-expected number of bugs,” and other than a troublesome player positioning bug that may affect this weekend’s test, things are going well. There’s a lot more to the update, so be sure and read the full post at the Camelot Unchained website.

[Source: Friday update]

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Shadanwolf
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Shadanwolf

Hi Mark:
I heard there was a major crafting update you were going to give. Any sense of when we can expect that ?

Cyroselle
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Cyroselle

It must have also been terribly frustrating working for ‘the man’ for years, having your suggestions and advice completely ignored.
It must be so gratifying to finally take the reins!

Tierless
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Tierless

Mark Jacobs Meh, I wouldn’t want nor expect classes in by now…OTOH I’m always fond of reading idears for them ;)

Tierless
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Tierless

Mark Jacobs First reply to first post.

Tierless
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Tierless

Mark Jacobs For 150k I know a guy… :D

Karl_Hungus
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Karl_Hungus

It’s cool that this game is being crowdfunded, but these guys are doing such a good job that they deserve the kind of financial backing you’d see from a big publisher. When I look at how much money has been squandered by shittier games, it makes me wish investors with deep pockets would pay attention to folks like Mark Jacobs and Friends who are actually passionate about their work. It’s great that City State gets to make the game they want which gets released when they feel its ready without having to deal with corporate stooges looming over their heads, but I wish they didn’t have to worry about stretch goals, etc. If I ever win Publisher’s Clearing House, I’m giving Mark a call lol

Walpurgisnacht
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Walpurgisnacht

Nice shout out to The Shield.

Wratts
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Wratts

Nice update. I know it’s getting harder and harder not to back, because I deeply want to be a homicidal Leprechaun.
Interesting to see a note on Agile frameworks in the post. It makes a lot of sense when you’ve got a community that really wants to engage in regular feedback the way we all do

Damonvile
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Damonvile

Mark Jacobs shapes Just stand outside daybreak and ask people if they need a job. Odds are pretty good the person you talk to just got fired.

Crackjaw
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Crackjaw

Mark Jacobs Thanks for your response!  I really appreciate your openness and candor with regard to Camelot Unchained.  My favorite MMO’s of all time are DAoC (pre ToA) and WAR.  I still miss my gobbo shaman from WAR.  He was so much fun.  Thanks for all the memories.

I personally like your approach and think it’s very wise.  Classes and balance are window dressing, but if the foundation is cracked or the frame isn’t engineered property then the fanciest blinds and drapes won’t matter much when the house collapses on your head!

I imagine with building an MMO that getting the framework in place is of paramount importance because as you start wiring other systems into that framework, it becomes very difficult to change that framework if it’s wrong due to all of the dependencies that get affected.  It’s one thing to fix a scalability issue when only a few things rely on that code.  Quite another when the entire game has been built out and now you have to touch everything and regression test everything to make sure you didn’t break anything in the process.

I can’t fathom not trying CU at some point because I believe 3-faction pvp is the best design for various reasons (I’m sure EVE players disagree), and my fondest memories from MMO’s come from games you’ve run at some point, so I’ll be in.

I certainly wish you and the CityState team the best of luck with CU!  Thanks for being so passionate about what you do.