Pathfinder Online pushes for aggressive recruiting on media sites

    
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Nope.

What do you do when your in-testing MMO isn’t drawing in the crowd that you need it to be? Pathfinder Online thinks that the solution is to command loyal followers to go forth and recruit on various game media sites including Massively Overpowered.

“In my opinion, settlement recruiting activities in the wider MMO community continue to be almost zero,” Goblinworks CEO Ryan Dancey posted on the forums. “Collectively we need to be raising awareness about individual settlement AWESOME. […] We need recruiting activity in the EVE community. I don’t know what the best vehicle is for that, so any and all suggestions are welcome. Settlements that are committed to growing should have someone delegated to be visible in these places making regular posts and talking about the cool stuff their Settlement is doing. When the wider community sees activity and fun, that is a powerful attractant.”

In the thread, Dancey admitted that the team has no idea how many buddy keys have been given out to help with recruitment: “This is actually a pretty large issue — there are a lot of analytics that we should have but don’t have because I would rather invest team resources in features and polish than in analysis.”

[Source: Official forums]
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wmmarcellino
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wmmarcellino

deganderson I can certainly see why someone would look at this and say the risk of failure is high, and not want to spend money on it.  In my case, given that there are only two game developers that have offered plausible solutions to what’s broken about MMO themeparks, I’m willing to take a chance.  Risk is high, but a return to good MMOs would be a high return.

mukk
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mukk

I keep seeing folks say ‘it’s released’ but the first line in their website’s FAQ says ‘Open Enrollment is scheduled for early in 2016’.  So, um, if ya want a reason why more folks aren’t into it yet, you might start right there.  Confusing marketing can doom an MMO just as easily as a bad development effort can…

deganderson
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deganderson

wmmarcellino Thank you, that makes sense. I can see that this can have an enthusiastic niche audience.
I would have a look, however their marketing schemes are a huge red flag.  they keep saying how they are an indie game developer and that we shouldn’t expect AAA quality graphics and game size. Yet they have no problem asking AAA prices for an early alpha, clearly unfinished, product. However good the dev team is, they are probably going to be doa because of a poor sales team.

wmmarcellino
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wmmarcellino

Tridus 
1. PFO has very little to do with the PFS TT game, beyond sharing lore.  My settlement serves Iomeda, and we are dedicated to hunting down the servants of Asmodeus. It is more like Kingamker.  It’s like someone decided to make the Kingmaker Adventure path a shared event in a large community.
2. At that point you have two choices: either get to the frontier and and try and start over, or join a more successful settlement/alliance.  One important mechanic is that in order to hold and control territory, you need to spend influence, and you get influence from members and their activity.  Even total newbs are really important to a settlement, because they raise your company’s influence cap.

That may not be the kind of game you want to play, but they’ve thought through these issues.

Tridus
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Tridus

wmmarcellino deganderson And then what? Do you start over again by trying to build a new settlement? Or do you lose enough work that you just decide you’re done and go play another game?

I really struggle with how this is related to Pathfinder at all, because in all the Pathfinder campaigns I’ve seen (in society play and in private games), “spend your time building a base and defend it against other adventurers” is not something that comes up very often.

It’s like someone decided to make a PvP game, then somehow wound up having a license to a game most known for PvE campaign play. It makes no sense.

wmmarcellino
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wmmarcellino

deganderson Sorry about not being clear on it.
1. Dying at the personal level is no big deal.
2. Loosing PvP at the settlement level–loosing terrain, towers–is a big deal.  
Eventually there will be a mechanism to take someone’s settlement from them by force–the settlement dies.  So this game still involves real risk, real winners and losers.  It’s just that instead of it being at the level of random PKers tea-bagging you, it’s at the level of another group of people who were better at the game taking your home from you.

Tridus
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Tridus

Nihimon They’re charging for it, it’s released. Hell, they’re charging a sub to play it, so it’s *really* released. There is no free pass for being “unreleased” when they’re selling it at full game prices.

It should be treated and reviewed as the full price game that it is.

Zennie
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Zennie

EVE without PVP would be the most boring game in the galaxy. That doesn’t mean all sandboxes need to cater to PVP playstyle. It’s just that in EVE there is no real sense of achievement without being involved in a PVP, often as someone who escaped the trap, or got away with loot while being chased.
In case of Pathfinder Online… Well, time will tell.

deganderson
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deganderson

Duffy13 You know that get out of jail for free card stopped working years ago. People have gone back to wanting quality for their money instead of gullible fans telling them that “it will come”.

deganderson
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deganderson

wmmarcellino 2 and 3 are kinda contradicting. What is it? Can you get your group of merry friends together and gank another settlement taking their terrain and influence or doesn’t it matter if for that other settlement that they die and lose?