Das Tal devs talk about inspiration, weapons, armor, and meaningful conflict

    
9

Das Tal is forging ahead with its Kickstarter campaign, netting over $19,000 out of its $55,794 goal with 21 days left. The team is unloading articles left and right to talk about the game, including one piece that has each developer sharing what inspires him while working on the PvP sandbox.

There are also updates on the game’s armor and weapon sets, both of which are only partially completed and require more funding to become fully realized. The core game with Kickstarter assistance will cover three armor sets (leather, splint mail, and robe) and four types of weapons (bow, scythe, totem, and staff), although there are several more of both categories planned for the future.

Finally, the team uploaded a new design pillar video to share its philosophy on “meaningful conflict.” You can check that out for yourself after the break.

newest oldest most liked
Subscribe to:
Reader
Patreon Donor
Loyal Patron
Schlag Sweetleaf

Reihen
Guest
Reihen

dbltnk Reihen Thanks for the reply. Good to know. Hopefully “fans” won’t find a way to disable it or create map hacks.

ArchDevi
Guest
ArchDevi

They should talk about shit tier graphics and how to avoid them, then perhaps someone would be interested in listening

ashfyn
Guest
ashfyn

These guys are kidding themselves if they think they can slap focus-group speak like “meaningful combat” on PvP and magically transform botting gankers into real gamers who care about anything but loot and lulz.  
But . . . if they do manage to be successful, good for them.

MesaSage
Guest
MesaSage

You mentioned they raised $19k towards their goal of 55k, but failed to mention that represents exactly 263 backers.  The market is speaking, but none of these guys are listening.

McSleaz
Guest
McSleaz

You need to add GANKBOX to the tags, cause that’s all this POS game is, is one big Gankbox.

dbltnk
Guest
dbltnk

Reihen  Your character can only see other players beyond a certain distance. Look at the videos. So once you are at 1920×1080 there is no extra knowledge to be gained from a bigger monitor / higher resolution.
Alex (Game Designer @ Fairytale Distillery)

Lheiah
Guest
Lheiah

Reihen I’m with you on isometric view, it was great 25 years ago, but now that I have 3D, no thanks to isometric. Wish them luck, seem to be a lot of folks out there that done mind it, but I’ll find a different ride.

Reihen
Guest
Reihen

if Das Tal’s kickstarter campaign had ZERO pictures and video and all I read were the amazing conceptual paragraphs on their design philosophy, I would be sold! However, that being said, it’s that bland isometric perspective and flat world pocked with trees, that totally kills it for me. I just cannot go back to an isometric MMO at this day and age. Magica has it’s “charm” so to speak and it works really well for top-down hack n’ slash titles like Grim Dawn, but I cannot for the life of me find it in my heart to back Das Tal. It’s not a matter of them just adding hills either, it’s the locked camera perspective with a limited field of view and understandably, it’s a personal problem.

I will say this though, anyone with 3 screens has a HUGE advantage over users on a single display, when it comes to isometric perspectives. For a highly competitive PVP title, it would be in the developers best interest to find a way to prevent and permanently disable the renderer from working on 3 screens.