
This afternoon’s Camelot Unchained update features a recap of the week’s news, including the DragonCon panel video and the 113-hour procedurally generated terrain achievement. There’s also a laundry list of tasks accomplished by the dev team relating to everything from improvements to C.U.B.E.’s interface to melee weapon combinations to Italian and German translations of the CU website.
There’s also a good bit of concept art in today’s post, along with an acknowledgment from Mark Jacobs that the dev team is shifting its focus to “more game than tech.” You can read all about that and more by clicking the link below.
Source: Afternoon update
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Mark Jacobs SiphaedÂ
Looking forward to a long, well thought out response.
Estranged Siphaed Wanted to add, as a backer I have heard Mark tell people “save your money for a better computer” over throwing more money at the screen.  I’ve never seen a game company as interested in making a great game as they are in making money…tell now.  As a generally doubtful and mistrusting individual, Mark Jacobs has convinced me (with both his words and deeds) that any interest he shows in money is more a means to an end.  With that end being reinvesting the money back in the game in a way ware every buddy wins.  :)
Armsbend Estranged Have never RPed that, might to need to place an ad.
Mark Jacobs Laeesh That´s for sure (the intersting stuff to come) and a little bit of nervous tension on your side is great, this openly shows how your mindset works. So many years of experience and still not being uber uber uber cool bout things and stuff, seems very human.
Armsbend What you see now is not even Version 1.0 yet. Unlike Unity/Unreal/etc. based games, we have/had to build out all the systems you need to actually make a game. That’s why engines are so useful for most devs (including us, we used Unity for March on Oz) because they don’t have to focus on the really hard stuff because other devs have already done that for them. We are building our own engine and that takes time.
Again, NO criticism of other devs implied since we happily used Unity for MoO and would do so again for the right project. For our game, it wasn’t the right choice.
MyCatIam Thanks! I wish everybody felt that way. Some people are just impatient but I do understand. It’s frustrating but…
TimothyTierless +1
Kithred Yep!
Laeesh Not sure I am…
:)
It’s going to be very interesting.
Nanulak Thanks! I agree but I’m rather biased on the subject. :)