EverQuest II’s progression servers launch on July 21st

    
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Norrathians eager to start life from the beginning again on EverQuest II’s upcoming time-locked servers have only one more week to wait. Producer Holly Longdale revealed at E3 2015 that both the PvE and the PvP versions of these progression servers are scheduled to open their doors on July 21st. While the lack of the racial suburbs and such won’t offer a true beginning experience (a true disappointment to many), it is an opportunity for everyone to start off on the same footing, making crafting and the economy vital again while setting the stage for a close-knit community as it moves through the game together.

The progression servers will be available to All Access members. Will you be on Stormhold (PvE) or Deathtoll (PvP) come Tuesday? Let us know!

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CazCore
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CazCore

Denice J Cook Ironwu well this guy thinks you can’t make an MMO with Unity, despite that there are 6+ in development.  can’t expect TOO much from his comments.  :)

Rozyn
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Rozyn

Denice J Cook What a clusterfunk. This is the kind of stuff people should be reading and caring about, not only the starter areas.

melissamcdon
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melissamcdon

All i really want to see is the original beginning where you have a little training class on a big sailing ship, tossing and turning on a big ocean.   The graphic upgrade and experience from EQ1 and games of that time was pretty tingly :)

melissamcdon
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melissamcdon

kofteburger ElMutharino That’s a design issue that games could avoid by putting pockets of high-level content in lower-level areas.   don’t make your geography linear so that adults will be a thousand miles away from the kids.
Ironically, i think EQ1 got that right.

Denice J Cook
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Denice J Cook

Ironwu 
Clearly you don’t play on the beta servers, so why are you answering, especially over and over again with the wrong info?
The TL-PvP are launching WITHOUT Battlegrounds, PvP gear/gear separation, Warfields, guild halls/prestige housing, flying/leaping/gliding/fast mounts (even ground mounts have been nerfed down in speed considerably), instant travel/bells/broker & bank anywhere all perma-disabled.  In fact, most of that list will be permanently not available on the TL-PvP.

Read my post a bit above here for the total scoop because the TL-PvP certainly has its share of problems, but Daybreak IS trying to rectify some long-term open PvP killers that have left current PvP server Nagafen barren and the 5 other previous PvP servers shuttered years ago.

Denice J Cook
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Denice J Cook

So they just randomly picked a date way back at E3 and they’re sticking to it no matter what?

Oh!  Well that explains a lot. :P
The only poll they wound up taking (besides one to simply name each server) involved about 90% cash shop item questions:  Will you allow item X, will you allow item Y.  That should have been a big hint to us right then.

The TL-PvP is currently trapped with mages that have more damage mitigation than tanks (who have almost none anymore), crowd controllers have an 8-minute-long Charm spell (that zooms up to 20 minutes long by level 50) with no skill counter in-game that can control enemy players, forcing them to kill their own faction-mates, HP-boosted Heroic mobs have broken pathing so they can be trained to anywhere in a zone including entrance points, and combat/trade XP and player bags have been nerfed way down, with the cash shop featuring (big surprise) $3 2-hour, single-use XP pots as well as bags.

The Exile faction, while in-game on the TL-PvE, has been totally removed from the TL-PvP with the excuse that mystery players voted for it to be that way weeks before the beta servers even went up.  Supposedly these same players voted against having appearance items in the cash shop (while purportedly voting IN the aforementioned XP pots and bags?!).  In retaliation, Daybreak also removed the appearance slot from the game on the TL-PvP server (not sure if it’s there on the TL-PvE, I don’t play there), even though there are literally hundreds of in-game appearance item quest rewards and craftables that will be rendered totally useless now.
And they can’t throw down the excuse that it’s to prevent tanks “pretending” to be casters while wearing an appearance robe and such,  because open PvP server Nagafen, which is still running to this day, has had an appearance slot for however-many years they’ve been in the game.

Daybreak originally said they would poll the TL-PvP beta server players separately (a “put your money where your mouth is” type thing because we had to pay the $15 a month sub to even get into the beta), but they haven’t done that at all.
About all we can say is that they’re launching a new open PvP server without Battlegrounds, PvP gear, WFs, flyers/leapers, guild halls/prestige housing or fast ground mounts.  But those are the only real plusses here.  The rest appears to be a forced cash shop push when they do or war when they don’t get things voted into it by the “whomever” mystery players (apparently none of which wound up on the TL-PvP).

kofteburger
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kofteburger

ElMutharino everybody focusing on same content? The low level areas on live servers are ghost towns.

Radfist
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Radfist

Dnote  The truth is that beastlord and channeler are horribly broken at low levels.  They were designed for future end games, not the core game.  The amount of effort they would need to put in to make them fit with the rest of the classes is just not worthwhile for them.  Beastlord comes out during Sentinels Fate by the way.

ElMutharino
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ElMutharino

It’s a shame about the racial suburbs. What’s the point of a progression server that doesn’t look or feel like EQ2 when it came out??

vemerce
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vemerce

I’m looking forward to this. It’s not going to be a historically accurate retelling of EverQuest II at launch, but it will be fun nonetheless to see what the game could have looked like with all of the new classes/races involved from the start.
I didn’t think I’d be resubscribing to EverQuest II at all, but this one is going to drag me back in, I think. :)